QGIS/python/core/auto_generated/layertree/qgslayertreenode.sip.in
Nyall Dawson c864d22d1f Add "get ..." to doxygen compliance blacklist
Should be "gets ..." for consistent tense, or better yet
"returns ..." for consistency.
2018-05-27 14:05:06 +10:00

319 lines
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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/layertree/qgslayertreenode.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsLayerTreeNode : QObject
{
%Docstring
This class is a base class for nodes in a layer tree.
Layer tree is a hierarchical structure consisting of group and layer nodes:
- group nodes are containers and may contain children (layer and group nodes)
- layer nodes point to map layers, they do not contain further children
Layer trees may be used for organization of layers, typically a layer tree
is exposed to the user using QgsLayerTreeView widget which shows the tree
and allows manipulation with the tree.
Ownership of nodes: every node is owned by its parent. Therefore once node
is added to a layer tree, it is the responsibility of the parent to delete it
when the node is not needed anymore. Deletion of root node of a tree will
delete all nodes of the tree.
Signals: signals are propagated from children to parent. That means it is
sufficient to connect to root node in order to get signals about updates
in the whole layer tree. When adding or removing a node that contains further
children (i.e. a whole subtree), the addition/removal signals are emitted
only for the root node of the subtree that is being added or removed.
Custom properties: Every node may have some custom properties assigned to it.
This mechanism allows third parties store additional data with the nodes.
The properties are used within QGIS code (whether to show layer in overview,
whether the node is embedded from another project etc), but may be also
used by third party plugins. Custom properties are stored also in the project
file. The storage is not efficient for large amount of data.
Custom properties that have already been used within QGIS:
- "loading" - whether the project is being currently loaded (root node only)
- "overview" - whether to show a layer in overview
- "showFeatureCount" - whether to show feature counts in layer tree (vector only)
- "embedded" - whether the node comes from an external project
- "embedded_project" - path to the external project (embedded root node only)
- "legend/..." - properties for legend appearance customization
- "expandedLegendNodes" - list of layer's legend nodes' rules in expanded state
.. seealso:: :py:func:`also`
.. versionadded:: 2.4
%End
%TypeHeaderCode
#include "qgslayertreenode.h"
%End
%ConvertToSubClassCode
if ( sipCpp->inherits( "QgsLayerTreeNode" ) )
{
sipType = sipType_QgsLayerTreeNode;
QgsLayerTreeNode *node = qobject_cast<QgsLayerTreeNode *>( sipCpp );
if ( QgsLayerTree::isLayer( node ) )
sipType = sipType_QgsLayerTreeLayer;
else if ( qobject_cast<QgsLayerTree *>( sipCpp ) )
sipType = sipType_QgsLayerTree;
else if ( QgsLayerTree::isGroup( node ) )
sipType = sipType_QgsLayerTreeGroup;
}
else
sipType = 0;
%End
public:
enum NodeType
{
NodeGroup,
NodeLayer
};
~QgsLayerTreeNode();
NodeType nodeType() const;
%Docstring
Find out about type of the node. It is usually shorter to use convenience functions from QgsLayerTree namespace for that
%End
QgsLayerTreeNode *parent();
%Docstring
Gets pointer to the parent. If parent is a null pointer, the node is a root node
%End
QList<QgsLayerTreeNode *> children();
%Docstring
Gets list of children of the node. Children are owned by the parent
%End
virtual QString name() const = 0;
%Docstring
Returns name of the node
.. versionadded:: 3.0
%End
virtual void setName( const QString &name ) = 0;
%Docstring
Set name of the node. Emits nameChanged signal.
.. versionadded:: 3.0
%End
static QgsLayerTreeNode *readXml( QDomElement &element, const QgsReadWriteContext &context ) /Factory/;
%Docstring
Read layer tree from XML. Returns new instance.
Does not resolve textual references to layers. Call resolveReferences() afterwards to do it.
%End
static QgsLayerTreeNode *readXml( QDomElement &element, const QgsProject *project ) /Factory/;
%Docstring
Read layer tree from XML. Returns new instance.
Also resolves textual references to layers from the project (calls resolveReferences() internally).
.. versionadded:: 3.0
%End
virtual void writeXml( QDomElement &parentElement, const QgsReadWriteContext &context ) = 0;
%Docstring
Write layer tree to XML
%End
virtual QString dump() const = 0;
%Docstring
Returns string with layer tree structure. For debug purposes only
%End
virtual QgsLayerTreeNode *clone() const = 0 /Factory/;
%Docstring
Create a copy of the node. Returns new instance
%End
virtual void resolveReferences( const QgsProject *project, bool looseMatching = false ) = 0;
%Docstring
Turn textual references to layers into map layer object from project.
