QGIS/src/core/geometry/qgspoint.h
Nyall Dawson 70361063d8 Rename QgsGeometry::geometry as QgsGeometry::get()
Because feature.geometry().geometry() is confusing, and impossible
to search for in python code (e.g. is input.geometry() a QgsGeometry
or a QgsAbstractGeometry?)

But more importantantly: also add a const version
QgsGeometry::constGet(). The non-const
version is slow, since it now forces a detach to avoid corrupting
geometries (since QgsGeometry is shared, it's not safe to directly
access its primitive QgsAbstractGeometry and start messing with
it without first detaching). This is a big risk in the 2.x API
which could potentially corrupt feature geometries with unexpected
outcomes.

Update all uses to constGet where possible.
2017-10-26 07:06:34 +10:00

469 lines
16 KiB
C++

/***************************************************************************
qgspointv2.h
--------------
begin : September 2014
copyright : (C) 2014 by Marco Hugentobler
email : marco at sourcepole dot ch
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSPOINTV2_H
#define QGSPOINTV2_H
#include "qgis_core.h"
#include "qgis.h"
#include "qgsabstractgeometry.h"
#include "qgsrectangle.h"
/***************************************************************************
* This class is considered CRITICAL and any change MUST be accompanied with
* full unit tests in testqgsgeometry.cpp.
* See details in QEP #17
****************************************************************************/
/**
* \ingroup core
* \brief Point geometry type, with support for z-dimension and m-values.
* \since QGIS 3.0, (previously QgsPointv2 since QGIS 2.10)
*/
class CORE_EXPORT QgsPoint: public QgsAbstractGeometry
{
Q_GADGET
Q_PROPERTY( double x READ x WRITE setX )
Q_PROPERTY( double y READ y WRITE setY )
Q_PROPERTY( double z READ z WRITE setZ )
Q_PROPERTY( double m READ m WRITE setM )
public:
/**
* Construct a point with the provided initial coordinate values.
*
* If \a wkbType is set to `QgsWkbTypes::Point`, `QgsWkbTypes::PointZ`, `QgsWkbTypes::PointM` or `QgsWkbTypes::PointZM`
* the type will be set accordingly. If it is left to the default `QgsWkbTypes::Unknown`, the type will be set
* based on the following rules:
* - If only x and y are specified, the type will be a 2D point.
* - If any or both of the Z and M are specified, the appropriate type will be created.
*
* \code{.py}
* pt = QgsPoint(43.4, 5.3)
* pt.exportToWkt() # Point(43.4 5.3)
*
* pt_z = QgsPoint(120, 343, 77)
* pt.exportToWkt() # PointZ(120 343 77)
*
* pt_m = QgsPoint(33, 88, m=5)
* pt_m.m() # 5
* pt_m.wkbType() # QgsWkbTypes.PointM
*
* pt = QgsPoint(30, 40, wkbType=QgsWkbTypes.PointZ)
* pt.z() # nan
* pt.wkbType() # QgsWkbTypes.PointZ
* \endcode
*/
#ifndef SIP_RUN
QgsPoint( double x = 0.0, double y = 0.0, double z = std::numeric_limits<double>::quiet_NaN(), double m = std::numeric_limits<double>::quiet_NaN(), QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown );
#else
QgsPoint( double x = 0.0, double y = 0.0, SIP_PYOBJECT z = Py_None, SIP_PYOBJECT m = Py_None, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown ) [( double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown )];
% MethodCode
double z;
double m;
if ( a2 == Py_None )
{
z = std::numeric_limits<double>::quiet_NaN();
}
else
{
z = PyFloat_AsDouble( a2 );
}
if ( a3 == Py_None )
{
m = std::numeric_limits<double>::quiet_NaN();
}
else
{
m = PyFloat_AsDouble( a3 );
}
sipCpp = new sipQgsPoint( a0, a1, z, m, a4 );
% End
#endif
/**
* Construct a QgsPoint from a QgsPointXY object
*/
explicit QgsPoint( const QgsPointXY &p );
/**
* Construct a QgsPoint from a QPointF
*/
explicit QgsPoint( QPointF p );
/**
* Create a new point with the given wkbtype and values.
*
* \note Not available in Python bindings
*/
explicit QgsPoint( QgsWkbTypes::Type wkbType, double x = 0.0, double y = 0.0, double z = std::numeric_limits<double>::quiet_NaN(), double m = std::numeric_limits<double>::quiet_NaN() ) SIP_SKIP;
bool operator==( const QgsPoint &pt ) const;
bool operator!=( const QgsPoint &pt ) const;
/**
* Returns the point's x-coordinate.
* \see setX()
* \see rx()
*/
double x() const { return mX; }
/**
* Returns the point's y-coordinate.
* \see setY()
* \see ry()
*/
double y() const { return mY; }
/**
* Returns the point's z-coordinate.
