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- update methods of existing classes - add comment to methods missing in the sip bindings - split up collective sip files into single files and use same directory structure in python/ as in src/ - add a lot of missing classes (some might not make sense because of missing python methods in those classes) - remove some non-existing methods from the header files - add scripts/sipdiff - replace some usages of std::vector and std::set with QVector/QSet
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
/** \ingroup MapComposer
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* A composer class that displays svg files or raster format (jpg, png, ...)
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* */
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class QgsComposerPicture: QgsComposerItem
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{
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%TypeHeaderCode
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#include "qgscomposerpicture.h"
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%End
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public:
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QgsComposerPicture( QgsComposition *composition /TransferThis/);
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~QgsComposerPicture();
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/** return correct graphics item type. Added in v1.7 */
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virtual int type() const;
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/**Reimplementation of QCanvasItem::paint*/
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void paint( QPainter* painter, const QStyleOptionGraphicsItem* itemStyle, QWidget* pWidget );
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/**Sets the source file of the image (may be svg or a raster format)*/
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void setPictureFile( const QString& path );
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QString pictureFile() const;
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/**Sets this items bound in scene coordinates such that 1 item size units
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corresponds to 1 scene size unit and resizes the svg symbol / image*/
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void setSceneRect( const QRectF& rectangle );
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/** stores state in Dom element
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* @param elem is Dom element corresponding to 'Composer' tag
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* @param doc is Dom document
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*/
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bool writeXML( QDomElement& elem, QDomDocument & doc ) const;
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/** sets state from Dom document
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* @param itemElem is Dom node corresponding to item tag
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* @param doc is Dom document
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*/
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bool readXML( const QDomElement& itemElem, const QDomDocument& doc );
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/**Sets the map object for rotation (by id). A value of -1 disables the map rotation*/
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void setRotationMap( int composerMapId );
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/**Returns the id of the rotation map*/
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int rotationMap() const;
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/**True if the rotation is taken from a map item*/
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bool useRotationMap() const;
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public slots:
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/**Sets the rotation and adapts the item rect*/
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virtual void setRotation( double r );
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};
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