QGIS/python/gui/qgisinterface.sip
Nyall Dawson 71f7872251 [FEATURE] Implement a QtCreator style locator bar in the QGIS status bar
This adds a new "locator" bar to the QGIS status bar. If you're not
familiar with QtCreator's locator, it's a quick search bar
(activated by Ctrl+K) which displays matching search results
from any number of registered search filters.

Search filters are subclassed from QgsLocatorFilter, and
added to the app's locator via iface.registerLocatorFilter(...)

Searching is handled using threads, so that results always
become available as quickly as possible, regardless of whether
any slow search filters may be installed. They also appear
as soon as each result is encountered by each filter, which means
that e.g. a file search filter will show results one by one
as the file tree is scanned. This ensures that the UI is always
responsive even if a very slow search filter is present (e.g.
one which uses an online service).

This framework is designed to be extended by plugins, such as
OSM nominatim searches, direct database searching (i.e. Discovery
plugin), layer catalog searches, etc...
2017-05-17 21:33:47 +10:00

564 lines
24 KiB
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/** \ingroup gui
* QgisInterface
* Abstract base class defining interfaces exposed by QgisApp and
* made available to plugins.
*
* Only functionality exposed by QgisInterface can be used in plugins.
* This interface has to be implemented with application specific details.
*
* QGIS implements it in QgisAppInterface class, 3rd party applications
* could provide their own implementation to be able to use plugins.
*/
class QgisInterface : QObject
{
%TypeHeaderCode
#include <qgisinterface.h>
%End
public:
/** Constructor */
QgisInterface();
/** Virtual destructor */
virtual ~QgisInterface();
virtual QgsPluginManagerInterface *pluginManagerInterface() = 0;
virtual QgsLayerTreeView *layerTreeView() = 0;
/** Add action to context menu for layers in the layer tree.
* If allLayers is true, then the action will be available for all layers of given type,
* otherwise the action will be available only for specific layers added with addCustomActionForLayer()
* after this call.
*
* If menu argument is not empty, the action will be also added to a menu within the main window,
* creating menu with the given name if it does not exist yet.
*
* @see removeCustomActionForLayerType()
* @see addCustomActionForLayer()
*/
virtual void addCustomActionForLayerType( QAction* action, QString menu,
QgsMapLayer::LayerType type, bool allLayers ) = 0;
/** Add action to context menu for a specific layer in the layer tree.
* It is necessary to first call addCustomActionForLayerType() with allLayers=false
* in order for this method to have any effect.
* @see addCustomActionForLayerType()
*/
virtual void addCustomActionForLayer( QAction *action, QgsMapLayer *layer ) = 0;
/** Remove action for layers in the layer tree previously added with addCustomActionForLayerType()
* @see addCustomActionForLayerType()
*/
virtual bool removeCustomActionForLayerType( QAction *action ) = 0;
public slots: // TODO: do these functions really need to be slots?
/* Exposed functions */
virtual QList< QgsMapCanvas* > mapCanvases() = 0;
virtual QgsMapCanvas *createNewMapCanvas( const QString &name ) = 0;
virtual void closeMapCanvas( const QString &name ) = 0;
public slots:
virtual void zoomFull() = 0;
//! Zoom to previous view extent
virtual void zoomToPrevious() = 0;
//! Zoom to next view extent
virtual void zoomToNext() = 0;
//! Zoom to extent of the active layer
virtual void zoomToActiveLayer() = 0;
//! Add a vector layer
virtual QgsVectorLayer *addVectorLayer( const QString &vectorLayerPath, const QString &baseName, const QString &providerKey ) = 0;
//! Add a raster layer given a raster layer file name
virtual QgsRasterLayer *addRasterLayer( const QString &rasterLayerPath, const QString &baseName = QString() ) = 0;
//! Add a WMS layer
virtual QgsRasterLayer *addRasterLayer( const QString &url, const QString &layerName, const QString &providerKey ) = 0;
//! Add a project
virtual bool addProject( const QString &project ) = 0;
//! Start a blank project
virtual void newProject( bool promptToSaveFlag = false ) = 0;
//! Get pointer to the active layer (layer selected in the legend)
virtual QgsMapLayer *activeLayer() = 0;
//! Set the active layer (layer gets selected in the legend)
//! returns true if the layer exists, false otherwise
virtual bool setActiveLayer( QgsMapLayer * ) = 0;
//! Add an icon to the plugins toolbar
virtual int addToolBarIcon( QAction *qAction ) = 0;
/**
* Add a widget to the plugins toolbar.
