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61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
class QgsCircularStringV2: public QgsCurveV2
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{
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%TypeHeaderCode
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#include <qgscircularstringv2.h>
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%End
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public:
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QgsCircularStringV2();
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~QgsCircularStringV2();
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virtual QString geometryType() const;
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virtual int dimension() const;
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virtual QgsAbstractGeometryV2* clone() const;
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virtual void clear();
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virtual QgsRectangle calculateBoundingBox() const;
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virtual bool fromWkb( const unsigned char * wkb );
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virtual bool fromWkt( const QString& wkt );
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int wkbSize() const;
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unsigned char* asWkb( int& binarySize ) const;
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QString asWkt( int precision = 17 ) const;
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QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
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QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
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QString asJSON( int precision = 17 ) const;
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int numPoints() const;
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QgsPointV2 pointN( int i ) const;
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void points( QList<QgsPointV2>& pts ) const;
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void setPoints( const QList<QgsPointV2>& points );
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//curve interface
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virtual double length() const;
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virtual QgsPointV2 startPoint() const;
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virtual QgsPointV2 endPoint() const;
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virtual QgsLineStringV2* curveToLine() const;
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void draw( QPainter& p ) const;
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void transform( const QgsCoordinateTransform& ct );
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void transform( const QTransform& t );
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//void clip( const QgsRectangle& rect );
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void addToPainterPath( QPainterPath& path ) const;
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void drawAsPolygon( QPainter& p ) const;
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virtual bool insertVertex( const QgsVertexId& position, const QgsPointV2& vertex );
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virtual bool moveVertex( const QgsVertexId& position, const QgsPointV2& newPos );
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virtual bool deleteVertex( const QgsVertexId& position );
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double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const;
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bool pointAt( int i, QgsPointV2& vertex, QgsVertexId::VertexType& type ) const;
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void sumUpArea( double& sum ) const;
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bool hasCurvedSegments() const;
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private:
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void segmentize( const QgsPointV2& p1, const QgsPointV2& p2, const QgsPointV2& p3, QList<QgsPointV2>& points ) const;
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};
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