This method should be called after readXml()
If ``looseMatching`` is true then a looser match will be used, where a layer
will match if the name, public source, and data provider match. This can be
used to match legend customization from different projects where layers
will have different layer IDs.
.. versionadded:: 3.0
%End
bool isVisible() const;
%Docstring
Returns whether a node is really visible (ie checked and all its ancestors checked as well)
.. versionadded:: 3.0
%End
bool itemVisibilityChecked() const;
%Docstring
Returns whether a node is checked (independently of its ancestors or children)
.. versionadded:: 3.0
%End
void setItemVisibilityChecked( bool checked );
%Docstring
Check or uncheck a node (independently of its ancestors or children)
.. versionadded:: 3.0
%End
virtual void setItemVisibilityCheckedRecursive( bool checked );
%Docstring
Check or uncheck a node and all its children (taking into account exclusion rules)
.. versionadded:: 3.0
%End
void setItemVisibilityCheckedParentRecursive( bool checked );
%Docstring
Check or uncheck a node and all its parents
.. versionadded:: 3.0
%End
bool isItemVisibilityCheckedRecursive() const;
%Docstring
Returns whether this node is checked and all its children.
.. versionadded:: 3.0
%End
bool isItemVisibilityUncheckedRecursive() const;
%Docstring
Returns whether this node is unchecked and all its children.
.. versionadded:: 3.0
%End
QList< QgsMapLayer * > checkedLayers() const;
%Docstring
Returns a list of any checked layers which belong to this node or its
children.
.. versionadded:: 3.0
%End
bool isExpanded() const;
%Docstring
Returns whether the node should be shown as expanded or collapsed in GUI
%End
void setExpanded( bool expanded );
%Docstring
Sets whether the node should be shown as expanded or collapsed in GUI
%End
void setCustomProperty( const QString &key, const QVariant &value );
%Docstring
Sets a custom property for the node. Properties are stored in a map and saved in project file.
%End
QVariant customProperty( const QString &key, const QVariant &defaultValue = QVariant() ) const;
%Docstring
Read a custom property from layer. Properties are stored in a map and saved in project file.
%End
void removeCustomProperty( const QString &key );
%Docstring
Remove a custom property from layer. Properties are stored in a map and saved in project file.
%End
QStringList customProperties() const;
%Docstring
Returns list of keys stored in custom properties
%End
bool takeChild( QgsLayerTreeNode *node );
%Docstring
Remove a child from a node
%End
signals:
void willAddChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
%Docstring
Emitted when one or more nodes will be added to a node within the tree
%End
void addedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
%Docstring
Emitted when one or more nodes have been added to a node within the tree
%End
void willRemoveChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
%Docstring
Emitted when one or more nodes will be removed from a node within the tree
%End
void removedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
%Docstring
Emitted when one or more nodes has been removed from a node within the tree
%End
void visibilityChanged( QgsLayerTreeNode *node );
%Docstring
Emitted when check state of a node within the tree has been changed
%End
void customPropertyChanged( QgsLayerTreeNode *node, const QString &key );
%Docstring
Emitted when a custom property of a node within the tree has been changed or removed
%End
void expandedChanged( QgsLayerTreeNode *node, bool expanded );
%Docstring
Emitted when the collapsed/expanded state of a node within the tree has been changed
%End
void nameChanged( QgsLayerTreeNode *node, QString name );
%Docstring
Emitted when the name of the node is changed
.. versionadded:: 3.0
%End
protected:
QgsLayerTreeNode( NodeType t, bool checked = true );
%Docstring
Constructor
%End
QgsLayerTreeNode( const QgsLayerTreeNode &other );
void readCommonXml( QDomElement &element );
%Docstring
Read common XML elements.
%End
void writeCommonXml( QDomElement &element );
%Docstring
Write common XML elements.
%End
void insertChildrenPrivate( int index, QList<QgsLayerTreeNode *> nodes );
%Docstring
Low-level insertion of children to the node. The children must not have any parent yet!
%End
void removeChildrenPrivate( int from, int count, bool destroy = true );
%Docstring
Low-level removal of children from the node.
%End
protected:
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/layertree/qgslayertreenode.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/