* To remove this widget again, call {@link removeToolBarIcon}
* with the returned QAction.
*
* @param widget widget to add. The toolbar will take ownership of this widget
* @return the QAction you can use to remove this widget from the toolbar
*/
virtual QAction *addToolBarWidget( QWidget *widget /Transfer/ ) = 0;
//! Remove an action (icon) from the plugin toolbar
virtual void removeToolBarIcon( QAction *qAction ) = 0;
/**
* Add a widget to the raster toolbar.
* To remove this widget again, call {@link removeRasterToolBarIcon}
* with the returned QAction.
*
* @param widget widget to add. The toolbar will take ownership of this widget
* @return the QAction you can use to remove this widget from the toolbar
*/
virtual QAction *addRasterToolBarWidget( QWidget *widget /Transfer/ ) = 0;
//! Add an icon to the Raster toolbar
virtual int addRasterToolBarIcon( QAction *qAction ) = 0;
//! Remove an action (icon) from the Raster toolbar
virtual void removeRasterToolBarIcon( QAction *qAction ) = 0;
//! Add an icon to the Vector toolbar
virtual int addVectorToolBarIcon( QAction *qAction ) = 0;
/**
* Add a widget to the vector toolbar.
* To remove this widget again, call {@link removeVectorToolBarIcon}
* with the returned QAction.
*
* @param widget widget to add. The toolbar will take ownership of this widget
* @return the QAction you can use to remove this widget from the toolbar
*/
virtual QAction *addVectorToolBarWidget( QWidget *widget /Transfer/ ) = 0;
//! Remove an action (icon) from the Vector toolbar
virtual void removeVectorToolBarIcon( QAction *qAction ) = 0;
//! Add an icon to the Database toolbar
virtual int addDatabaseToolBarIcon( QAction *qAction ) = 0;
/**
* Add a widget to the database toolbar.
* To remove this widget again, call {@link removeDatabaseToolBarIcon}
* with the returned QAction.
*
* @param widget widget to add. The toolbar will take ownership of this widget
* @return the QAction you can use to remove this widget from the toolbar
*/
virtual QAction *addDatabaseToolBarWidget( QWidget *widget /Transfer/ ) = 0;
//! Remove an action (icon) from the Database toolbar
virtual void removeDatabaseToolBarIcon( QAction *qAction ) = 0;
//! Add an icon to the Web toolbar
virtual int addWebToolBarIcon( QAction *qAction ) = 0;
/**
* Add a widget to the web toolbar.
* To remove this widget again, call {@link removeWebToolBarIcon}
* with the returned QAction.
