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This commit adds a new framework for implementing paint effects, which modify the results of QPainter operations to apply visual effects such as drop shadows and blurs. The initial implementation allows for effects to be applied to entire layers and individual symbol layers. Included are a drop shadow, inner shadow, blur, inner glow, outer glow, colorise and transform effect. A "stack" effect is also implemented which allows other paint effects to be combined in various ways. Sponsored by hundreds of generous kickstarter contributors!
254 lines
7.5 KiB
Plaintext
254 lines
7.5 KiB
Plaintext
/** \ingroup core
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* \class QgsGlowEffect
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* \brief Base class for paint effect which draw a glow inside or outside a
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* picture.
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*
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* \note Added in version 2.9
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*/
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class QgsGlowEffect : QgsPaintEffect
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{
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%TypeHeaderCode
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#include <qgsgloweffect.h>
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%End
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public:
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/** Color sources for the glow */
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enum GlowColorType
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{
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SingleColor, /*< use a single color and fade the color to totally transparent */
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ColorRamp /*< use colors from a color ramp */
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};
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QgsGlowEffect();
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QgsGlowEffect( const QgsGlowEffect& other );
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virtual ~QgsGlowEffect();
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virtual QgsStringMap properties() const;
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virtual void readProperties( const QgsStringMap& props );
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/** Sets the spread distance for drawing the glow effect.
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* @param spread spread distance. Units are specified via @link setSpreadUnit @endlink
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* @see spread
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* @see setSpreadUnit
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* @see setSpreadMapUnitScale
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*/
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void setSpread( const double spread );
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/** Returns the spread distance used for drawing the glow effect.
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* @returns spread distance. Units are retrieved via @link spreadUnit @endlink
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* @see setSpread
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* @see spreadUnit
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* @see spreadMapUnitScale
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*/
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double spread() const;
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/** Sets the units used for the glow spread distance.
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* @param unit units for spread distance
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* @see spreadUnit
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* @see setSpread
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* @see setSpreadMapUnitScale
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*/
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void setSpreadUnit( const QgsSymbolV2::OutputUnit unit );
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/** Returns the units used for the glow spread distance.
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* @returns units for spread distance
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* @see setSpreadUnit
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* @see spread
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* @see spreadMapUnitScale
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*/
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QgsSymbolV2::OutputUnit spreadUnit() const;
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/** Sets the map unit scale used for the spread distance.
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* @param scale map unit scale for spread distance
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* @see spreadMapUnitScale
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* @see setSpread
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* @see setSpreadUnit
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*/
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void setSpreadMapUnitScale( const QgsMapUnitScale& scale );
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/** Returns the map unit scale used for the spread distance.
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* @returns map unit scale for spread distance
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* @see setSpreadMapUnitScale
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* @see spread
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* @see spreadUnit
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*/
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const QgsMapUnitScale& spreadMapUnitScale() const;
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/** Sets blur level (strength) for the glow. This can be used to smooth the
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* output from the glow effect.
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* @param level blur level. Values between 0 and 16 are valid, with larger
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* values indicating greater blur strength.
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* @see blurLevel
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*/
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void setBlurLevel( const int level );
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/** Returns the blur level (strength) for the glow.
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* @returns blur level. Value will be between 0 and 16, with larger
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* values indicating greater blur strength.
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* @see setBlurLevel
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*/
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int blurLevel() const;
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/** Sets the transparency for the effect
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* @param transparency double between 0 and 1 inclusive, where 0 is fully opaque
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* and 1 is fully transparent
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* @see transparency
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*/
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void setTransparency( const double transparency );
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/** Returns the transparency for the effect
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* @returns transparency value between 0 and 1 inclusive, where 0 is fully opaque
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* and 1 is fully transparent
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* @see setTransparency
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*/
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double transparency() const;
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/** Sets the color for the glow. This only applies if the @link colorType @endlink
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* is set to SingleColor. The glow will fade between the specified color and
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* a totally transparent version of the color.
