QGIS/doc/INSTALL.html
Juergen E. Fischer 19a5a47153 run make t2tdoc
2012-05-11 16:20:38 +02:00

2533 lines
71 KiB
HTML
Raw Blame History

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META NAME="generator" CONTENT="http://txt2tags.org">
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<TITLE>Quantum GIS (QGIS)</TITLE>
<!-- Included /home/fischer/src/qgis/qgis/doc/style.css -->
<STYLE TYPE="text/css">
body{ background: white;
color: black;
font-family: arial,sans-serif;
}
pre { margin-left: 2em;
border: 1;
padding: 4px;
background: #ececec; }
pre, code { font-family: monospace }
.overview{ font: 1.82em; font-weight: bold;}
h1{ background-color: #F6F6F6;
color: #8FB171;
font-size: large;
font-weight: bold;
font-family: luxi serif, georgia, times new roman, times, serif;
background: none;
padding: 0.75em 0 0;
margin: 0;
line-height: 1.1em;
border-bottom: 5px solid #DCEB5C;
}
h2{ background-color: #F6F6F6;
color: #8FB171;
font-size: large;
font-weight: normal;
font-family: luxi serif, georgia, times new roman, times, serif;
background: none;
padding: 0.75em 0 0;
margin: 0;
line-height: 1.1em;
}
h3{ background-color: #F6F6F6;
color: #729FCF;
font-family: luxi serif, georgia, times new roman, times, serif;
font-weight: bold;
font-size: medium;
}
h4{ background-color: #F6F6F6;
color: #729FCF;
font-family: luxi serif, georgia, times new roman, times, serif;
font-weight: normal;
font-size: medium;
}
h5{ background-color: #F6F6F6;
color: #729FCF;
font-family: luxi serif, georgia, times new roman, times, serif;
font-weight: bold;
font-size: small;
}
a{ color: #729FCF;
font-family: arial,sans-serif;
font-size: small;
}
label{ background-color: #FFFFCC;
border: 1px solid black;
margin: 1px;
padding: 0px 3px;
font-size: small;
}
</STYLE>
</HEAD>
<BODY>
<DIV CLASS="header" ID="header">
<H1>Quantum GIS (QGIS)</H1>
<H2>Building QGIS from source - step by step</H2>
<H3>Friday May 11, 2012</H3>
</DIV>
<DIV CLASS="body" ID="body">
<P>
Last Updated: Friday May 11, 2012
Last Change : Friday May 11, 2012
</P>
<DIV CLASS="toc">
<OL>
<LI><A HREF="#toc1">Introduction</A>
<LI><A HREF="#toc2">Overview</A>
<LI><A HREF="#toc3">Building on GNU/Linux</A>
<UL>
<LI><A HREF="#toc4">3.1. Building QGIS with Qt 4.x</A>
<LI><A HREF="#toc5">3.2. Prepare apt</A>
<LI><A HREF="#toc6">3.3. Install build dependencies</A>
<LI><A HREF="#toc7">3.4. Setup ccache (Optional)</A>
<LI><A HREF="#toc8">3.5. Prepare your development environment</A>
<LI><A HREF="#toc9">3.6. Check out the QGIS Source Code</A>
<LI><A HREF="#toc10">3.7. Starting the compile</A>
<LI><A HREF="#toc11">3.8. Building Debian packages</A>
<LI><A HREF="#toc12">3.9. A practical case: Building QGIS and GRASS from source on Ubuntu with ECW and MrSID formats support</A>
</UL>
<LI><A HREF="#toc13">Building on Windows</A>
<UL>
<LI><A HREF="#toc14">4.1. Building with Microsoft Visual Studio</A>
<LI><A HREF="#toc15">4.2. Building using MinGW</A>
<LI><A HREF="#toc16">4.3. Creation of MSYS environment for compilation of Quantum GIS</A>
</UL>
<LI><A HREF="#toc17">Building on MacOS X</A>
<UL>
<LI><A HREF="#toc18">5.1. Install Developer Tools</A>
<LI><A HREF="#toc19">5.2. Install Qt4 from disk image</A>
<LI><A HREF="#toc20">5.3. Install CMake for OSX</A>
<LI><A HREF="#toc21">5.4. Install development frameworks for QGIS dependencies</A>
<LI><A HREF="#toc22">5.5. QGIS source</A>
<LI><A HREF="#toc23">5.6. Configure the build</A>
<LI><A HREF="#toc24">5.7. Building</A>
<LI><A HREF="#toc25">5.8. Post-Install</A>
</UL>
<LI><A HREF="#toc26">Authors and Acknowledgments</A>
</OL>
</DIV>
<A NAME="toc1"></A>
<H1>1. Introduction</H1>
<P>
This document is the original installation guide of the described software
Quantum GIS. The software and hardware descriptions named in this
document are in most cases registered trademarks and are therefore subject
to the legal requirements. Quantum GIS is subject to the GNU General Public
License. Find more information on the Quantum GIS Homepage:
<A HREF="http://www.qgis.org">http://www.qgis.org</A>
</P>
<P>
The details, that are given in this document have been written and verified
to the best of knowledge and responsibility of the editors. Nevertheless,
mistakes concerning the content are possible. Therefore, all data are not
liable to any duties or guarantees. The editors and publishers do not take
any responsibility or liability for failures and their consequences. You are
always welcome for indicating possible mistakes.