*
* @param widget widget to add. The toolbar will take ownership of this widget
* @return the QAction you can use to remove this widget from the toolbar
*/
virtual QAction *addWebToolBarWidget( QWidget *widget /Transfer/ ) = 0;
//! Remove an action (icon) from the Web toolbar
virtual void removeWebToolBarIcon( QAction *qAction ) = 0;
//! Add toolbar with specified name
virtual QToolBar *addToolBar( const QString &name ) = 0 /Factory/;
//! Add a toolbar
//! @note added in 2.3
virtual void addToolBar( QToolBar *toolbar /Transfer/, Qt::ToolBarArea area = Qt::TopToolBarArea ) = 0;
/** Return a pointer to the map canvas */
virtual QgsMapCanvas *mapCanvas() = 0;
/**
* Returns a pointer to the layer tree canvas bridge
*
* @note added in 2.12
*/
virtual QgsLayerTreeMapCanvasBridge *layerTreeCanvasBridge() = 0;
/** Return a pointer to the main window (instance of QgisApp in case of QGIS) */
virtual QWidget *mainWindow() = 0;
/** Return the message bar of the main app */
virtual QgsMessageBar *messageBar() = 0;
/** Open the message log dock widget **/
virtual void openMessageLog() = 0;
/** Adds a widget to the user input tool bar.*/
virtual void addUserInputWidget( QWidget *widget ) = 0;
virtual QList<QgsComposerInterface *> openComposers() = 0;
virtual QgsComposerInterface *openComposer( QgsComposition *composition ) = 0;
virtual void closeComposer( QgsComposition *composition ) = 0;
virtual void showOptionsDialog( QWidget *parent = 0, const QString &currentPage = QString() ) = 0;
virtual QMap<QString, QVariant> defaultStyleSheetOptions() = 0;
/** Generate stylesheet
* @param opts generated default option values, or a changed copy of them
*/
virtual void buildStyleSheet( const QMap<QString, QVariant> &opts ) = 0;
/** Save changed default option keys/values to user settings */
virtual void saveStyleSheetOptions( const QMap<QString, QVariant> &opts ) = 0;
/** Get reference font for initial qApp (may not be same as QgisApp) */
virtual QFont defaultStyleSheetFont() = 0;
/** Add action to the plugins menu */
virtual void addPluginToMenu( const QString &name, QAction *action ) = 0;
/** Remove action from the plugins menu */
virtual void removePluginMenu( const QString &name, QAction *action ) = 0;
/** Add "add layer" action to layer menu */
virtual void insertAddLayerAction( QAction *action ) = 0;
/** Remove "add layer" action from layer menu */
virtual void removeAddLayerAction( QAction *action ) = 0;
/** Add action to the Database menu */
virtual void addPluginToDatabaseMenu( const QString &name, QAction *action ) = 0;
/** Remove action from the Database menu */
virtual void removePluginDatabaseMenu( const QString &name, QAction *action ) = 0;
/** Add action to the Raster menu */
virtual void addPluginToRasterMenu( const QString &name, QAction *action ) = 0;
/** Remove action from the Raster menu */
virtual void removePluginRasterMenu( const QString &name, QAction *action ) = 0;
/** Add action to the Vector menu */
virtual void addPluginToVectorMenu( const QString &name, QAction *action ) = 0;
/** Remove action from the Vector menu */
virtual void removePluginVectorMenu( const QString &name, QAction *action ) = 0;
/** Add action to the Web menu */
virtual void addPluginToWebMenu( const QString &name, QAction *action ) = 0;
/** Remove action from the Web menu */
virtual void removePluginWebMenu( const QString &name, QAction *action ) = 0;
/** Add a dock widget to the main window */
virtual void addDockWidget( Qt::DockWidgetArea area, QDockWidget *dockwidget ) = 0;
/** Remove specified dock widget from main window (doesn't delete it). */
virtual void removeDockWidget( QDockWidget *dockwidget ) = 0;
/** Advanced digitizing dock widget
* @note Added in 2.12
*/
virtual QgsAdvancedDigitizingDockWidget *cadDockWidget() = 0;
/** Open layer properties dialog */
virtual void showLayerProperties( QgsMapLayer *l ) = 0;
/** Open attribute table dialog */
virtual QDialog *showAttributeTable( QgsVectorLayer *l, const QString &filterExpression = QString() ) = 0;
/** Add window to Window menu. The action title is the window title
* and the action should raise, unminimize and activate the window. */
virtual void addWindow( QAction *action ) = 0;
/** Remove window from Window menu. Calling this is necessary only for
