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21 lines
526 B
Plaintext
21 lines
526 B
Plaintext
class Node
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{
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%TypeHeaderCode
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#include <Node.h>
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%End
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public:
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Node();
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Node( const Node& n );
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~Node();
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// Node& operator=( const Node& n );
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/** Returns a pointer to the next element in the linked list*/
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Node* getNext() const;
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/** Returns a pointer to the Point3D object associated with the node*/
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Point3D* getPoint() const;
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/** Sets the pointer to the next node*/
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void setNext( Node* n );
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/** Sets a new pointer to an associated Point3D object*/
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void setPoint( Point3D* p );
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};
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