QGIS/python/core/auto_generated/qgsmaplayerrenderer.sip.in
Nyall Dawson 7dfef3a0b1 Newer doxygen versions don't auto convert the first line in a class'
documentation to a brief note, so we have to do it explicitly...
2021-02-19 08:15:29 +10:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgsmaplayerrenderer.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsMapLayerRenderer
{
%Docstring
Base class for utility classes that encapsulate information necessary
for rendering of map layers.
The rendering is typically done in a background
thread, so it is necessary to keep all structures required for rendering away
from the original map layer because it may change any time.
Because the data needs to be copied (to avoid the need for locking),
it is highly desirable to use copy-on-write where possible. This way,
the overhead of copying (both memory and CPU) will be kept low.
Qt containers and various Qt classes use implicit sharing.
The scenario will be:
# renderer job (doing preparation in the GUI thread) calls
:py:func:`QgsMapLayer.createMapRenderer()` and gets instance of this class.
The instance is initialized at that point and should not need
additional calls to :py:class:`QgsVectorLayer`.
# renderer job (still in GUI thread) stores the renderer for later use.
# renderer job (in worker thread) calls :py:func:`QgsMapLayerRenderer.render()`
# renderer job (again in GUI thread) will check :py:func:`~errors` and report them
.. versionadded:: 2.4
%End
%TypeHeaderCode
#include "qgsmaplayerrenderer.h"
%End
public:
QgsMapLayerRenderer( const QString &layerID, QgsRenderContext *context = 0 );
%Docstring
Constructor for QgsMapLayerRenderer, with the associated ``layerID`` and render ``context``.
%End
virtual ~QgsMapLayerRenderer();
virtual bool render() = 0;
%Docstring
Do the rendering (based on data stored in the class).
Returns ``True`` if the layer was completely rendered successfully (i.e. the render
was not canceled early).
%End
virtual bool forceRasterRender() const;
%Docstring
Returns ``True`` if the renderer must be rendered to a raster paint device (e.g. QImage).
Some layer settings require layers to be effectively "flattened" while rendering maps,
which is achieved by first rendering the layer onto a raster paint device and then compositing
the resultant image onto the final map render.
E.g. if a layer contains features with transparency or alternative blending modes, and
the effects of these opacity or blending modes should be restricted to only affect other
features within the SAME layer, then a flattened raster based render is required.
Subclasses should return ``True`` whenever their corresponding layer settings require the
layer to always be rendered using a raster paint device.
.. versionadded:: 3.18
%End
virtual QgsFeedback *feedback() const;
%Docstring
Access to feedback object of the layer renderer (may be ``None``)
.. versionadded:: 3.0
%End
QStringList errors() const;
%Docstring
Returns list of errors (problems) that happened during the rendering
%End
QString layerId() const;
%Docstring
Gets access to the ID of the layer rendered by this class
%End
QgsRenderContext *renderContext();
%Docstring
Returns the render context associated with the renderer.
.. versionadded:: 3.10
%End
bool isReadyToCompose() const;
%Docstring
Returns whether the renderer has already drawn (at
least partially) some data
.. versionadded:: 3.18
%End
protected:
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgsmaplayerrenderer.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/