QGIS/python/core/symbology-ng/qgsrulebasedrendererv2.sip
Martin Dobias 8db77fcff7 Fix Andreas' problem with checkboxes in legend + update SIP bindings
The problem was that rule-based renderer allowed cloned rules to have the same unique rule key.
That in turn created the confusion with checkboxes in legend. Now rules always have new rule key
when cloned. The only exception is when the whole renderer is cloned - in such case we preserve
their rule keys, so that other components (legend / visibility presets) can still keep using
the original rule keys.

Projects where this problem appears need to be fixed - the easiest way is to select all rules,
copy&paste them and remove the previous rules.
2014-10-24 12:25:33 +07:00

265 lines
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/**
When drawing a vector layer with rule-based renderer, it goes through
the rules and draws features with symbols from rules that match.
*/
class QgsRuleBasedRendererV2 : QgsFeatureRendererV2
{
%TypeHeaderCode
#include <qgsrulebasedrendererv2.h>
%End
public:
// TODO: use QVarLengthArray instead of QList
enum FeatureFlags { FeatIsSelected, FeatDrawMarkers, };
// feature for rendering: QgsFeature and some flags
struct FeatureToRender
{
FeatureToRender( QgsFeature& _f, int _flags );
QgsFeature feat;
int flags; // selected and/or draw markers
};
// rendering job: a feature to be rendered with a particular symbol
// (both f, symbol are _not_ owned by this class)
struct RenderJob
{
RenderJob( QgsRuleBasedRendererV2::FeatureToRender& _ftr, QgsSymbolV2* _s );
QgsRuleBasedRendererV2::FeatureToRender& ftr;
QgsSymbolV2* symbol;
};
// render level: a list of jobs to be drawn at particular level
// (jobs are owned by this class)
struct RenderLevel
{
RenderLevel( int z );
~RenderLevel();
int zIndex;
QList<QgsRuleBasedRendererV2::RenderJob*> jobs;
};
// rendering queue: a list of rendering levels
typedef QList<QgsRuleBasedRendererV2::RenderLevel> RenderQueue;
/**
This class keeps data about a rules for rule-based renderer.
A rule consists of a symbol, filter expression and range of scales.
If filter is empty, it matches all features.
If scale range has both values zero, it matches all scales.
If one of the min/max scale denominators is zero, there is no lower/upper bound for scales.
A rule matches if both filter and scale range match.
*/
class Rule
{
public:
//! Constructor takes ownership of the symbol
Rule( QgsSymbolV2* symbol /Transfer/, int scaleMinDenom = 0, int scaleMaxDenom = 0, QString filterExp = QString(),
QString label = QString(), QString description = QString(), bool elseRule = false );
~Rule();
QString dump( int offset = 0 ) const;
QSet<QString> usedAttributes();
QgsSymbolV2List symbols();
//! @note not available in python bindings
// QgsLegendSymbolList legendSymbolItems();
//! @note added in 2.6
QgsLegendSymbolListV2 legendSymbolItemsV2( int currentLevel = -1 ) const;
bool isFilterOK( QgsFeature& f ) const;
bool isScaleOK( double scale ) const;
QgsSymbolV2* symbol();
QString label() const;
bool dependsOnScale() const;
int scaleMinDenom() const;
int scaleMaxDenom() const;
QgsExpression* filter() const;
QString filterExpression() const;
QString description() const;
//! @note added in 2.6
bool checkState() const;
//! Unique rule identifier (for identification of rule within renderer)
//! @note added in 2.6
QString ruleKey() const;
//! Override the assigned rule key (should be used just internally by rule-based renderer)
//! @note added in 2.6
void setRuleKey( const QString& key );
//! set a new symbol (or NULL). Deletes old symbol.
void setSymbol( QgsSymbolV2* sym /Transfer/ );
void setLabel( QString label );
void setScaleMinDenom( int scaleMinDenom );
void setScaleMaxDenom( int scaleMaxDenom );
void setFilterExpression( QString filterExp );
void setDescription( QString description );
//! @note added in 2.6
void setCheckState( bool state );
//! clone this rule, return new instance
QgsRuleBasedRendererV2::Rule* clone() const /Factory/;
void toSld( QDomDocument& doc, QDomElement &element, QgsStringMap props );
static QgsRuleBasedRendererV2::Rule* createFromSld( QDomElement& element, QGis::GeometryType geomType ) /Factory/;
QDomElement save( QDomDocument& doc, QgsSymbolV2Map& symbolMap );
//! prepare the rule for rendering and its children (build active children array)
bool startRender( QgsRenderContext& context, const QgsFields& fields );
//! get all used z-levels from this rule and children
QSet<int> collectZLevels();
//! assign normalized z-levels [0..N-1] for this rule's symbol for quick access during rendering
//! @note not available in python bindings
// void setNormZLevels( const QMap<int, int>& zLevelsToNormLevels );
bool renderFeature( QgsRuleBasedRendererV2::FeatureToRender& featToRender, QgsRenderContext& context, QgsRuleBasedRendererV2::RenderQueue& renderQueue );
//! only tell whether a feature will be rendered without actually rendering it
//! @note added in 1.9
bool willRenderFeature( QgsFeature& feat );
//! tell which symbols will be used to render the feature
//! @note added in 1.9
QgsSymbolV2List symbolsForFeature( QgsFeature& feat );
//! tell which rules will be used to render the feature
QList<QgsRuleBasedRendererV2::Rule*> rulesForFeature( QgsFeature& feat );