</P>
<P>
You can download this document as part of the Quantum GIS 'User and
Installation Guide' in HTML and PDF format via <A HREF="http://www.qgis.org">http://www.qgis.org</A>. A current
version is also available at the wiki, see:
<A HREF="http://www.qgis.org/wiki/Installation_Guide">http://www.qgis.org/wiki/Installation_Guide</A>
</P>
<P>
Translations of this document can also be downloaded at the documentation area
of the Quantum GIS project at <A HREF="http://www.qgis.org">http://www.qgis.org</A>. More information is
available via <A HREF="http://wiki.qgis.org/qgiswiki/DocumentationWritersCorner">http://wiki.qgis.org/qgiswiki/DocumentationWritersCorner</A>.
</P>
<P>
Please visit <A HREF="http://qgis.org">http://qgis.org</A> for information on joining our mailing lists
and getting involved in the project further.
</P>
<P>
/!\ <B>Note to document writers:</B> Please use this document as the central
place for describing build procedures. Please do not remove this notice.
</P>
<P>
/!\ <B>Note to document writers:</B> This documented is generated from
doc/INSTALL.t2t - if you need to edit this document, be sure to edit that
file rather than the generated INSTALL document found in the root of the
source directory.
</P>
<A NAME="toc2"></A>
<H1>2. Overview</H1>
<P>
QGIS, like a number of major projects (eg. KDE 4.0), uses CMake
(<A HREF="http://www.cmake.org">http://www.cmake.org</A>) for building from source.
</P>
<P>
Following a summary of the required dependencies for building:
</P>
<P>
Required build tools:
</P>
<UL>
<LI>CMake &gt;= 2.6.2
<LI>Flex
<LI>Bison &gt;= 2.4
</UL>
<P>
Required build deps:
</P>
<UL>
<LI>Qt &gt;= 4.4.0
<LI>Proj &gt;= 4.4.x
<LI>GEOS &gt;= 3.0
<LI>Sqlite3 &gt;= 3.0.0
<LI>GDAL/OGR &gt;= 1.4.x
<LI>Qwt &gt;= 5.0
</UL>
<P>
Optional dependencies:
</P>
<UL>
<LI>for GRASS plugin - GRASS &gt;= 6.0.0 (libraries compiled with exceptions support on Linux 32bit)
<LI>for georeferencer - GSL &gt;= 1.8
<LI>for postgis support and SPIT plugin - PostgreSQL &gt;= 8.0.x
<LI>for gps plugin - expat &gt;= 1.95 and gpsbabel
<LI>for mapserver export and PyQGIS - Python &gt;= 2.3 (2.5+ preferred)
<LI>for python support - SIP &gt;= 4.8, PyQt &gt;= must match Qt version
<LI>for qgis mapserver - FastCGI
</UL>
<A NAME="toc3"></A>
<H1>3. Building on GNU/Linux</H1>
<A NAME="toc4"></A>
<H2>3.1. Building QGIS with Qt 4.x</H2>
<P>
<B>Requires:</B> Ubuntu / Debian derived distro
</P>
<P>
These notes are for Ubuntu - other versions and Debian derived distros may
require slight variations in package names.
</P>
<P>
These notes are for if you want to build QGIS from source. One of the major
aims here is to show how this can be done using binary packages for <B>*all*</B>
dependencies - building only the core QGIS stuff from source. I prefer this
approach because it means we can leave the business of managing system packages
to apt and only concern ourselves with coding QGIS!
