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			376 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/************************************************************************
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 * This file has been generated automatically from                      *
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 *                                                                      *
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 * src/core/qgsmaplayerlegend.h                                         *
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 *                                                                      *
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 * Do not edit manually ! Edit header and run scripts/sipify.pl again   *
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 ************************************************************************/
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class QgsMapLayerLegend : QObject
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{
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%Docstring
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The QgsMapLayerLegend class is abstract interface for implementations
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of legends for one map layer.
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    explicit QgsMapLayerLegend( QObject *parent /TransferThis/ = 0 );
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%Docstring
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Constructor for QgsMapLayerLegend
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%End
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    virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context );
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%Docstring
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Reads configuration from a DOM element previously written by :py:func:`~QgsMapLayerLegend.writeXml`
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.. versionadded:: 3.2
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%End
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    virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const;
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%Docstring
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Writes configuration to a DOM element, to be used later with :py:func:`~QgsMapLayerLegend.readXml`
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.. versionadded:: 3.2
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%End
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    virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) = 0 /Factory/;
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%Docstring
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Returns list of legend nodes to be used for a particular layer tree layer node.
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Ownership is transferred to the caller.
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%End
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    static QgsMapLayerLegend *defaultVectorLegend( QgsVectorLayer *vl ) /Factory/;
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%Docstring
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Create new legend implementation for vector layer
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%End
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    static QgsMapLayerLegend *defaultRasterLegend( QgsRasterLayer *rl ) /Factory/;
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%Docstring
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Create new legend implementation for raster layer
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%End
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    static QgsMapLayerLegend *defaultMeshLegend( QgsMeshLayer *ml ) /Factory/;
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%Docstring
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Create new legend implementation for mesh layer
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%End
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    static QgsMapLayerLegend *defaultPointCloudLegend( QgsPointCloudLayer *layer ) /Factory/;
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%Docstring
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Create new legend implementation for a point cloud ``layer``.
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.. versionadded:: 3.18
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%End
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  signals:
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    void itemsChanged();
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%Docstring
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Emitted when existing items/nodes got invalid and should be replaced by new ones
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%End
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};
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class QgsMapLayerLegendUtils
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{
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%Docstring
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Miscellaneous utility functions for handling of map layer legend
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    static void setLegendNodeOrder( QgsLayerTreeLayer *nodeLayer, const QList<int> &order );
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    static QList<int> legendNodeOrder( QgsLayerTreeLayer *nodeLayer );
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    static bool hasLegendNodeOrder( QgsLayerTreeLayer *nodeLayer );
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    static void setLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QString &newLabel );
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    static QString legendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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    static bool hasLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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    static void setLegendNodePatchShape( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsLegendPatchShape &shape );
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%Docstring
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Sets the legend patch ``shape`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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.. seealso:: :py:func:`legendNodePatchShape`
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.. versionadded:: 3.14
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%End
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    static QgsLegendPatchShape legendNodePatchShape( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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%Docstring
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Returns the legend patch shape for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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.. seealso:: :py:func:`setLegendNodePatchShape`
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.. versionadded:: 3.14
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%End
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    static void setLegendNodeSymbolSize( QgsLayerTreeLayer *nodeLayer, int originalIndex, QSizeF size );
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%Docstring
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Sets the legend symbol ``size`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If either the width or height are non-zero, they will be used when rendering the legend node instead of the default
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symbol width or height from :py:class:`QgsLegendSettings`.
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.. seealso:: :py:func:`legendNodeSymbolSize`
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.. versionadded:: 3.14
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%End
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    static QSizeF legendNodeSymbolSize( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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%Docstring
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Returns the legend node symbol size for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If either the width or height are non-zero, they will be used when rendering the legend node instead of the default
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symbol width or height from :py:class:`QgsLegendSettings`.
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.. seealso:: :py:func:`setLegendNodeSymbolSize`
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.. versionadded:: 3.14
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%End
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    static void setLegendNodeCustomSymbol( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsSymbol *symbol );
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%Docstring
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Sets a custom legend ``symbol`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If ``symbol`` is non-``None``, it will be used in place of the default symbol when rendering
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the legend node.
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.. seealso:: :py:func:`legendNodeCustomSymbol`
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.. versionadded:: 3.14
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%End
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    static QgsSymbol *legendNodeCustomSymbol( QgsLayerTreeLayer *nodeLayer, int originalIndex ) /Factory/;
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%Docstring
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Returns the custom legend symbol for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If the symbol is non-``None``, it will be used in place of the default symbol when rendering
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the legend node.
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Caller takes ownership of the returned symbol.