void stopRender( QgsRenderContext& context );
static QgsRuleBasedRendererV2::Rule* create( QDomElement& ruleElem, QgsSymbolV2Map& symbolMap ) /Factory/;
QList<QgsRuleBasedRendererV2::Rule*>& children();
QList<QgsRuleBasedRendererV2::Rule*> descendants() const;
QgsRuleBasedRendererV2::Rule* parent();
//! add child rule, take ownership, sets this as parent
void appendChild( QgsRuleBasedRendererV2::Rule* rule /Transfer/ );
//! add child rule, take ownership, sets this as parent
void insertChild( int i, QgsRuleBasedRendererV2::Rule* rule /Transfer/ );
//! delete child rule
void removeChild( QgsRuleBasedRendererV2::Rule* rule );
//! delete child rule
void removeChildAt( int i );
//! take child rule out, set parent as null
void takeChild( QgsRuleBasedRendererV2::Rule* rule );
//! take child rule out, set parent as null
QgsRuleBasedRendererV2::Rule* takeChildAt( int i ) /TransferBack/;
//! Try to find a rule given its unique key
//! @note added in 2.6
QgsRuleBasedRendererV2::Rule* findRuleByKey( QString key );
void updateElseRules();
void setIsElse( bool iselse );
bool isElse();
protected:
void initFilter();
};
/////
static QgsFeatureRendererV2* create( QDomElement& element ) /Factory/;
//! Constructs the renderer from given tree of rules (takes ownership)
QgsRuleBasedRendererV2( QgsRuleBasedRendererV2::Rule* root /Transfer/ );
//! Constructor for convenience. Creates a root rule and adds a default rule with symbol (takes ownership)
QgsRuleBasedRendererV2( QgsSymbolV2* defaultSymbol /Transfer/ );
~QgsRuleBasedRendererV2();
//! return symbol for current feature. Should not be used individually: there could be more symbols for a feature
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature );
virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false );
virtual void startRender( QgsRenderContext& context, const QgsFields& fields );
virtual void stopRender( QgsRenderContext& context );
virtual QList<QString> usedAttributes();
virtual QgsFeatureRendererV2* clone() const /Factory/;
virtual void toSld( QDomDocument& doc, QDomElement &element ) const;
static QgsFeatureRendererV2* createFromSld( QDomElement& element, QGis::GeometryType geomType ) /Factory/;
virtual QgsSymbolV2List symbols();
//! store renderer info to XML element
virtual QDomElement save( QDomDocument& doc );
//! return a list of symbology items for the legend
virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize );
//! items of symbology items in legend should be checkable
//! @note added in 2.5
virtual bool legendSymbolItemsCheckable() const;
//! items of symbology items in legend is checked
//! @note added in 2.5
virtual bool legendSymbolItemChecked( QString key );
//! item in symbology was checked
//! @note added in 2.5
virtual void checkLegendSymbolItem( QString key, bool state = true );
//! return a list of item text / symbol
//! @note: this method was added in version 1.5
//! @note not available in python bindings
// virtual QgsLegendSymbolList legendSymbolItems();
//! Return a list of symbology items for the legend. Better choice than legendSymbolItems().
//! Default fallback implementation just uses legendSymbolItems() implementation
//! @note added in 2.6
virtual QgsLegendSymbolListV2 legendSymbolItemsV2() const;
//! for debugging
virtual QString dump() const;
//! return whether the renderer will render a feature or not.
//! Must be called between startRender() and stopRender() calls.
//! @note added in 1.9
virtual bool willRenderFeature( QgsFeature& feat );
//! return list of symbols used for rendering the feature.
//! For renderers that do not support MoreSymbolsPerFeature it is more efficient
//! to use symbolForFeature()
//! @note added in 1.9
virtual QgsSymbolV2List symbolsForFeature( QgsFeature& feat );
virtual QgsSymbolV2List originalSymbolsForFeature( QgsFeature& feat );
//! returns bitwise OR-ed capabilities of the renderer
//! \note added in 2.0
virtual int capabilities();
/////
QgsRuleBasedRendererV2::Rule* rootRule();
//////
//! take a rule and create a list of new rules based on the categories from categorized symbol renderer
static void refineRuleCategories( QgsRuleBasedRendererV2::Rule* initialRule, QgsCategorizedSymbolRendererV2* r );
//! take a rule and create a list of new rules based on the ranges from graduated symbol renderer
static void refineRuleRanges( QgsRuleBasedRendererV2::Rule* initialRule, QgsGraduatedSymbolRendererV2* r );
//! take a rule and create a list of new rules with intervals of scales given by the passed scale denominators
static void refineRuleScales( QgsRuleBasedRendererV2::Rule* initialRule, QList<int> scales );
//! creates a QgsRuleBasedRendererV2 from an existing renderer.
//! @note added in 2.5
//! @returns a new renderer if the conversion was possible, otherwise 0.
static QgsRuleBasedRendererV2* convertFromRenderer( const QgsFeatureRendererV2 *renderer ) /Factory/;
//! helper function to convert the size scale and rotation fields present in some other renderers to data defined symbology
static void convertToDataDefinedSymbology( QgsSymbolV2* symbol, QString sizeScaleField, QString rotationField );
private:
QgsRuleBasedRendererV2( const QgsRuleBasedRendererV2 & );
QgsRuleBasedRendererV2 & operator=( const QgsRuleBasedRendererV2 & );
};