* windows which are hidden rather than deleted when closed. */
virtual void removeWindow( QAction *action ) = 0;
virtual bool registerMainWindowAction( QAction *action, const QString &defaultShortcut ) = 0;
virtual bool unregisterMainWindowAction( QAction *action ) = 0;
virtual void registerMapLayerConfigWidgetFactory( QgsMapLayerConfigWidgetFactory *factory ) = 0;
virtual void unregisterMapLayerConfigWidgetFactory( QgsMapLayerConfigWidgetFactory *factory ) = 0;
virtual void registerOptionsWidgetFactory( QgsOptionsWidgetFactory *factory ) = 0;
virtual void unregisterOptionsWidgetFactory( QgsOptionsWidgetFactory *factory ) = 0;
virtual void registerCustomDropHandler( QgsCustomDropHandler *handler ) = 0;
virtual void unregisterCustomDropHandler( QgsCustomDropHandler *handler ) = 0;
virtual void openURL( const QString &url, bool useQgisDocDirectory = true ) = 0 /Deprecated/;
virtual QMenu *projectMenu() = 0;
virtual QMenu *editMenu() = 0;
virtual QMenu *viewMenu() = 0;
virtual QMenu *layerMenu() = 0;
virtual QMenu *newLayerMenu() = 0;
/** @note added in 2.5 */
virtual QMenu *addLayerMenu() = 0;
virtual QMenu *settingsMenu() = 0;
virtual QMenu *pluginMenu() = 0;
virtual QMenu *rasterMenu() = 0;
virtual QMenu *databaseMenu() = 0;
virtual QMenu *vectorMenu() = 0;
virtual QMenu *webMenu() = 0;
virtual QMenu *firstRightStandardMenu() = 0;
virtual QMenu *windowMenu() = 0;
virtual QMenu *helpMenu() = 0;
// ToolBars
virtual QToolBar *fileToolBar() = 0;
virtual QToolBar *layerToolBar() = 0;
virtual QToolBar *mapNavToolToolBar() = 0;
virtual QToolBar *digitizeToolBar() = 0;
virtual QToolBar *advancedDigitizeToolBar() = 0;
virtual QToolBar *attributesToolBar() = 0;
virtual QToolBar *pluginToolBar() = 0;
virtual QToolBar *helpToolBar() = 0;
virtual QToolBar *rasterToolBar() = 0;
virtual QToolBar *vectorToolBar() = 0;
virtual QToolBar *databaseToolBar() = 0;
virtual QToolBar *webToolBar() = 0;
// Project menu actions
virtual QAction *actionNewProject() = 0;
virtual QAction *actionOpenProject() = 0;
virtual QAction *actionSaveProject() = 0;
virtual QAction *actionSaveProjectAs() = 0;
virtual QAction *actionSaveMapAsImage() = 0;
virtual QAction *actionProjectProperties() = 0;
virtual QAction *actionPrintComposer() = 0;
virtual QAction *actionShowComposerManager() = 0;
virtual QAction *actionExit() = 0;
// Edit menu actions
virtual QAction *actionCutFeatures() = 0;
virtual QAction *actionCopyFeatures() = 0;
virtual QAction *actionPasteFeatures() = 0;
virtual QAction *actionAddFeature() = 0;
virtual QAction *actionDeleteSelected() = 0;
virtual QAction *actionMoveFeature() = 0;
virtual QAction *actionSplitFeatures() = 0;
virtual QAction *actionSplitParts() = 0;
virtual QAction *actionAddRing() = 0;
virtual QAction *actionAddPart() = 0;
virtual QAction *actionSimplifyFeature() = 0;
virtual QAction *actionDeleteRing() = 0;
virtual QAction *actionDeletePart() = 0;
virtual QAction *actionNodeTool() = 0;
// View menu actions
//! Get access to the native pan action. Call trigger() on it to set the default pan map tool.
virtual QAction *actionPan() = 0;
//! Get access to the native pan to selected action. Call trigger() on it to pan the map canvas to the selection.
virtual QAction *actionPanToSelected() = 0;
//! Get access to the native zoom in action. Call trigger() on it to set the default zoom in map tool.
virtual QAction *actionZoomIn() = 0;
//! Get access to the native zoom out action. Call trigger() on it to set the default zoom out map tool.
virtual QAction *actionZoomOut() = 0;
//! Get access to the native select action. Call trigger() on it to set the default select map tool.
virtual QAction *actionSelect() = 0;
//! Get access to the native select rectangle action. Call trigger() on it to set the default select rectangle map tool.
virtual QAction *actionSelectRectangle() = 0;
//! Get access to the native select polygon action. Call trigger() on it to set the default select polygon map tool.
virtual QAction *actionSelectPolygon() = 0;
//! Get access to the native select freehand action. Call trigger() on it to set the default select freehand map tool.
virtual QAction *actionSelectFreehand() = 0;
//! Get access to the native select radius action. Call trigger() on it to set the default select radius map tool.
