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	feature based algorithms Instead of algorithms which handle both whole layers/groups of features/individual features, we leave the whole layer and group of features handling to the "Minimum bounding geometry" algorithm. The feature-by-feature algorithms are now native c++ algorithms. This affects: - bounding boxes - convex hulls - minimum enclosing circle - minimum oriented rectangles
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| <GMLFeatureClassList>
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|   <GMLFeatureClass>
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|     <Name>enclosing_circles_each</Name>
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|     <ElementPath>enclosing_circles_each</ElementPath>
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|     <!--POLYGON-->
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|     <GeometryType>3</GeometryType>
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|     <SRSName>EPSG:4326</SRSName>
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|     <DatasetSpecificInfo>
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|       <FeatureCount>6</FeatureCount>
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|       <ExtentXMin>-1.82843</ExtentXMin>
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|       <ExtentXMax>10.59982</ExtentXMax>
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|       <ExtentYMin>-3.43247</ExtentYMin>
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|       <ExtentYMax>6.32190</ExtentYMax>
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|     </DatasetSpecificInfo>
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|     <PropertyDefn>
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|       <Name>intval</Name>
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|       <ElementPath>intval</ElementPath>
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|       <Type>Integer</Type>
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|     </PropertyDefn>
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|     <PropertyDefn>
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|       <Name>floatval</Name>
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|       <ElementPath>floatval</ElementPath>
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|       <Type>Real</Type>
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|     </PropertyDefn>
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|     <PropertyDefn>
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|       <Name>radius</Name>
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|       <ElementPath>radius</ElementPath>
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|       <Type>Real</Type>
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|     </PropertyDefn>
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|     <PropertyDefn>
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|       <Name>area</Name>
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|       <ElementPath>area</ElementPath>
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|       <Type>Real</Type>
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|     </PropertyDefn>
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|     <PropertyDefn>
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|       <Name>name</Name>
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|       <ElementPath>name</ElementPath>
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|       <Type>String</Type>
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|       <Width>5</Width>
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|     </PropertyDefn>
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|   </GMLFeatureClass>
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| </GMLFeatureClassList>
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