QGIS/python/core/auto_generated/qgstessellator.sip.in
Nedjima Belgacem cc96e9e1c1
[Feature] texturing support for vector layer (#36981)
* [Feature] texturing support for vector layer

* Fixed tesselation test not passing issue

* Fixed diffuse_texture_path typo

* Refactoring according to code review

* [Bugfix] the texture coordinates are not setup properly for certain walls

* Added seperation between roofs and walls

* [Feature] texture coordinates rotation

* took back the seperation of texture rotation between walls and roofs because the user will be specifying them with different symbols anyway

* Fixed docs test not passing issue

* Fixed compilation problem

* Fixed compilation problem

* Executed sipify_all trying to fix test not passing issue

* [ui] Harmonize play button across the board

* [ui] Better network logger icon

* [ui] Harmonize loop widget of 3D map view

* [ui] Add a record icon and use it in the network logger panel

* [ui] Move icon-less network logger toolbar actions under settings menu

* [ui] Reflect playback stay in the 3D map view's play button

* Fix azure

* Use prefix increment operator to fix cppcheck warnings related to postfixOperator

* [afs] Read field aliases from layer definition

* Fix ui build warning

* [FEATURE][processing] Add modeler algorithm to set a project expression variable

Allows a model to set Project-level expression variables during execution. Especially
useful with the new Export Print Layout algorithms to allow models which dynamically set variables
used in a layout prior to export.

* Add test

* Refactoring according to code review

Co-authored-by: nirvn <nirvn.asia@gmail.com>
Co-authored-by: Even Rouault <even.rouault@spatialys.com>
Co-authored-by: Nyall Dawson <nyall.dawson@gmail.com>
2020-07-09 21:12:49 +02:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgstessellator.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsTessellator
{
%Docstring
Class that takes care of tessellation of polygons into triangles.
It is expected that client code will create the tessellator object, then repeatedly call
:py:func:`~addPolygon` method that will generate triangles, and finally call :py:func:`~data` to get final vertex data.
Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.
.. versionadded:: 3.4
%End
%TypeHeaderCode
#include "qgstessellator.h"
%End
public:
QgsTessellator( double originX, double originY, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f );
%Docstring
Creates tessellator with a specified origin point of the world (in map coordinates)
%End
QgsTessellator( const QgsRectangle &bounds, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f );
%Docstring
Creates tessellator with a specified ``bounds`` of input geometry coordinates.
This constructor allows the tessellator to map input coordinates to a desirable range for numerical
stability during calculations.
If ``noZ`` is ``True``, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored.
.. versionadded:: 3.10
%End
void addPolygon( const QgsPolygon &polygon, float extrusionHeight );
%Docstring
Tessellates a triangle and adds its vertex entries to the output data array
%End
QVector<float> data() const;
%Docstring
Returns array of triangle vertex data
Vertice coordinates are stored as (x, z, -y)
%End
int dataVerticesCount() const;
%Docstring
Returns the number of vertices stored in the output data array
%End
int stride() const;
%Docstring
Returns size of one vertex entry in bytes
%End
float zMinimum() const;
%Docstring
Returns minimal Z value of the data (in world coordinates)
.. versionadded:: 3.12
%End
float zMaximum() const;
%Docstring
Returns maximal Z value of the data (in world coordinates)
.. versionadded:: 3.12
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgstessellator.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/