* \see setZ()
* \see rz()
*/
double z() const { return mZ; }
/**
* Returns the point's m value.
* \see setM()
* \see rm()
*/
double m() const { return mM; }
/**
* Returns a reference to the x-coordinate of this point.
* Using a reference makes it possible to directly manipulate x in place.
* \see x()
* \see setX()
* \note not available in Python bindings
*/
double &rx() SIP_SKIP { clearCache(); return mX; }
/**
* Returns a reference to the y-coordinate of this point.
* Using a reference makes it possible to directly manipulate y in place.
* \see y()
* \see setY()
* \note not available in Python bindings
*/
double &ry() SIP_SKIP { clearCache(); return mY; }
/**
* Returns a reference to the z-coordinate of this point.
* Using a reference makes it possible to directly manipulate z in place.
* \see z()
* \see setZ()
* \note not available in Python bindings
*/
double &rz() SIP_SKIP { clearCache(); return mZ; }
/**
* Returns a reference to the m value of this point.
* Using a reference makes it possible to directly manipulate m in place.
* \see m()
* \see setM()
* \note not available in Python bindings
*/
double &rm() SIP_SKIP { clearCache(); return mM; }
/**
* Sets the point's x-coordinate.
* \see x()
* \see rx()
*/
void setX( double x )
{
clearCache();
mX = x;
}
/**
* Sets the point's y-coordinate.
* \see y()
* \see ry()
*/
void setY( double y )
{
clearCache();
mY = y;
}
/**
* Sets the point's z-coordinate.
* \note calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
* add a z value and force the point to have a z dimension.
* \see z()
* \see rz()
*/
void setZ( double z )
{
if ( !is3D() )
return;
clearCache();
mZ = z;
}
/**
* Sets the point's m-value.
* \note calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
* add a m value and force the point to have an m dimension.
* \see m()
* \see rm()
*/
void setM( double m )
{
if ( !isMeasure() )
return;
clearCache();
mM = m;
}
/**
* Returns the point as a QPointF.
* \since QGIS 2.14
*/
QPointF toQPointF() const;
/**
* Returns the distance between this point and a specified x, y coordinate. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
* when comparing distances.
* \since QGIS 3.0
* \see distanceSquared()
*/
double distance( double x, double y ) const;
/**
* Returns the 2D distance between this point and another point. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
* when comparing distances.
* \since QGIS 3.0
*/
double distance( const QgsPoint &other ) const;
/**
* Returns the squared distance between this point a specified x, y coordinate. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* \see distance()
* \since QGIS 3.0
*/
double distanceSquared( double x, double y ) const;
/**
* Returns the squared distance between this point another point. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* \see distance()
* \since QGIS 3.0
*/
double distanceSquared( const QgsPoint &other ) const;
/**
* Returns the 3D distance between this point and a specified x, y, z coordinate. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
* when comparing distances.
* \since QGIS 3.0
* \see distanceSquared()
*/
double distance3D( double x, double y, double z ) const;
/**
* Returns the 3D distance between this point and another point. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
* when comparing distances.
* \since QGIS 3.0
*/
double distance3D( const QgsPoint &other ) const;
/**
* Returns the 3D squared distance between this point a specified x, y, z coordinate. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* \see distance()
* \since QGIS 3.0
*/
double distanceSquared3D( double x, double y, double z ) const;
/**
* Returns the 3D squared distance between this point another point. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* \see distance()
* \since QGIS 3.0
*/
double distanceSquared3D( const QgsPoint &other ) const;
/**
* Calculates azimuth between this point and other one (clockwise in degree, starting from north)
* \since QGIS 3.0
*/
double azimuth( const QgsPoint &other ) const;
/**
* Calculates inclination between this point and other one (starting from zenith = 0 to nadir = 180. Horizon = 90)
* Returns 90.0 if the distance between this point and other one is equal to 0 (same point).
* \since QGIS 3.0
*/
double inclination( const QgsPoint &other ) const;
/**
* Returns a new point which correspond to this point projected by a specified distance
* with specified angles (azimuth and inclination).
* M value is preserved.
* \param distance distance to project
* \param azimuth angle to project in X Y, clockwise in degrees starting from north
* \param inclination angle to project in Z (3D). If the point is 2D, the Z value is assumed to be 0.
* \returns The point projected. If a 2D point is projected a 3D point will be returned except if
* inclination is 90. A 3D point is always returned if a 3D point is projected.