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.. seealso:: :py:func:`setLegendNodeCustomSymbol`
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.. versionadded:: 3.14
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%End
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    static void setLegendNodeColorRampSettings( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QgsColorRampLegendNodeSettings *settings );
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%Docstring
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Sets a custom legend color ramp ``settings`` for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If the corresponding legend node is not a QgsColorRampLegendNode then calling this method will have no effect.
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If ``settings`` is non-``None``, they will be used in place of the default settigns when rendering
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the legend node.
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.. seealso:: :py:func:`legendNodeColorRampSettings`
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.. versionadded:: 3.18
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%End
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    static QgsColorRampLegendNodeSettings *legendNodeColorRampSettings( QgsLayerTreeLayer *nodeLayer, int originalIndex ) /Factory/;
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%Docstring
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Returns the custom legend color ramp settings for the legend node belonging to ``nodeLayer`` at the specified ``originalIndex``.
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If the corresponding legend node is not a QgsColorRampLegendNode then calling this method will return ``None``.
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If the returned value is non-``None``, they will be used in place of the default settings when rendering
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the legend node.
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Caller takes ownership of the returned settings.
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.. seealso:: :py:func:`setLegendNodeColorRampSettings`
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.. versionadded:: 3.18
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%End
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    static void setLegendNodeColumnBreak( QgsLayerTreeLayer *nodeLayer, int originalIndex, bool columnBreakBeforeNode );
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%Docstring
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Sets whether a forced column break should occur before the node.
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.. seealso:: :py:func:`legendNodeColumnBreak`
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.. versionadded:: 3.14
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%End
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    static bool legendNodeColumnBreak( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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%Docstring
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Returns whether a forced column break should occur before the node.
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.. seealso:: :py:func:`setLegendNodeColumnBreak`
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.. versionadded:: 3.14
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%End
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    static void applyLayerNodeProperties( QgsLayerTreeLayer *nodeLayer, QList<QgsLayerTreeModelLegendNode *> &nodes );
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%Docstring
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update according to layer node's custom properties (order of items, user labels for items)
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%End
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};
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class QgsDefaultVectorLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for vector layers
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    explicit QgsDefaultVectorLayerLegend( QgsVectorLayer *vl );
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    bool textOnSymbolEnabled() const;
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%Docstring
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Returns whether the "text on symbol" functionality is enabled. When enabled, legend symbols
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may have extra text rendered on top. The content of labels and their style is controlled
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by :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolContent` and :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolTextFormat`.
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.. versionadded:: 3.2
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%End
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    void setTextOnSymbolEnabled( bool enabled );
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%Docstring
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Sets whether the "text on symbol" functionality is enabled. When enabled, legend symbols
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may have extra text rendered on top. The content of labels and their style is controlled
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by :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolContent` and :py:func:`~QgsDefaultVectorLayerLegend.textOnSymbolTextFormat`.
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.. versionadded:: 3.2
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%End
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    QgsTextFormat textOnSymbolTextFormat() const;
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%Docstring
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Returns text format of symbol labels for "text on symbol" functionality.
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.. versionadded:: 3.2
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%End
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    void setTextOnSymbolTextFormat( const QgsTextFormat &format );
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%Docstring
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Sets text format of symbol labels for "text on symbol" functionality.
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.. versionadded:: 3.2
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%End
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    QHash<QString, QString> textOnSymbolContent() const;
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%Docstring
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Returns per-symbol content of labels for "text on symbol" functionality. In the passed dictionary
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the keys are rule keys of legend items, the values are labels to be shown.
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.. versionadded:: 3.2
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%End
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    void setTextOnSymbolContent( const QHash<QString, QString> &content );
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%Docstring
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Sets per-symbol content of labels for "text on symbol" functionality. In the passed dictionary
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the keys are rule keys of legend items, the values are labels to be shown.
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.. versionadded:: 3.2
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%End
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    virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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    virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context );
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    virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const;
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};
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class QgsDefaultRasterLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for raster layers
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    explicit QgsDefaultRasterLayerLegend( QgsRasterLayer *rl );
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    virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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};
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class QgsDefaultMeshLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for mesh layers
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.. versionadded:: 3.4
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    explicit QgsDefaultMeshLayerLegend( QgsMeshLayer *ml );
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%Docstring
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Creates an instance for the given mesh layer
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%End
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    virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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};
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class QgsDefaultPointCloudLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for point cloud layers
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.. versionadded:: 3.18
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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  public:
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    explicit QgsDefaultPointCloudLayerLegend( QgsPointCloudLayer *layer );
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%Docstring
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Creates an instance for the given point cloud layer
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%End
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    virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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};
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/************************************************************************
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 * This file has been generated automatically from                      *
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 *                                                                      *
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 * src/core/qgsmaplayerlegend.h                                         *
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 *                                                                      *
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 * Do not edit manually ! Edit header and run scripts/sipify.pl again   *
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 ************************************************************************/
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