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184 lines
6.0 KiB
Plaintext
184 lines
6.0 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/symbology/qgsinvertedpolygonrenderer.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsInvertedPolygonRenderer : QgsFeatureRenderer
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{
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%Docstring
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QgsInvertedPolygonRenderer is a polygon-only feature renderer used to
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display features inverted, where the exterior is turned to an interior
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and where the exterior theoretically spans the entire plane, allowing
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to mask the surroundings of some features.
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It is designed on top of another feature renderer, which is called "embedded"
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Most of the methods are then only proxies to the embedded renderer.
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Features are collected to form one "inverted" polygon
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during renderFeature() and rendered on stopRender().
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.. versionadded:: 2.4
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%End
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%TypeHeaderCode
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#include "qgsinvertedpolygonrenderer.h"
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%End
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public:
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QgsInvertedPolygonRenderer( QgsFeatureRenderer *embeddedRenderer /Transfer/ = 0 );
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%Docstring
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Constructor
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:param embeddedRenderer: optional embeddedRenderer. If null, a default one will be assigned.
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Ownership will be transferred.
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%End
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virtual QgsInvertedPolygonRenderer *clone() const /Factory/;
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%Docstring
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Direct copies are forbidden. Use clone() instead.
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%End
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virtual void startRender( QgsRenderContext &context, const QgsFields &fields );
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virtual bool renderFeature( const QgsFeature &feature, QgsRenderContext &context, int layer = -1, bool selected = false, bool drawVertexMarker = false );
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%Docstring
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Renders a given feature.
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This will here collect features. The actual rendering will be postponed to stopRender()
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:param feature: the feature to render
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:param context: the rendering context
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:param layer: the symbol layer to render, if that makes sense
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:param selected: whether this feature has been selected (this will add decorations)
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:param drawVertexMarker: whether this feature has vertex markers (in edit mode usually)
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:return: true if the rendering was OK
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%End
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virtual void stopRender( QgsRenderContext &context );
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%Docstring
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The actual rendering will take place here.
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Features collected during renderFeature() are rendered using the embedded feature renderer
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%End
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virtual QString dump() const;
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virtual QSet<QString> usedAttributes( const QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsFeatureRenderer::Capabilities capabilities();
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsSymbolList symbols( QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsSymbol *symbolForFeature( const QgsFeature &feature, QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsSymbol *originalSymbolForFeature( const QgsFeature &feature, QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsSymbolList symbolsForFeature( const QgsFeature &feature, QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsSymbolList originalSymbolsForFeature( const QgsFeature &feature, QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual QgsLegendSymbolList legendSymbolItems() const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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virtual bool willRenderFeature( const QgsFeature &feature, QgsRenderContext &context ) const;
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%Docstring
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Proxy that will call this method on the embedded renderer.
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%End
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static QgsFeatureRenderer *create( QDomElement &element, const QgsReadWriteContext &context ) /Factory/;
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%Docstring
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Creates a renderer out of an XML, for loading
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%End
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virtual QDomElement save( QDomDocument &doc, const QgsReadWriteContext &context );
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virtual void setEmbeddedRenderer( QgsFeatureRenderer *subRenderer /Transfer/ );
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virtual const QgsFeatureRenderer *embeddedRenderer() const;
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virtual void setLegendSymbolItem( const QString &key, QgsSymbol *symbol );
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virtual bool legendSymbolItemsCheckable() const;
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virtual bool legendSymbolItemChecked( const QString &key );
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virtual void checkLegendSymbolItem( const QString &key, bool state = true );
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bool preprocessingEnabled() const;
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%Docstring
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:return: true if the geometries are to be preprocessed (merged with an union) before rendering.
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%End
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void setPreprocessingEnabled( bool enabled );
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%Docstring
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:param enabled: enables or disables the preprocessing.
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When enabled, geometries will be merged with an union before being rendered.
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It allows fixing some rendering artifacts (when rendering overlapping polygons for instance).
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This will involve some CPU-demanding computations and is thus disabled by default.
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%End
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static QgsInvertedPolygonRenderer *convertFromRenderer( const QgsFeatureRenderer *renderer ) /Factory/;
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%Docstring
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Creates a QgsInvertedPolygonRenderer by a conversion from an existing renderer.
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:return: a new renderer if the conversion was possible, otherwise 0.
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.. versionadded:: 2.5
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%End
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/symbology/qgsinvertedpolygonrenderer.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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