QGIS/python/3d/auto_generated/qgsrulebased3drenderer.sip.in
Martin Dobias 89829c5191 Introduce intermediate base class QgsAbstractVectorLayer3DRenderer
This will be useful as we start adding more properties that are common
among all vector layer 3D renderers (such as tiling configuration)
2020-01-10 13:50:05 +01:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsrulebased3drenderer.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsRuleBased3DRendererMetadata : Qgs3DRendererAbstractMetadata
{
%Docstring
Metadata for rule-based 3D renderer to allow creation of its instances from XML
.. warning::
This is not considered stable API, and may change in future QGIS releases. It is
exposed to the Python bindings as a tech preview only.
.. versionadded:: 3.6
%End
%TypeHeaderCode
#include "qgsrulebased3drenderer.h"
%End
public:
QgsRuleBased3DRendererMetadata();
virtual QgsAbstract3DRenderer *createRenderer( QDomElement &elem, const QgsReadWriteContext &context ) /Factory/;
%Docstring
Creates an instance of a 3D renderer based on a DOM element with renderer configuration
%End
};
class QgsRuleBased3DRenderer : QgsAbstractVectorLayer3DRenderer
{
%Docstring
Rule-based 3D renderer.
Similar to rule-based 2D renderer and rule-based labeling, it allows specification of rules for 3D symbols.
.. warning::
This is not considered stable API, and may change in future QGIS releases. It is
exposed to the Python bindings as a tech preview only.
.. versionadded:: 3.6
%End
%TypeHeaderCode
#include "qgsrulebased3drenderer.h"
%End
public:
typedef QList<QgsRuleBased3DRenderer::Rule *> RuleList;
typedef QHash<const QgsRuleBased3DRenderer::Rule *, QgsFeature3DHandler *> RuleToHandlerMap;
class Rule
{
%Docstring
.. versionadded:: 3.6
%End
%TypeHeaderCode
#include "qgsrulebased3drenderer.h"
%End
public:
Rule( QgsAbstract3DSymbol *symbol /Transfer/, const QString &filterExp = QString(), const QString &description = QString(), bool elseRule = false );
%Docstring
takes ownership of symbol, symbol may be ``None``
%End
~Rule();
enum RegisterResult
{
Filtered,
Inactive,
Registered
};
QgsAbstract3DSymbol *symbol() const;
%Docstring
Returns the labeling settings. May return ``None``.
%End
QString filterExpression() const;
%Docstring
A filter that will check if this rule applies
:return: An expression
%End
QString description() const;
%Docstring
A human readable description for this rule
:return: Description
%End
bool active() const;
%Docstring
Returns if this rule is active
:return: ``True`` if the rule is active
%End
bool isElse() const;
%Docstring
Check if this rule is an ELSE rule
:return: ``True`` if this rule is an else rule
%End
QString ruleKey() const;
%Docstring
Unique rule identifier (for identification of rule within labeling, used as provider ID)
%End
void setSymbol( QgsAbstract3DSymbol *symbol /Transfer/ );
%Docstring
Sets new symbol (or ``None``). Deletes old symbol if any.
%End
void setFilterExpression( const QString &filterExp );
%Docstring
Set the expression used to check if a given feature shall be rendered with this rule
:param filterExp: An expression
%End
void setDescription( const QString &description );
%Docstring
Set a human readable description for this rule
:param description: Description
%End
void setActive( bool state );
%Docstring
Sets if this rule is active
:param state: Determines if the rule should be activated or deactivated
%End
void setIsElse( bool iselse );
%Docstring
Sets if this rule is an ELSE rule
:param iselse: If ``True``, this rule is an ELSE rule
%End
void setRuleKey( const QString &key );
%Docstring
Override the assigned rule key (should be used just internally by rule-based renderer)
%End
const QgsRuleBased3DRenderer::RuleList &children() const;
%Docstring
Returns all children rules of this rule
:return: A list of rules
%End
QgsRuleBased3DRenderer::RuleList descendants() const;
%Docstring
Returns all children, grand-children, grand-grand-children, grand-gra... you get it
:return: A list of descendant rules
%End
QgsRuleBased3DRenderer::Rule *parent();
%Docstring
The parent rule
:return: Parent rule
%End
void appendChild( QgsRuleBased3DRenderer::Rule *rule /Transfer/ );
%Docstring
add child rule, take ownership, sets this as parent
%End
void insertChild( int i, QgsRuleBased3DRenderer::Rule *rule /Transfer/ );
%Docstring
add child rule, take ownership, sets this as parent
%End
void removeChildAt( int i );
%Docstring
delete child rule
%End
const QgsRuleBased3DRenderer::Rule *findRuleByKey( const QString &key ) const;
%Docstring
Try to find a rule given its unique key
%End
QgsRuleBased3DRenderer::Rule *clone() const /Factory/;
%Docstring
clone this rule, return new instance
%End
static QgsRuleBased3DRenderer::Rule *create( const QDomElement &ruleElem, const QgsReadWriteContext &context ) /Factory/;
%Docstring
Create a rule from an XML definition
:param ruleElem: The XML rule element
:param context: reading context
:return: A new rule
%End
QDomElement save( QDomDocument &doc, const QgsReadWriteContext &context ) const;
%Docstring
store labeling info to XML element
%End
private:
Rule( const QgsRuleBased3DRenderer::Rule &rh );
};
QgsRuleBased3DRenderer( QgsRuleBased3DRenderer::Rule *root /Transfer/ );
%Docstring
Construct renderer with the given root rule (takes ownership)
%End
~QgsRuleBased3DRenderer();
QgsRuleBased3DRenderer::Rule *rootRule();
%Docstring
Returns pointer to the root rule
%End
virtual QString type() const;
virtual QgsRuleBased3DRenderer *clone() const /Factory/;
virtual void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const;
virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context );
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsrulebased3drenderer.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/