</P>
<P>
This document assumes you have made a fresh install and have a 'clean' system.
These instructions should work fine if this is a system that has already been
in use for a while, you may need to just skip those steps which are irrelevant
to you.
</P>
<P>
/!\ <B>Note:</B> Refer to the section Building Debian packages for building
debian packages. Unless you plan to develop on QGIS, that is probably the
easiest option to compile and install QGIS.
</P>
<A NAME="toc5"></A>
<H2>3.2. Prepare apt</H2>
<P>
The packages qgis depends on to build are available in the "universe" component
of Ubuntu. This is not activated by default, so you need to activate it:
</P>
<OL>
<LI>Edit your /etc/apt/sources.list file.
<LI>Uncomment all the lines starting with "deb"
<P></P>
Also you will need to be running (K)Ubuntu 'edgy' or higher in order for
all dependencies to be met.
<P></P>
Now update your local sources database:
<P></P>
<div class="code"><PRE>
sudo apt-get update
</PRE></div>
</OL>
<A NAME="toc6"></A>
<H2>3.3. Install build dependencies</H2>
<TABLE BORDER="1">
<TR>
<TH>Distribution</TH>
<TH>install command for packages</TH>
</TR>
<TR>
<TD>lucid</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git-core graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libpq-dev libproj-dev libqt4-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>maverick</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libpq-dev libproj-dev libqt4-dev libqtwebkit-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>natty</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libpq-dev libproj-dev libqt4-dev libqtwebkit-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>oneiric</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libpq-dev libproj-dev libqt4-dev libqtwebkit-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>precise</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libopenscenegraph-dev libosgearth-dev libpq-dev libproj-dev libqt4-dev libqt4-opengl-dev libqtwebkit-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>sid</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libopenscenegraph-dev libosgearth-dev libpq-dev libproj-dev libqt4-dev libqt4-opengl-dev libqtwebkit-dev libqwt-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>squeeze</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libpq-dev libproj-dev libqt4-dev libqwt5-qt4-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
<TR>
<TD>wheezy</TD>
<TD><CODE>apt-get install bison cmake doxygen flex git graphviz grass-dev libexpat1-dev libfcgi-dev libgdal1-dev libgeos-dev libgsl0-dev libopenscenegraph-dev libosgearth-dev libpq-dev libproj-dev libqt4-dev libqt4-opengl-dev libqtwebkit-dev libqwt-dev libspatialindex-dev libspatialite-dev libsqlite3-dev pkg-config pyqt4-dev-tools python python-dev python-qt4 python-qt4-dev python-sip python-sip-dev txt2tags xauth xfonts-base xvfb</CODE></TD>
</TR>
</TABLE>
<P>
(extracted from the respective control files in <CODE>debian/</CODE>)
</P>
<P>
/!\ <B>A Special Note:</B> If you are following this set of instructions on
a system where you already have Qt3 development tools installed, there will
be a conflict between Qt3 tools and Qt4 tools. For example, qmake will
point to the Qt3 version, not the Qt4. Ubuntu Qt4 and Qt3 packages are
designed to live alongside each other. This means that, for example, if you
have them both installed, you will have three qmake exe's:
</P>
<div class="code"><PRE>
/usr/bin/qmake -&gt; /etc/alternatives/qmake
/usr/bin/qmake-qt3
/usr/bin/qmake-qt4
</PRE></div>
<P>
The same applies to all other Qt binaries. You will notice above that the
canonical 'qmake' is managed by apt alternatives, so before we start to
build QGIS, we need to make Qt4 the default. To return Qt3 to default later
you can use this same process.
</P>
<P>
You can use apt alternatives to correct this so that the Qt4 version of
applications is used in all cases:
</P>
<div class="code"><PRE>
sudo update-alternatives --config qmake
sudo update-alternatives --config uic
sudo update-alternatives --config designer
sudo update-alternatives --config assistant
sudo update-alternatives --config qtconfig
sudo update-alternatives --config moc
sudo update-alternatives --config lupdate
sudo update-alternatives --config lrelease
sudo update-alternatives --config linguist
</PRE></div>
<P>
Use the simple command line dialog that appears after running each of the
above commands to select the Qt4 version of the relevant applications.
