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134 lines
3.8 KiB
Plaintext
134 lines
3.8 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/qgsmaplayerlegend.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsMapLayerLegend : QObject
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{
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%Docstring
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The QgsMapLayerLegend class is abstract interface for implementations
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of legends for one map layer.
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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public:
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explicit QgsMapLayerLegend( QObject *parent /TransferThis/ = 0 );
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%Docstring
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Constructor for QgsMapLayerLegend
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%End
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virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) = 0 /Factory/;
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%Docstring
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Return list of legend nodes to be used for a particular layer tree layer node.
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Ownership is transferred to the caller.
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%End
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static QgsMapLayerLegend *defaultVectorLegend( QgsVectorLayer *vl ) /Factory/;
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%Docstring
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Create new legend implementation for vector layer
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%End
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static QgsMapLayerLegend *defaultRasterLegend( QgsRasterLayer *rl ) /Factory/;
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%Docstring
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Create new legend implementation for raster layer
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%End
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signals:
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void itemsChanged();
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%Docstring
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Emitted when existing items/nodes got invalid and should be replaced by new ones
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%End
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};
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class QgsMapLayerLegendUtils
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{
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%Docstring
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Miscellaneous utility functions for handling of map layer legend
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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public:
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static void setLegendNodeOrder( QgsLayerTreeLayer *nodeLayer, const QList<int> &order );
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static QList<int> legendNodeOrder( QgsLayerTreeLayer *nodeLayer );
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static bool hasLegendNodeOrder( QgsLayerTreeLayer *nodeLayer );
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static void setLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QString &newLabel );
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static QString legendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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static bool hasLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex );
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static void applyLayerNodeProperties( QgsLayerTreeLayer *nodeLayer, QList<QgsLayerTreeModelLegendNode *> &nodes );
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%Docstring
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update according to layer node's custom properties (order of items, user labels for items)
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%End
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};
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class QgsDefaultVectorLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for vector layers
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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public:
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explicit QgsDefaultVectorLayerLegend( QgsVectorLayer *vl );
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virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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};
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class QgsDefaultRasterLayerLegend : QgsMapLayerLegend
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{
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%Docstring
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Default legend implementation for raster layers
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.. versionadded:: 2.6
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%End
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%TypeHeaderCode
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#include "qgsmaplayerlegend.h"
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%End
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public:
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explicit QgsDefaultRasterLayerLegend( QgsRasterLayer *rl );
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virtual QList<QgsLayerTreeModelLegendNode *> createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/;
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/qgsmaplayerlegend.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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