virtual QAction *actionSelectRadius() = 0;
//! Get access to the native identify action. Call trigger() on it to set the default identify map tool.
virtual QAction *actionIdentify() = 0;
//! Get access to the native run action feature action. Call trigger() on it to set the default run feature action map tool.
virtual QAction *actionFeatureAction() = 0;
//! Get access to the native measure action. Call trigger() on it to set the default measure map tool.
virtual QAction *actionMeasure() = 0;
//! Get access to the native measure area action. Call trigger() on it to set the default measure area map tool.
virtual QAction *actionMeasureArea() = 0;
//! Get access to the native zoom full extent action. Call trigger() on it to zoom to the full extent.
virtual QAction *actionZoomFullExtent() = 0;
//! Get access to the native zoom to layer action. Call trigger() on it to zoom to the active layer.
virtual QAction *actionZoomToLayer() = 0;
//! Get access to the native zoom to selected action. Call trigger() on it to zoom to the current selection.
virtual QAction *actionZoomToSelected() = 0;
//! Get access to the native zoom last action. Call trigger() on it to zoom to last.
virtual QAction *actionZoomLast() = 0;
//! Get access to the native zoom next action. Call trigger() on it to zoom to next.
virtual QAction *actionZoomNext() = 0;
//! Get access to the native zoom resolution (100%) action. Call trigger() on it to zoom to actual size.
virtual QAction *actionZoomActualSize() = 0;
//! Get access to the native map tips action. Call trigger() on it to toggle map tips.
virtual QAction *actionMapTips() = 0;
//! Get access to the native new bookmark action. Call trigger() on it to open the new bookmark dialog.
virtual QAction *actionNewBookmark() = 0;
//! Get access to the native show bookmarks action. Call trigger() on it to open the bookmarks dialog.
virtual QAction *actionShowBookmarks() = 0;
//! Get access to the native draw action.
virtual QAction *actionDraw() = 0;
// Layer menu actions
virtual QAction *actionNewVectorLayer() = 0;
virtual QAction *actionAddOgrLayer() = 0;
virtual QAction *actionAddRasterLayer() = 0;
virtual QAction *actionAddPgLayer() = 0;
virtual QAction *actionAddWmsLayer() = 0;
/** Get access to the native Add ArcGIS FeatureServer action. */
virtual QAction *actionAddAfsLayer() = 0;
/** Get access to the native Add ArcGIS MapServer action. */
virtual QAction *actionAddAmsLayer() = 0;
virtual QAction *actionCopyLayerStyle() = 0;
virtual QAction *actionPasteLayerStyle() = 0;
virtual QAction *actionOpenTable() = 0;
virtual QAction *actionOpenFieldCalculator() = 0;
virtual QAction *actionToggleEditing() = 0;
virtual QAction *actionSaveActiveLayerEdits() = 0;
virtual QAction *actionAllEdits() = 0;
virtual QAction *actionSaveEdits() = 0;
virtual QAction *actionSaveAllEdits() = 0;
virtual QAction *actionRollbackEdits() = 0;
virtual QAction *actionRollbackAllEdits() = 0;
virtual QAction *actionCancelEdits() = 0;
virtual QAction *actionCancelAllEdits() = 0;
virtual QAction *actionLayerSaveAs() = 0;
virtual QAction *actionDuplicateLayer() = 0;
virtual QAction *actionLayerProperties() = 0;
virtual QAction *actionAddToOverview() = 0;
virtual QAction *actionAddAllToOverview() = 0;
virtual QAction *actionRemoveAllFromOverview() = 0;
virtual QAction *actionHideAllLayers() = 0;
virtual QAction *actionShowAllLayers() = 0;
virtual QAction *actionHideSelectedLayers() = 0;
/**
* Returns the Hide Deselected Layers action.