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* @param color glow color
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* @see color
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* @see setColorType
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*/
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void setColor( const QColor& color );
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/** Returns the color for the glow. This only applies if the @link colorType @endlink
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* is set to SingleColor. The glow will fade between the specified color and
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* a totally transparent version of the color.
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* @returns glow color
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* @see setColor
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* @see colorType
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*/
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QColor color() const;
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/** Sets the color ramp for the glow. This only applies if the @link colorType @endlink
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* is set to ColorRamp. The glow will utilise colors from the ramp.
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* @param ramp color ramp for glow. Ownership of the ramp is transferred to the effect.
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* @see ramp
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* @see setColorType
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*/
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void setRamp( QgsVectorColorRampV2* ramp /Transfer/ );
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/** Returns the color ramp used for the glow. This only applies if the @link colorType @endlink
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* is set to ColorRamp. The glow will utilise colors from the ramp.
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* @returns color ramp for glow
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* @see setRamp
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* @see colorType
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*/
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QgsVectorColorRampV2* ramp() const;
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/** Sets the blend mode for the effect
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* @param mode blend mode used for drawing the effect on to a destination
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* paint device
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* @see blendMode
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*/
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void setBlendMode( const QPainter::CompositionMode mode );
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/** Returns the blend mode for the effect
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* @returns blend mode used for drawing the effect on to a destination
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* paint device
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* @see setBlendMode
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*/
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QPainter::CompositionMode blendMode() const;
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/** Sets the color mode to use for the glow. The glow can either be drawn using a QgsVectorColorRampV2
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* color ramp or by simply specificing a single color. setColorType is used to specify which mode to use
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* for the glow.
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* @param colorType color type to use for glow
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* @see colorType
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* @see setColor
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* @see setRamp
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*/
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void setColorType( GlowColorType colorType );
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/** Returns the color mode used for the glow. The glow can either be drawn using a QgsVectorColorRampV2
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* color ramp or by specificing a single color.
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* @returns current color mode used for the glow
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* @see setColorType
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* @see color
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* @see ramp
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*/
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GlowColorType colorType() const;
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protected:
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virtual QRectF boundingRect( const QRectF& rect, const QgsRenderContext& context ) const;
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virtual void draw( QgsRenderContext& context );
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/** Specifies whether the glow is drawn outside the picture or within
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* the picture.
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* @returns true if glow is to be drawn outside the picture, or false
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* to draw glow within the picture
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*/
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virtual bool shadeExterior() const = 0;
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};
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/** \ingroup core
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* \class QgsOuterGlowEffect
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* \brief A paint effect which draws a glow outside of a picture.
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*
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* \note Added in version 2.9
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*/
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class QgsOuterGlowEffect : QgsGlowEffect
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{
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%TypeHeaderCode
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#include <qgsgloweffect.h>
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%End
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public:
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/** Creates a new QgsOuterGlowEffect effect from a properties string map.
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* @param map encoded properties string map
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* @returns new QgsOuterGlowEffect
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*/
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static QgsPaintEffect* create( const QgsStringMap& map ) /Factory/;
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QgsOuterGlowEffect();
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virtual ~QgsOuterGlowEffect();
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virtual QString type() const;
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virtual QgsPaintEffect* clone() const /Factory/;
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protected:
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virtual bool shadeExterior() const;
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};
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/** \ingroup core
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* \class QgsInnerGlowEffect
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* \brief A paint effect which draws a glow within a picture.
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*
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* \note Added in version 2.9
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*/
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class QgsInnerGlowEffect : QgsGlowEffect
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{
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%TypeHeaderCode
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#include <qgsgloweffect.h>
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%End
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public:
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/** Creates a new QgsInnerGlowEffect effect from a properties string map.
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* @param map encoded properties string map
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* @returns new QgsInnerGlowEffect
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*/
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static QgsPaintEffect* create( const QgsStringMap& map ) /Factory/;
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QgsInnerGlowEffect();
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virtual ~QgsInnerGlowEffect();
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virtual QString type() const;
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virtual QgsPaintEffect* clone() const /Factory/;
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protected:
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virtual bool shadeExterior() const;
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};
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