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215 lines
7.4 KiB
Plaintext
215 lines
7.4 KiB
Plaintext
class QgsRendererCategoryV2
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{
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%TypeHeaderCode
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#include <qgscategorizedsymbolrendererv2.h>
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%End
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public:
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//! takes ownership of symbol
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QgsRendererCategoryV2( const QVariant& value, QgsSymbolV2* symbol /Transfer/, const QString& label, bool render = true );
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//! copy constructor
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QgsRendererCategoryV2( const QgsRendererCategoryV2& cat );
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~QgsRendererCategoryV2();
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QVariant value() const;
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QgsSymbolV2* symbol() const;
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QString label() const;
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void setValue( const QVariant &value );
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void setSymbol( QgsSymbolV2* s /Transfer/ );
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void setLabel( const QString &label );
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// @note added in 2.5
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bool renderState() const;
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void setRenderState( bool render );
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// debugging
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QString dump() const;
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void toSld( QDomDocument& doc, QDomElement &element, QgsStringMap props ) const;
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protected:
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void swap( QgsRendererCategoryV2 & other );
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};
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typedef QList<QgsRendererCategoryV2> QgsCategoryList;
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class QgsCategorizedSymbolRendererV2 : QgsFeatureRendererV2
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{
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%TypeHeaderCode
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#include <qgscategorizedsymbolrendererv2.h>
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%End
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public:
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QgsCategorizedSymbolRendererV2( const QString& attrName = QString(), const QgsCategoryList& categories = QgsCategoryList() );
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virtual ~QgsCategorizedSymbolRendererV2();
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//! @note available in python as symbolForFeature2
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virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature, QgsRenderContext& context ) /PyName=symbolForFeature2/;
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//! @note available in python as originalSymbolForFeature2
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virtual QgsSymbolV2* originalSymbolForFeature( QgsFeature& feature, QgsRenderContext& context ) /PyName=originalSymbolForFeature2/;
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virtual void startRender( QgsRenderContext& context, const QgsFields& fields );
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virtual void stopRender( QgsRenderContext& context );
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virtual QList<QString> usedAttributes();
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virtual QString dump() const;
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virtual QgsCategorizedSymbolRendererV2* clone() const /Factory/;
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virtual void toSld( QDomDocument& doc, QDomElement &element ) const;
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//! returns bitwise OR-ed capabilities of the renderer
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virtual int capabilities();
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virtual QString filter( const QgsFields& fields = QgsFields() );
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//! @note available in python as symbols2
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virtual QgsSymbolV2List symbols( QgsRenderContext& context ) /PyName=symbols2/;
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/** Update all the symbols but leave categories and colors. This method also sets the source
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* symbol for the renderer.
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* @param sym source symbol to use for categories. Ownership is not transferred.
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* @see setSourceSymbol()
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*/
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void updateSymbols( QgsSymbolV2 * sym );
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const QgsCategoryList& categories() const;
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//! return index of category with specified value (-1 if not found)
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int categoryIndexForValue( const QVariant& val );
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//! return index of category with specified label (-1 if not found or not unique)
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//! @note added in 2.5
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int categoryIndexForLabel( const QString& val );
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bool updateCategoryValue( int catIndex, const QVariant &value );
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bool updateCategorySymbol( int catIndex, QgsSymbolV2* symbol /Transfer/ );
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bool updateCategoryLabel( int catIndex, const QString& label );
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//! @note added in 2.5
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bool updateCategoryRenderState( int catIndex, bool render );
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void addCategory( const QgsRendererCategoryV2 &category );
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bool deleteCategory( int catIndex );
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void deleteAllCategories();
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//! Moves the category at index position from to index position to.