* @note added in QGIS 3.0
*/
virtual QAction *actionHideDeselectedLayers() = 0;
virtual QAction *actionShowSelectedLayers() = 0;
// Plugin menu actions
virtual QAction *actionManagePlugins() = 0;
virtual QAction *actionPluginListSeparator() = 0;
virtual QAction *actionShowPythonDialog() = 0;
// Settings menu actions
virtual QAction *actionToggleFullScreen() = 0;
virtual QAction *actionOptions() = 0;
virtual QAction *actionCustomProjection() = 0;
// Help menu actions
virtual QAction *actionHelpContents() = 0;
virtual QAction *actionQgisHomePage() = 0;
virtual QAction *actionCheckQgisVersion() = 0;
virtual QAction *actionAbout() = 0;
/**
* Open feature form
* @param l vector layer
* @param f feature to show/modify
* @param updateFeatureOnly only update the feature update (don't change any attributes of the layer) [UNUSED]
* @param showModal if true, will wait for the dialog to be executed (only shown otherwise)
*/
virtual bool openFeatureForm( QgsVectorLayer *l, QgsFeature &f, bool updateFeatureOnly = false, bool showModal = true ) = 0;
/**
* Returns a feature form for a given feature
*
* @param l The layer for which the dialog will be created
* @param f The feature for which the dialog will be created
*
* @return A feature form
*/
virtual QgsAttributeDialog *getFeatureForm( QgsVectorLayer *l, QgsFeature &f ) = 0;
/**
* Access the vector layer tools instance.
* With the help of this you can access methods like addFeature, startEditing
* or stopEditing while giving the user the appropriate dialogs.
*
* @return An instance of the vector layer tools
*/
virtual QgsVectorLayerTools *vectorLayerTools() = 0;
/** This method is only needed when using a UI form with a custom widget plugin and calling
* openFeatureForm or getFeatureForm from Python (PyQt4) and you haven't used the info tool first.
* Python will crash bringing QGIS with it
* if the custom form is not loaded from a C++ method call.
*
* This method uses a QTimer to call QUiLoader in order to load the form via C++
* you only need to call this once after that you can call openFeatureForm/getFeatureForm
* like normal
*
* More information here: http://qt-project.org/forums/viewthread/27098/
*/
virtual void preloadForm( const QString &uifile ) = 0;
/** Return vector layers in edit mode
* @param modified whether to return only layers that have been modified
* @returns list of layers in legend order, or empty list */
virtual QList<QgsMapLayer *> editableLayers( bool modified = false ) const = 0;
/** Get timeout for timed messages: default of 5 seconds */
virtual int messageTimeout() = 0;
/**
* Registers a locator \a filter for the app's locator bar. Ownership of the filter is transferred to the
* locator.
* \warning Plugins which register filters to the locator bar must take care to correctly call
* deregisterLocatorFilter() and deregister their filters upon plugin unload to avoid crashes.
* \see deregisterLocatorFilter()
* \since QGIS 3.0
*/
virtual void registerLocatorFilter( QgsLocatorFilter *filter /Transfer/ ) = 0;
/**
* Deregisters a locator \a filter from the app's locator bar and deletes it. Calling this will block whilst
* any currently running query is terminated.
*
* Plugins which register filters to the locator bar must take care to correctly call
* deregisterLocatorFilter() to deregister their filters upon plugin unload to avoid crashes.
*
* \see registerLocatorFilter()
* \since QGIS 3.0
*/
virtual void deregisterLocatorFilter( QgsLocatorFilter *filter ) = 0;
signals:
void currentLayerChanged( QgsMapLayer *layer );
void currentThemeChanged( const QString &theme );
void composerOpened( QgsComposerInterface *composer );
void composerWillBeClosed( QgsComposerInterface *composer );
void composerClosed( QgsComposerInterface *composer );
void initializationCompleted();
/** Emitted when a project file is successfully read
* @note
* This is useful for plug-ins that store properties with project files. A
* plug-in can connect to this signal. When it is emitted, the plug-in
* knows to then check the project properties for any relevant state.
*/
void projectRead();
/** Emitted when starting an entirely new project
* @note
* This is similar to projectRead(); plug-ins might want to be notified
* that they're in a new project. Yes, projectRead() could have been
* overloaded to be used in the case of new projects instead. However,
* it's probably more semantically correct to have an entirely separate
* signal for when this happens.
*/
void newProjectCreated();
/** This signal is emitted when a layer has been saved using save as
* @note
* added in version 2.7
*/
void layerSavedAs( QgsMapLayer *l, const QString &path );
};