</P>
<P>
/!\ <B>Note:</B> For python language bindings SIP &gt;= 4.5 and PyQt4 &gt;= 4.1 is required! Some stable GNU/Linux
distributions (e.g. Debian or SuSE) only provide SIP &lt; 4.5 and PyQt4 &lt; 4.1. To include support for python
language bindings you may need to build and install those packages from source.
</P>
<A NAME="toc7"></A>
<H2>3.4. Setup ccache (Optional)</H2>
<P>
You should also setup ccache to speed up compile times:
</P>
<div class="code"><PRE>
cd /usr/local/bin
sudo ln -s /usr/bin/ccache gcc
sudo ln -s /usr/bin/ccache g++
</PRE></div>
<A NAME="toc8"></A>
<H2>3.5. Prepare your development environment</H2>
<P>
As a convention I do all my development work in $HOME/dev/&lt;language&gt;, so in
this case we will create a work environment for C++ development work like
this:
</P>
<div class="code"><PRE>
mkdir -p ${HOME}/dev/cpp
cd ${HOME}/dev/cpp
</PRE></div>
<P>
This directory path will be assumed for all instructions that follow.
</P>
<A NAME="toc9"></A>
<H2>3.6. Check out the QGIS Source Code</H2>
<P>
There are two ways the source can be checked out. Use the anonymous method
if you do not have edit privileges for the QGIS source repository, or use
the developer checkout if you have permissions to commit source code
changes.
</P>
<P>
1. Anonymous Checkout
</P>
<div class="code"><PRE>
cd ${HOME}/dev/cpp
git clone git://github.com/qgis/Quantum-GIS.git
</PRE></div>
<P>
2. Developer Checkout
</P>
<div class="code"><PRE>
cd ${HOME}/dev/cpp
git clone git@github.com:qgis/Quantum-GIS.git
</PRE></div>
<A NAME="toc10"></A>
<H2>3.7. Starting the compile</H2>
<P>
I compile my development version of QGIS into my ~/apps directory to avoid
conflicts with Ubuntu packages that may be under /usr. This way for example
you can use the binary packages of QGIS on your system along side with your
development version. I suggest you do something similar:
</P>
<div class="code"><PRE>
mkdir -p ${HOME}/apps
</PRE></div>
<P>
Now we create a build directory and run ccmake:
</P>
<div class="code"><PRE>
cd Quantum-GIS
mkdir build-master
cd build-master
ccmake ..
</PRE></div>
<P>
When you run ccmake (note the .. is required!), a menu will appear where
you can configure various aspects of the build. If you do not have root
access or do not want to overwrite existing QGIS installs (by your
packagemanager for example), set the CMAKE_INSTALL_PREFIX to somewhere you
have write access to (I usually use ${HOME}/apps). Now press
'c' to configure, 'e' to dismiss any error messages that may appear.
and 'g' to generate the make files. Note that sometimes 'c' needs to
be pressed several times before the 'g' option becomes available.
After the 'g' generation is complete, press 'q' to exit the ccmake
interactive dialog.
</P>
<P>
Now on with the build:
</P>
<div class="code"><PRE>
make
make install
</PRE></div>
<P>
It may take a little while to build depending on your platform.
</P>
<P>
After that you can try to run QGIS:
</P>
<div class="code"><PRE>
$HOME/apps/bin/qgis
</PRE></div>
<P>
If all has worked properly the QGIS application should start up and appear
on your screen.
</P>
<A NAME="toc11"></A>
<H2>3.8. Building Debian packages</H2>
<P>
Instead of creating a personal installation as in the previous step you can
also create debian package. This is done from the qgis root directory, where
you'll find a debian directory.
</P>
<P>
First you need to install the debian packaging tools once:
</P>
<div class="code"><PRE>
apt-get install build-essential
</PRE></div>
<P>
First you need to create an changelog entry for your distribution. For example for Ubuntu Lucid:
</P>
<div class="code"><PRE>
dch -l ~lucid --force-distribution --distribution lucid "lucid build"
</PRE></div>
<P>
The QGIS packages will be created with:
</P>
<div class="code"><PRE>
dpkg-buildpackage -us -uc -b
</PRE></div>
<P>
/!\ <B>Note:</B> If <CODE>dpkg-buildpackage</CODE> complains about unmet build dependencies
you can install them using <CODE>apt-get</CODE> and re-run the command.
