QGIS/python/core/layertree/qgslayertreelayer.sip

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/**
* Layer tree node points to a map layer.
*
* When using with existing QgsMapLayer instance, it is expected that the layer
* has been registered in QgsMapLayerRegistry earlier.
*
* The node can exist also without a valid instance of a layer (just ID). That
* means the referenced layer does not need to be loaded in order to use it
* in layer tree. In such case, the node will start listening to map layer
* registry updates in expectation that the layer (identified by its ID) will
* be loaded later.
*
* A map layer is supposed to be present in one layer tree just once. It is
* however possible that temporarily a layer exists in one tree more than just
* once, e.g. while reordering items with drag and drop.
*
* @note added in 2.4
*/
class QgsLayerTreeLayer : QgsLayerTreeNode
{
%TypeHeaderCode
#include <qgslayertreelayer.h>
%End
public:
explicit QgsLayerTreeLayer( QgsMapLayer* layer );
explicit QgsLayerTreeLayer( const QString& layerId, const QString& name = QString() );
QString layerId() const;
QgsMapLayer* layer() const;
//! Get layer's name
//! @note added in 3.0
QString name() const;
//! Set layer's name
//! @note added in 3.0
void setName( const QString& n );
QString layerName() const;
void setLayerName( const QString& n );
Qt::CheckState isVisible() const;
void setVisible( Qt::CheckState visible );
static QgsLayerTreeLayer* readXml( QDomElement& element ) /Factory/;
virtual void writeXml( QDomElement& parentElement );
virtual QString dump() const;
virtual QgsLayerTreeLayer* clone() const /Factory/;
protected slots:
void registryLayersAdded( const QList<QgsMapLayer*>& layers );
void registryLayersWillBeRemoved( const QStringList& layerIds );
//! Emits a nameChanged() signal if layer's name has changed
//! @note added in 3.0
void layerNameChanged();
signals:
//! emitted when a previously unavailable layer got loaded
void layerLoaded();
//! emitted when a previously available layer got unloaded (from layer registry)
//! @note added in 2.6
void layerWillBeUnloaded();
protected:
void attachToLayer();
private:
QgsLayerTreeLayer( const QgsLayerTreeLayer& other );
};