* Example:
* \code{.py}
* p = QgsPoint( 1, 2 ) # 2D point
* pr = p.project ( 1, 0 )
* # pr is a 2D point: 'Point (1 3)'
* pr = p.project ( 1, 0, 90 )
* # pr is a 2D point: 'Point (1 3)'
* pr = p.project (1, 0, 0 )
* # pr is a 3D point: 'PointZ (1 2 1)'
* p = QgsPoint( QgsWkbTypes.PointZ, 1, 2, 2 ) # 3D point
* pr = p.project ( 1, 0 )
* # pr is a 3D point: 'PointZ (1 3 2)'
* pr = p.project ( 1, 0, 90 )
* # pr is a 3D point: 'PointZ (1 3 2)'
* pr = p.project (1, 0, 0 )
* # pr is a 3D point: 'PointZ (1 2 3)'
* \endcode
* \since QGIS 3.0
*/
QgsPoint project( double distance, double azimuth, double inclination = 90.0 ) const;
/**
* Calculates the vector obtained by subtracting a point from this point.
* \since QGIS 3.0
*/
QgsVector operator-( const QgsPoint &p ) const { return QgsVector( mX - p.mX, mY - p.mY ); }
/**
* Adds a vector to this point in place.
* \since QGIS 3.0
*/
QgsPoint &operator+=( QgsVector v ) { mX += v.x(); mY += v.y(); return *this; }
/**
* Subtracts a vector from this point in place.
* \since QGIS 3.0
*/
QgsPoint &operator-=( QgsVector v ) { mX -= v.x(); mY -= v.y(); return *this; }
/**
* Adds a vector to this point.
* \since QGIS 3.0
*/
QgsPoint operator+( QgsVector v ) const { QgsPoint r = *this; r.rx() += v.x(); r.ry() += v.y(); return r; }
/**
* Subtracts a vector from this point.
* \since QGIS 3.0
*/
QgsPoint operator-( QgsVector v ) const { QgsPoint r = *this; r.rx() -= v.x(); r.ry() -= v.y(); return r; }
//implementation of inherited methods
bool isEmpty() const override;
QgsRectangle boundingBox() const override;
QString geometryType() const override;
int dimension() const override;
QgsPoint *clone() const override SIP_FACTORY;
void clear() override;
bool fromWkb( QgsConstWkbPtr &wkb ) override;
bool fromWkt( const QString &wkt ) override;
QByteArray asWkb() const override;
QString asWkt( int precision = 17 ) const override;
QDomElement asGML2( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const override;
QDomElement asGML3( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const override;
QString asJSON( int precision = 17 ) const override;
void draw( QPainter &p ) const override;
void transform( const QgsCoordinateTransform &ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
bool transformZ = false ) override;
void transform( const QTransform &t ) override;
QgsCoordinateSequence coordinateSequence() const override;
int nCoordinates() const override;
int vertexNumberFromVertexId( QgsVertexId id ) const override;
QgsAbstractGeometry *boundary() const override SIP_FACTORY;
//low-level editing
bool insertVertex( QgsVertexId position, const QgsPoint &vertex ) override;
bool moveVertex( QgsVertexId position, const QgsPoint &newPos ) override;
bool deleteVertex( QgsVertexId position ) override;
double closestSegment( const QgsPoint &pt, QgsPoint &segmentPt SIP_OUT, QgsVertexId &vertexAfter SIP_OUT, bool *leftOf SIP_OUT = nullptr, double epsilon = 4 * DBL_EPSILON ) const override;
bool nextVertex( QgsVertexId &id, QgsPoint &vertex SIP_OUT ) const override;
void adjacentVertices( QgsVertexId vertex, QgsVertexId &previousVertex SIP_OUT, QgsVertexId &nextVertex SIP_OUT ) const override;
/**
* Angle undefined. Always returns 0.0
\param vertex the vertex id
\returns 0.0*/
double vertexAngle( QgsVertexId vertex ) const override;
int vertexCount( int /*part*/ = 0, int /*ring*/ = 0 ) const override;
int ringCount( int /*part*/ = 0 ) const override;
int partCount() const override;
QgsPoint vertexAt( QgsVertexId /*id*/ ) const override;
QgsPoint *toCurveType() const override SIP_FACTORY;
bool addZValue( double zValue = 0 ) override;
bool addMValue( double mValue = 0 ) override;
bool dropZValue() override;
bool dropMValue() override;
bool convertTo( QgsWkbTypes::Type type ) override;
#ifndef SIP_RUN
/**
* Cast the \a geom to a QgsPoint.
* Should be used by qgsgeometry_cast<QgsPoint *>( geometry ).
*
* \note Not available in Python. Objects will be automatically be converted to the appropriate target type.
* \since QGIS 3.0
*/
inline const QgsPoint *cast( const QgsAbstractGeometry *geom ) const
{
if ( geom && QgsWkbTypes::flatType( geom->wkbType() ) == QgsWkbTypes::Point )
return static_cast<const QgsPoint *>( geom );
return nullptr;
}
#endif
protected:
virtual int childCount() const override;
virtual QgsPoint childPoint( int index ) const override;
private:
double mX;
double mY;
double mZ;
double mM;
};
// clazy:excludeall=qstring-allocations
#endif // QGSPOINTV2_H