</P>
<P>
/!\ <B>Note:</B> If you have <CODE>libqgis1-dev</CODE> installed, you need to remove it first
using <CODE>dpkg -r libqgis1-dev</CODE>. Otherwise <CODE>dpkg-buildpackage</CODE> will complain about a
build conflict.
</P>
<P>
The packages are created in the parent directory (ie. one level up).
Install them using dpkg. E.g.:
</P>
<div class="code"><PRE>
sudo debi
</PRE></div>
<A NAME="toc12"></A>
<H2>3.9. A practical case: Building QGIS and GRASS from source on Ubuntu with ECW and MrSID formats support</H2>
<P>
The following procedure has been tested on Ubuntu 8.04, 8.10 and 9.04 32bit. If
you want to use different versions of the software (gdal, grass, qgis), just
make the necessary adjustments to the following code. This guide assumes that
you don't have installed any previous version of gdal, grass and qgis.
</P>
<H3>3.9.1. Step 1: install base packages</H3>
<P>
First you need to install the necessary packages required to download the source
code and compile it. Open the terminal and issue the following command:
</P>
<div class="code"><PRE>
sudo apt-get install build-essential g++ subversion
</PRE></div>
<H3>3.9.2. Step 2: compile and install the ecw libraries</H3>
<P>
Go to the ERDAS web site <A HREF="http://www.erdas.com/">http://www.erdas.com/</A> and follow the links
"'products --> ECW JPEG2000 Codec SDK --> downloads'"
then download the "'Image Compression SDK Source Code 3.3'" (you'll need to make a registration
and accept a license).
</P>
<P>
Uncompress the archive in a proper location (this guide assumes
that all the downloaded source code will be placed in the user home)
and the enter the newly created folder
</P>
<div class="code"><PRE>
cd /libecwj2-3.3
</PRE></div>
<P>
Compile the code with the standard commands
</P>
<div class="code"><PRE>
./configure
</PRE></div>
<P>
then
</P>
<div class="code"><PRE>
make
</PRE></div>
<P>
then
</P>
<div class="code"><PRE>
sudo make install
</PRE></div>
<P>
leave the folder
</P>
<div class="code"><PRE>
cd ..
</PRE></div>
<H3>3.9.3. Step 3: download the MrSID binaries</H3>
<P>
Go to the LIZARDTECH web site <A HREF="http://www.lizardtech.com/">http://www.lizardtech.com/</A> and follow the links
"'download --> Developer SDKs'",
then download the "'GeoExpress SDK for Linux (x86) - gcc 4.1 32-bit'"
(you'll need to make a registration and accept a license).
</P>
<P>
Uncompress the downloaded file. The resulting directory name should be similar to "Geo_DSDK-7.0.0.2167"
</P>
<H3>3.9.4. Step 4: compile and install the gdal libraries</H3>
<P>
Download the latest gdal source code
</P>
<div class="code"><PRE>
svn checkout https://svn.osgeo.org/gdal/trunk/gdal gdal
</PRE></div>
<P>
then copy a few files from the MrSID binaries folder to the folder with the gdal source code
('replace "USERNAME" with your actual account username')
</P>
<div class="code"><PRE>
cp /home/USERNAME/Geo_DSDK-7.0.0.2167/include/*.* /home/USERNAME/gdal/frmts/mrsid/
</PRE></div>
<P>
enter the gdal source code folder
</P>
<div class="code"><PRE>
cd /gdal
</PRE></div>
<P>
and run configure with a few specific parameters
</P>
<div class="code"><PRE>
./configure --without-grass --with-mrsid=../Geo_DSDK-7.0.0.2167 --without-jp2mrsid
</PRE></div>
<P>
at the end of the configuration process you should read something like
</P>
<div class="code"><PRE>
...
GRASS support: no
...
...
...
ECW support: yes
MrSID support yes
...
</PRE></div>
<P>
then compile normally
</P>
<div class="code"><PRE>
make
</PRE></div>
<P>
and
</P>
<div class="code"><PRE>
sudo make install
</PRE></div>
<P>
finish the process by creating the necessary links to the most recent shared libraries
</P>
<div class="code"><PRE>
sudo ldconfig
</PRE></div>
<P>
at this point you may want to check if gdal was compiled correctly with MrSID and ECW
support by issuing one (or both) of the following commands
</P>
<div class="code"><PRE>
gdalinfo --formats | grep 'ECW'
</PRE></div>
<div class="code"><PRE>
gdalinfo --formats | grep 'SID'
</PRE></div>
<P>
leave the folder
</P>
<div class="code"><PRE>
cd ..
