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Faster than QgsGeometry::isGeosEmpty() because it avoids the conversion to GEOS geometries and just uses the QgsAbstractGeometry subclasses directly. Also implements faster isEmpty() overrides for specific QgsAbstractGeometry subclasses.
289 lines
9.5 KiB
Plaintext
289 lines
9.5 KiB
Plaintext
/** \ingroup core
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* \class QgsPointV2
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* \brief Point geometry type, with support for z-dimension and m-values.
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* \note added in QGIS 2.10
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*/
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class QgsPointV2: public QgsAbstractGeometry
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{
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%TypeHeaderCode
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#include <qgspointv2.h>
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%End
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public:
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/** Construct a 2 dimensional point with an initial x and y coordinate.
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* @param x x-coordinate of point
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* @param y y-coordinate of point
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*/
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QgsPointV2( double x = 0.0, double y = 0.0 );
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/** Construct a QgsPointV2 from a QgsPoint object
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*/
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explicit QgsPointV2( const QgsPoint& p );
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/** Construct a QgsPointV2 from a QPointF
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*/
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explicit QgsPointV2( QPointF p );
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/** Construct a point with a specified type (e.g., PointZ, PointM) and initial x, y, z, and m values.
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* @param type point type
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* @param x x-coordinate of point
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* @param y y-coordinate of point
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* @param z z-coordinate of point, for PointZ or PointZM types
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* @param m m-value of point, for PointM or PointZM types
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*/
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QgsPointV2( QgsWkbTypes::Type type, double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0 );
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%MethodCode
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if ( QgsWkbTypes::flatType( a0 ) != QgsWkbTypes::Point )
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{
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PyErr_SetString(PyExc_ValueError,
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QString( "%1 is not a valid WKB type for point geometries" ).arg( QgsWkbTypes::displayString( a0 ) ).toUtf8().constData() );
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sipIsErr = 1;
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}
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else
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{
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sipCpp = new sipQgsPointV2( a0, a1, a2, a3, a4 );
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}
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%End
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bool operator==( const QgsPointV2& pt ) const;
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bool operator!=( const QgsPointV2& pt ) const;
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/** Returns the point's x-coordinate.
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* @see setX()
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* @see rx()
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*/
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double x() const;
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/** Returns the point's y-coordinate.
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* @see setY()
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* @see ry()
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*/
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double y() const;
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/** Returns the point's z-coordinate.
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* @see setZ()
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* @see rz()
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*/
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double z() const;
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/** Returns the point's m value.
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* @see setM()
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* @see rm()
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*/
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double m() const;
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/** Returns a reference to the x-coordinate of this point.
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* Using a reference makes it possible to directly manipulate x in place.
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* @see x()
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* @see setX()
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* @note not available in Python bindings
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*/
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//double &rx();
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/** Returns a reference to the y-coordinate of this point.
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* Using a reference makes it possible to directly manipulate y in place.
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* @see y()
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* @see setY()
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* @note not available in Python bindings
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*/
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//double &ry();
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/** Returns a reference to the z-coordinate of this point.
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* Using a reference makes it possible to directly manipulate z in place.
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* @see z()
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* @see setZ()
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* @note not available in Python bindings
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*/
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//double &rz();
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/** Returns a reference to the m value of this point.
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* Using a reference makes it possible to directly manipulate m in place.
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* @see m()
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* @see setM()
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* @note not available in Python bindings
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*/
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//double &rm()
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/** Sets the point's x-coordinate.
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* @see x()
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* @see rx()
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*/
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void setX( double x );
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/** Sets the point's y-coordinate.
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* @see y()
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* @see ry()
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*/
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void setY( double y );
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/** Sets the point's z-coordinate.
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* @note calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
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* add a z value and force the point to have a z dimension.
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* @see z()
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* @see rz()
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*/
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void setZ( double z );
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/** Sets the point's m-value.
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* @note calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
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* add a m value and force the point to have an m dimension.
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* @see m()
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* @see rm()
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*/
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void setM( double m );
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/** Returns the point as a QPointF.
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* @note added in QGIS 2.14
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*/
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QPointF toQPointF() const;
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/**
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* Returns the distance between this point and a specified x, y coordinate. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method,
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* e.g., when comparing distances.
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* @note added in QGIS 3.0
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* @see distanceSquared()
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*/
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double distance( double x, double y ) const;
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/**
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* Returns the 2D distance between this point and another point. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method,
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* e.g., when comparing distances.