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void moveCategory( int from, int to );
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void sortByValue( Qt::SortOrder order = Qt::AscendingOrder );
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void sortByLabel( Qt::SortOrder order = Qt::AscendingOrder );
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QString classAttribute() const;
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void setClassAttribute( const QString& attr );
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//! create renderer from XML element
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static QgsFeatureRendererV2* create( QDomElement& element ) /Factory/;
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//! store renderer info to XML element
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virtual QDomElement save( QDomDocument& doc );
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//! return a list of symbology items for the legend
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virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize );
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//! return a list of item text / symbol
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//! @note not available in python bindings
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// virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, const QString& rule = QString() );
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//! @note added in 2.10
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QgsLegendSymbolListV2 legendSymbolItemsV2() const;
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virtual QSet< QString > legendKeysForFeature( QgsFeature& feature, QgsRenderContext& context );
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/** Returns the renderer's source symbol, which is the base symbol used for the each categories' symbol before applying
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* the categories' color.
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* @see setSourceSymbol()
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* @see sourceColorRamp()
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*/
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QgsSymbolV2* sourceSymbol();
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/** Sets the source symbol for the renderer, which is the base symbol used for the each categories' symbol before applying
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* the categories' color.
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* @param sym source symbol, ownership is transferred to the renderer
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* @see sourceSymbol()
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* @see setSourceColorRamp()
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*/
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void setSourceSymbol( QgsSymbolV2* sym /Transfer/ );
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/** Returns the source color ramp, from which each categories' color is derived.
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* @see setSourceColorRamp()
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* @see sourceSymbol()
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*/
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QgsVectorColorRampV2* sourceColorRamp();
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/** Sets the source color ramp.
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* @param ramp color ramp. Ownership is transferred to the renderer
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* @see sourceColorRamp()
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* @see setSourceSymbol()
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*/
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void setSourceColorRamp( QgsVectorColorRampV2* ramp /Transfer/ );
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//! @note added in 2.1
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bool invertedColorRamp();
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void setInvertedColorRamp( bool inverted );
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/** Update the color ramp used and all symbols colors.
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* @param ramp color ramp. Ownership is transferred to the renderer
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* @param inverted set to true to invert ramp colors
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* @note added in 2.5
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*/
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void updateColorRamp( QgsVectorColorRampV2* ramp /Transfer/, bool inverted = false );
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void setRotationField( const QString& fieldOrExpression ) /Deprecated/;
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QString rotationField() const /Deprecated/;
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void setSizeScaleField( const QString& fieldOrExpression );
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QString sizeScaleField() const;
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void setScaleMethod( QgsSymbolV2::ScaleMethod scaleMethod );
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QgsSymbolV2::ScaleMethod scaleMethod() const;
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//! items of symbology items in legend should be checkable
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//! @note added in 2.5
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virtual bool legendSymbolItemsCheckable() const;
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//! item in symbology was checked
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// @note added in 2.5
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virtual bool legendSymbolItemChecked( const QString& key );
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virtual void setLegendSymbolItem( const QString& key, QgsSymbolV2* symbol /Transfer/ );
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//! item in symbology was checked
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// @note added in 2.5
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virtual void checkLegendSymbolItem( const QString& key, bool state = true );
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//! If supported by the renderer, return classification attribute for the use in legend
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//! @note added in 2.6
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virtual QString legendClassificationAttribute() const;
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//! creates a QgsCategorizedSymbolRendererV2 from an existing renderer.
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//! @note added in 2.5
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//! @returns a new renderer if the conversion was possible, otherwise 0.
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static QgsCategorizedSymbolRendererV2* convertFromRenderer( const QgsFeatureRendererV2 *renderer ) /Factory/;
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protected:
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void rebuildHash();
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QgsSymbolV2* skipRender();
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QgsSymbolV2* symbolForValue( const QVariant& value );
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private:
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QgsCategorizedSymbolRendererV2( const QgsCategorizedSymbolRendererV2 & );
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QgsCategorizedSymbolRendererV2 & operator=( const QgsCategorizedSymbolRendererV2 & );
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};
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