</PRE></div>
<H3>3.9.5. Step 5: compile and install GRASS</H3>
<P>
Before downloading and compile GRASS source code you need to install a few
other libraries and programs. We can do this through apt
</P>
<div class="code"><PRE>
sudo apt-get install flex bison libreadline5-dev libncurses5-dev lesstif2-dev \
debhelper dpatch libtiff4-dev tcl8.4-dev tk8.4-dev fftw-dev xlibmesa-gl-dev \
libfreetype6-dev autoconf2.13 autotools-dev libgdal1-dev proj libjpeg62-dev \
libpng12-dev libpq-dev unixodbc-dev doxygen fakeroot cmake python-dev \
python-qt4-common python-qt4-dev python-sip4 python2.5-dev sip4 libglew1.5-dev \
libxmu6 \ libqt4-dev libgsl0-dev python-qt4 swig python-wxversion \
python-wxgtk2.8 libwxgtk2.8-0 libwxbase2.8-0 tcl8.4-dev tk8.4-dev tk8.4 \
libfftw3-dev libfftw3-3
</PRE></div>
<P>
At this point we can get the GRASS source code: you may want to download it
through svn or maybe you want just to download the latest available source code
archive. For example the GRASS 6.4rc4 is available at
<A HREF="http://grass.itc.it/grass64/source/grass-6.4.0RC4.tar.gz">http://grass.itc.it/grass64/source/grass-6.4.0RC4.tar.gz</A>
</P>
<P>
Uncompress the archive, enter the newly created folder and run configure with a few specific parameters
</P>
<div class="code"><PRE>
CFLAGS="-fexceptions" ./configure \
--with-tcltk-includes=/usr/include/tcl8.4 \
--with-proj-share=/usr/share/proj \
--with-gdal=/usr/local/bin/gdal-config \
--with-python=/usr/bin/python2.5-config
</PRE></div>
<P>
The additional gcc option -fexceptions is necessary to enable exceptions
support in GRASS libraries. It is currently the only way to avoid QGIS crashes
if a fatal error happens in GRASS library. See also
<A HREF="http://trac.osgeo.org/grass/ticket/869">http://trac.osgeo.org/grass/ticket/869</A>
</P>
<P>
Then as usual (it will take a while)
</P>
<div class="code"><PRE>
make
</PRE></div>
<P>
and
</P>
<div class="code"><PRE>
sudo make install
</PRE></div>
<P>
leave the folder
</P>
<div class="code"><PRE>
cd ..
</PRE></div>
<P>
you have now compiled and installed GRASS (also with the new wxpyhton interface) so you
may want to give it a try
</P>
<div class="code"><PRE>
grass64 -wxpython
</PRE></div>
<H3>3.9.6. Step 6: Compile and install QGIS</H3>
<P>
As for GRASS you can obtain the QGIS source code from different sources as described
in section 2 above. Once you have the sources, create a build directory in them:
</P>
<div class="code"><PRE>
cd Quantum-GIS
mkdir build
cd build
</PRE></div>
<P>
then run ccmake
</P>
<div class="code"><PRE>
ccmake ..
</PRE></div>
<P>
Press the "c" key to do an initial configure.
Press the "c" again and the option "Press [g] to generate and exit" will appear.
Press the "g" key to generate and exit.
</P>
<P>
then as usual (it will take a while)
</P>
<div class="code"><PRE>
make
</PRE></div>
<P>
and
</P>
<div class="code"><PRE>
sudo make install
</PRE></div>
<P>
At the end of the process you should have QGIS and GRASS working with MrSID and ECW
raster format support.
</P>
<P>
To run QGIS just use this command
</P>
<div class="code"><PRE>
qgis
</PRE></div>
<A NAME="toc13"></A>
<H1>4. Building on Windows</H1>
<A NAME="toc14"></A>
<H2>4.1. Building with Microsoft Visual Studio</H2>
<P>
This section describes how to build QGIS using Visual Studio on Windows. This
is currently also who the binary QGIS packages are made (earlier versions used
MinGW).
</P>
<P>
This section describes the setup required to allow Visual Studio to be used to
build QGIS.