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* @note added in QGIS 3.0
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*/
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double distance( const QgsPointV2& other ) const;
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/**
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* Returns the squared distance between this point a specified x, y coordinate. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( double x, double y ) const;
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/**
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* Returns the squared distance between this point another point. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( const QgsPointV2& other ) const;
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/**
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* Calculates azimuth between this point and other one (clockwise in degree, starting from north)
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* @note added in QGIS 3.0
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*/
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double azimuth( const QgsPointV2& other ) const;
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/** Returns a new point which correspond to this point projected by a specified distance
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* with specified angles (azimuth and inclination).
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* M value is preserved.
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* @param distance distance to project
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* @param azimuth angle to project in X Y, clockwise in degrees starting from north
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* @param inclination angle to project in Z (3D)
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* @return The point projected. If a 2D point is projected a 3D point will be returned except if
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* inclination is 90. A 3D point is always returned if a 3D point is projected.
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* Example:
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* \code{.py}
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* p = QgsPointV2( 1, 2 ) # 2D point
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* pr = p.project ( 1, 0 )
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* # pr is a 2D point: 'Point (1 3)'
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* pr = p.project ( 1, 0, 90 )
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* # pr is a 2D point: 'Point (1 3)'
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* pr = p.project (1, 0, 0 )
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* # pr is a 3D point: 'PointZ (1 2 1)'
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* p = QgsPointV2( QgsWkbTypes.PointZ, 1, 2, 2 ) # 3D point
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* pr = p.project ( 1, 0 )
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* # pr is a 3D point: 'PointZ (1 3 2)'
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* pr = p.project ( 1, 0, 90 )
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* # pr is a 3D point: 'PointZ (1 3 2)'
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* pr = p.project (1, 0, 0 )
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* # pr is a 3D point: 'PointZ (1 2 3)'
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* \endcode
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* @note added in QGIS 3.0
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*/
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QgsPointV2 project( double distance, double azimuth, double inclination = 90.0 ) const;
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/**
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* Calculates the vector obtained by subtracting a point from this point.
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* @note added in QGIS 3.0
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*/
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QgsVector operator-( const QgsPointV2& p ) const;
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/**
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* Adds a vector to this point in place.
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* @note added in QGIS 3.0
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*/
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QgsPointV2 &operator+=( QgsVector v );
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/**
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* Subtracts a vector from this point in place.
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* @note added in QGIS 3.0
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*/
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QgsPointV2 &operator-=( QgsVector v );
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/**
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* Adds a vector to this point.
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* @note added in QGIS 3.0
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*/
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QgsPointV2 operator+( QgsVector v ) const;
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/**
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* Subtracts a vector from this point.
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* @note added in QGIS 3.0
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*/
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QgsPointV2 operator-( QgsVector v ) const;
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//implementation of inherited methods
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virtual QgsRectangle boundingBox() const;
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virtual QString geometryType() const;
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virtual int dimension() const;
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virtual QgsPointV2* clone() const /Factory/;
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void clear();
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bool isEmpty() const;
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virtual bool fromWkb( QgsConstWkbPtr& wkb );
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virtual bool fromWkt( const QString& wkt );
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QByteArray asWkb() const;
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QString asWkt( int precision = 17 ) const;
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QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
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QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
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QString asJSON( int precision = 17 ) const;
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void draw( QPainter& p ) const;
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void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
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bool transformZ = false );
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void transform( const QTransform& t );
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virtual QList< QList< QList< QgsPointV2 > > > coordinateSequence() const;
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virtual int nCoordinates() const;
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virtual QgsAbstractGeometry* boundary() const /Factory/;
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//low-level editing
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virtual bool insertVertex( QgsVertexId position, const QgsPointV2& vertex );
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virtual bool moveVertex( QgsVertexId position, const QgsPointV2& newPos );
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virtual bool deleteVertex( QgsVertexId position );
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double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const;
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bool nextVertex( QgsVertexId& id, QgsPointV2& vertex ) const;
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/** Angle undefined. Always returns 0.0
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@param vertex the vertex id
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@return 0.0*/
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double vertexAngle( QgsVertexId vertex ) const;
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virtual int vertexCount( int /*part*/ = 0, int ring = 0 ) const;
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virtual int ringCount( int /*part*/ = 0 ) const;
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virtual int partCount() const;
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virtual QgsPointV2 vertexAt( QgsVertexId id ) const;
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virtual bool addZValue( double zValue = 0 );
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virtual bool addMValue( double mValue = 0 );
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virtual bool dropZValue();
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virtual bool dropMValue();
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virtual bool convertTo( QgsWkbTypes::Type type );
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};
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