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201 lines
6.8 KiB
Plaintext
201 lines
6.8 KiB
Plaintext
class QgsRendererCategory
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{
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%TypeHeaderCode
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#include <qgscategorizedsymbolrenderer.h>
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%End
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public:
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//! takes ownership of symbol
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QgsRendererCategory( const QVariant& value, QgsSymbol* symbol /Transfer/, const QString& label, bool render = true );
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//! copy constructor
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QgsRendererCategory( const QgsRendererCategory& cat );
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~QgsRendererCategory();
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QVariant value() const;
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QgsSymbol* symbol() const;
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QString label() const;
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void setValue( const QVariant &value );
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void setSymbol( QgsSymbol* s /Transfer/ );
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void setLabel( const QString &label );
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// @note added in 2.5
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bool renderState() const;
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void setRenderState( bool render );
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// debugging
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QString dump() const;
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void toSld( QDomDocument& doc, QDomElement &element, const QgsStringMap& props ) const;
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protected:
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void swap( QgsRendererCategory & other );
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};
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typedef QList<QgsRendererCategory> QgsCategoryList;
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class QgsCategorizedSymbolRenderer : QgsFeatureRenderer
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{
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%TypeHeaderCode
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#include <qgscategorizedsymbolrenderer.h>
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%End
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public:
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QgsCategorizedSymbolRenderer( const QString& attrName = QString(), const QgsCategoryList& categories = QgsCategoryList() );
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virtual ~QgsCategorizedSymbolRenderer();
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//! @note available in python as symbolForFeature2
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virtual QgsSymbol* symbolForFeature( QgsFeature& feature, QgsRenderContext& context );
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//! @note available in python as originalSymbolForFeature2
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virtual QgsSymbol* originalSymbolForFeature( QgsFeature& feature, QgsRenderContext& context );
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virtual void startRender( QgsRenderContext& context, const QgsFields& fields );
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virtual void stopRender( QgsRenderContext& context );
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virtual QSet<QString> usedAttributes( const QgsRenderContext& context ) const;
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virtual QString dump() const;
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virtual QgsCategorizedSymbolRenderer* clone() const /Factory/;
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virtual void toSld( QDomDocument& doc, QDomElement &element ) const;
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//! returns bitwise OR-ed capabilities of the renderer
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virtual QgsFeatureRenderer::Capabilities capabilities();
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virtual QString filter( const QgsFields& fields = QgsFields() );
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//! @note available in python as symbols2
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virtual QgsSymbolList symbols( QgsRenderContext& context );
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/** Update all the symbols but leave categories and colors. This method also sets the source
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* symbol for the renderer.
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* @param sym source symbol to use for categories. Ownership is not transferred.
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* @see setSourceSymbol()
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*/
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void updateSymbols( QgsSymbol * sym );
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const QgsCategoryList& categories() const;
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//! return index of category with specified value (-1 if not found)
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int categoryIndexForValue( const QVariant& val );
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//! return index of category with specified label (-1 if not found or not unique)
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//! @note added in 2.5
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int categoryIndexForLabel( const QString& val );
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bool updateCategoryValue( int catIndex, const QVariant &value );
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bool updateCategorySymbol( int catIndex, QgsSymbol* symbol /Transfer/ );
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bool updateCategoryLabel( int catIndex, const QString& label );
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//! @note added in 2.5
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bool updateCategoryRenderState( int catIndex, bool render );
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void addCategory( const QgsRendererCategory &category );
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bool deleteCategory( int catIndex );
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void deleteAllCategories();
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//! Moves the category at index position from to index position to.
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void moveCategory( int from, int to );
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void sortByValue( Qt::SortOrder order = Qt::AscendingOrder );
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void sortByLabel( Qt::SortOrder order = Qt::AscendingOrder );
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QString classAttribute() const;
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void setClassAttribute( const QString& attr );
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//! create renderer from XML element
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static QgsFeatureRenderer* create( QDomElement& element ) /Factory/;
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//! store renderer info to XML element
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virtual QDomElement save( QDomDocument& doc );
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//! return a list of symbology items for the legend
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virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize );
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//! return a list of item text / symbol
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//! @note not available in python bindings
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// virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, const QString& rule = QString() );
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//! @note added in 2.10
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QgsLegendSymbolListV2 legendSymbolItemsV2() const;
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virtual QSet< QString > legendKeysForFeature( QgsFeature& feature, QgsRenderContext& context );
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/** Returns the renderer's source symbol, which is the base symbol used for the each categories' symbol before applying
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* the categories' color.
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* @see setSourceSymbol()
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* @see sourceColorRamp()
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*/
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QgsSymbol* sourceSymbol();
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/** Sets the source symbol for the renderer, which is the base symbol used for the each categories' symbol before applying
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* the categories' color.
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* @param sym source symbol, ownership is transferred to the renderer
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* @see sourceSymbol()
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* @see setSourceColorRamp()
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*/
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void setSourceSymbol( QgsSymbol* sym /Transfer/ );
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/** Returns the source color ramp, from which each categories' color is derived.
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* @see setSourceColorRamp()
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* @see sourceSymbol()
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*/
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QgsColorRamp* sourceColorRamp();
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/** Sets the source color ramp.
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* @param ramp color ramp. Ownership is transferred to the renderer
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* @see sourceColorRamp()
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* @see setSourceSymbol()
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*/
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void setSourceColorRamp( QgsColorRamp* ramp /Transfer/ );
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/** Update the color ramp used and all symbols colors.
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* @param ramp color ramp. Ownership is transferred to the renderer
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* @note added in 2.5
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*/
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void updateColorRamp( QgsColorRamp* ramp /Transfer/ );
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//! items of symbology items in legend should be checkable
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//! @note added in 2.5
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virtual bool legendSymbolItemsCheckable() const;
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//! item in symbology was checked
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// @note added in 2.5
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virtual bool legendSymbolItemChecked( const QString& key );
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virtual void setLegendSymbolItem( const QString& key, QgsSymbol* symbol /Transfer/ );
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//! item in symbology was checked
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// @note added in 2.5
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virtual void checkLegendSymbolItem( const QString& key, bool state = true );
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//! If supported by the renderer, return classification attribute for the use in legend
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//! @note added in 2.6
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virtual QString legendClassificationAttribute() const;
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//! creates a QgsCategorizedSymbolRenderer from an existing renderer.
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//! @note added in 2.5
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//! @returns a new renderer if the conversion was possible, otherwise 0.
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static QgsCategorizedSymbolRenderer* convertFromRenderer( const QgsFeatureRenderer *renderer ) /Factory/;
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protected:
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void rebuildHash();
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QgsSymbol* skipRender();
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QgsSymbol* symbolForValue( const QVariant& value );
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private:
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QgsCategorizedSymbolRenderer( const QgsCategorizedSymbolRenderer & );
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QgsCategorizedSymbolRenderer & operator=( const QgsCategorizedSymbolRenderer & );
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};
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