</P>
<H3>4.1.1. Visual C++ Express Edition</H3>
<P>
The free (as in free beer) Express Edition installer is available under:
</P>
<BLOCKQUOTE>
<A HREF="http://download.microsoft.com/download/d/c/3/dc3439e7-5533-4f4c-9ba0-8577685b6e7e/vcsetup.exe">http://download.microsoft.com/download/d/c/3/dc3439e7-5533-4f4c-9ba0-8577685b6e7e/vcsetup.exe</A>
</BLOCKQUOTE>
<P>
The optional products are not necessary. In the process the Windows SDKs for
Visual Studio 2008 will also be downloaded and installed.
</P>
<P>
You also need the Microsoft Windows Server<65> 2003 R2 Platform SDK (for setupapi):
</P>
<BLOCKQUOTE>
<A HREF="http://download.microsoft.com/download/f/a/d/fad9efde-8627-4e7a-8812-c351ba099151/PSDK-x86.exe">http://download.microsoft.com/download/f/a/d/fad9efde-8627-4e7a-8812-c351ba099151/PSDK-x86.exe</A>
</BLOCKQUOTE>
<P>
You only need Microsoft Windows Core SDK / Build Environment (x86 32-Bit).
</P>
<H3>4.1.2. Other tools and dependencies</H3>
<P>
Download and install following packages:
</P>
<TABLE BORDER="1">
<TR>
<TH>Tool</TH>
<TH>Website</TH>
</TR>
<TR>
<TD>CMake</TD>
<TD><A HREF="http://www.cmake.org/files/v2.8/cmake-2.8.4-win32-x86.exe">http://www.cmake.org/files/v2.8/cmake-2.8.4-win32-x86.exe</A></TD>
</TR>
<TR>
<TD>Flex</TD>
<TD><A HREF="http://gnuwin32.sourceforge.net/downlinks/flex.php">http://gnuwin32.sourceforge.net/downlinks/flex.php</A></TD>
</TR>
<TR>
<TD>Bison</TD>
<TD><A HREF="http://gnuwin32.sourceforge.net/downlinks/bison.php">http://gnuwin32.sourceforge.net/downlinks/bison.php</A></TD>
</TR>
<TR>
<TD>SVN</TD>
<TD><A HREF="http://sourceforge.net/projects/win32svn/files/1.6.13/Setup-Subversion-1.6.13.msi/download">http://sourceforge.net/projects/win32svn/files/1.6.13/Setup-Subversion-1.6.13.msi/download</A></TD>
</TR>
<TR>
<TD>or GIT</TD>
<TD><A HREF="http://msysgit.googlecode.com/files/Git-1.7.4-preview20110204.exe">http://msysgit.googlecode.com/files/Git-1.7.4-preview20110204.exe</A></TD>
</TR>
<TR>
<TD>OSGeo4W</TD>
<TD><A HREF="http://download.osgeo.org/osgeo4w/osgeo4w-setup.exe">http://download.osgeo.org/osgeo4w/osgeo4w-setup.exe</A></TD>
</TR>
</TABLE>
<P>
OSGeo4W does not only provide ready packages for the current QGIS release and
nightly builds of the trunk, but also offers most of the dependencies needs to
build it.
</P>
<P>
For the QGIS build you need to install following packages from OSGeo4W (select
<I>Advanced Installation</I>):
</P>
<UL>
<LI>expat
<LI>fcgi
<LI>gdal17
<LI>grass
<LI>gsl-devel
<LI>iconv
<LI>pyqt4
<LI>qt4-devel
<LI>qwt5-devel-qt4
<LI>sip
</UL>
<P>
This will also select packages the above packages depend on.
</P>
<P>
Additionally QGIS also needs the include file <CODE>unistd.h</CODE>, which normally
doesn't exist on Windows. It's shipped with Flex/Bison in <CODE>GnuWin32\include</CODE>
and needs to be copied into the <CODE>VC\include</CODE> directory of your Visual C++
installation.
</P>
<P>
Earlier versions of this document also covered how to build all above
dependencies. If you're interested in that, check the history of this page in the Wiki
or the SVN repository.
