QGIS/python/core/qgsmaprendererjob.sip

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/** abstract base class renderer jobs that asynchronously start map rendering */
class QgsMapRendererJob : QObject
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererJob( const QgsMapSettings& settings );
virtual ~QgsMapRendererJob();
//! Start the rendering job and immediately return.
//! Does nothing if the rendering is already in progress.
virtual void start() = 0;
//! Stop the rendering job - does not return until the job has terminated.
//! Does nothing if the rendering is not active.
virtual void cancel() = 0;
//! Block until the job has finished.
virtual void waitForFinished() = 0;
//! Tell whether the rendering job is currently running in background.
virtual bool isActive() const = 0;
//! Get pointer to internal labeling engine (in order to get access to the results)
virtual QgsLabelingResults* takeLabelingResults() = 0 /Transfer/;
struct Error
{
Error( const QString& lid, const QString& msg );
QString layerID;
QString message;
};
typedef QList<QgsMapRendererJob::Error> Errors;
//! List of errors that happened during the rendering job - available when the rendering has been finished
Errors errors() const;
//! Assign a cache to be used for reading and storing rendered images of individual layers.
//! Does not take ownership of the object.
void setCache( QgsMapRendererCache* cache );
//! Set which vector layers should be cached while rendering
//! @note The way how geometries are cached is really suboptimal - this method may be removed in future releases
void setRequestedGeometryCacheForLayers( const QStringList& layerIds );
//! Find out how log it took to finish the job (in miliseconds)
int renderingTime() const;
signals:
//! emitted when asynchronous rendering is finished (or canceled).
void finished();
};
/** Intermediate base class adding functionality that allows client to query the rendered image.
* The image can be queried even while the rendering is still in progress to get intermediate result
*/
class QgsMapRendererQImageJob : QgsMapRendererJob
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererQImageJob( const QgsMapSettings& settings );
//! Get a preview/resulting image
virtual QImage renderedImage() = 0;
};
/** job implementation that renders everything sequentially in one thread */
class QgsMapRendererSequentialJob : QgsMapRendererQImageJob
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererSequentialJob( const QgsMapSettings& settings );
~QgsMapRendererSequentialJob();
virtual void start();
virtual void cancel();
virtual void waitForFinished();
virtual bool isActive() const;
virtual QgsLabelingResults* takeLabelingResults() /Transfer/;
// from QgsMapRendererJobWithPreview
virtual QImage renderedImage();
public slots:
void internalFinished();
};
/** job implementation that renders all layers in parallel */
class QgsMapRendererParallelJob : QgsMapRendererQImageJob
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererParallelJob( const QgsMapSettings& settings );
~QgsMapRendererParallelJob();
virtual void start();
virtual void cancel();
virtual void waitForFinished();
virtual bool isActive() const;
virtual QgsLabelingResults* takeLabelingResults() /Transfer/;
// from QgsMapRendererJobWithPreview
virtual QImage renderedImage();
};
/** job implementation that renders everything sequentially using a custom painter.
* The returned image is always invalid (because there is none available).
*/
class QgsMapRendererCustomPainterJob : QgsMapRendererJob
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererCustomPainterJob( const QgsMapSettings& settings, QPainter* painter );
~QgsMapRendererCustomPainterJob();
virtual void start();
virtual void cancel();
virtual void waitForFinished();
virtual bool isActive() const;
virtual QgsLabelingResults* takeLabelingResults() /Transfer/;
// TODO wrap??? const LayerRenderJobs& jobs() const;
};