</P>
<H3>4.1.3. Setting up the Visual Studio project with CMake</H3>
<P>
To start a command prompt with an environment that both has the VC++ and the OSGeo4W
variables create the following batch file (assuming the above packages were
installed in the default locations):
</P>
<div class="code"><PRE>
@echo off
path %SYSTEMROOT%\system32;%SYSTEMROOT%;%SYSTEMROOT%\System32\Wbem;%PROGRAMFILES%\CMake 2.8\bin;%PROGRAMFILES%\subversion\bin;%PROGRAMFILES%\GnuWin32\bin
set PYTHONPATH=
set VS90COMNTOOLS=%PROGRAMFILES%\Microsoft Visual Studio 9.0\Common7\Tools\
call "%PROGRAMFILES%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat" x86
set INCLUDE=%INCLUDE%;%PROGRAMFILES%\Microsoft Platform SDK for Windows Server 2003 R2\include
set LIB=%LIB%;%PROGRAMFILES%\Microsoft Platform SDK for Windows Server 2003 R2\lib
set OSGEO4W_ROOT=C:\OSGeo4W
call "%OSGEO4W_ROOT%\bin\o4w_env.bat"
@set GRASS_PREFIX=c:/OSGeo4W/apps/grass/grass-6.4.0
@set INCLUDE=%INCLUDE%;%OSGEO4W_ROOT%\include
@set LIB=%LIB%;%OSGEO4W_ROOT%\lib;%OSGEO4W_ROOT%\lib
@cmd
</PRE></div>
<P>
Start the batch file and on the command prompt checkout the QGIS source from
git to the source directory <CODE>Quantum-GIS</CODE>:
</P>
<div class="code"><PRE>
git clone git://github.com/qgis/Quantum-GIS.git
</PRE></div>
<P>
Create a 'build' directory somewhere. This will be where all the build output
will be generated.
</P>
<P>
Now run <CODE>cmake-gui</CODE> and in the <I>Where is the source code:</I> box, browse to
the top level QGIS directory.
</P>
<P>
In the <I>Where to build the binaries:</I> box, browse to the 'build' directory you
created.
</P>
<P>
Adjust the path to bison and flex so that the shortened <CODE>C:/Progra~1</CODE> is used
rather than <CODE>C:/Program Files</CODE>.
</P>
<P>
Verify that the 'BINDINGS_GLOBAL_INSTALL' option is not checked, so that python
bindings are placed into the output directory when you run the INSTALL target.
</P>
<P>
Hit <CODE>Configure</CODE> to start the configuration and select <CODE>Visual Studio 9 2008</CODE>
and keep <CODE>native compilers</CODE> and click <CODE>Finish</CODE>.
</P>
<P>
The configuration should complete without any further questions and allow you to
click <CODE>Generate</CODE>.
</P>
<P>
Now close <CODE>cmake-gui</CODE> and continue on the command prompt by starting
<CODE>vcexpress</CODE>. Use File / Open / Project/Solutions and open the
qgis-x.y.z.sln File in your project directory.
</P>
<P>
Change <CODE>Solution Configuration</CODE> from <CODE>Debug</CODE> to <CODE>RelWithDebInfo</CODE> (Release
with Debug Info) or <CODE>Release</CODE> before you build QGIS using the ALL_BUILD
target (otherwise you need debug libraries that are not included).
</P>
<P>
After the build completed you should install QGIS using the INSTALL target.
</P>
<P>
Install QGIS by building the INSTALL project. By default this will install to
c:\Program Files\qgis&lt;version&gt; (this can be changed by changing the
CMAKE_INSTALL_PREFIX variable in cmake-gui).
</P>
<P>
You will also either need to add all the dependency DLLs to the QGIS install
directory or add their respective directories to your PATH.
</P>
<H3>4.1.4. Packaging</H3>
<P>
To create a windows 'all in one' standalone package under ubuntu (yes you
read correctly) do the following:
</P>
<div class="code"><PRE>
sudo apt-get install nsis
</PRE></div>
<P>
Now
</P>
<div class="code"><PRE>
cd qgis/ms-windows/osgeo4w
</PRE></div>
<P>
And run the nsis creation script:
</P>
<div class="code"><PRE>
creatensis.pl
</PRE></div>
<P>
When the script completes, it should have created a QGIS installer executable
in the ms-windows directory (using the QGIS binaries from OSGEO4W).
</P>
<H3>4.1.5. Packaging your own build of QGIS</H3>
<P>
Assuming you have completed the above packaging step, if you want to include
your own hand built QGIS executables, you need to copy them in from your
windows installation into the ms-windows file tree created by the creatensis
script.
</P>
<div class="code"><PRE>
cd ms-windows/
rm -rf osgeo4w/unpacked/apps/qgis/*
cp -r /tmp/qgis1.7.0/* osgeo4w/unpacked/apps/qgis/
</PRE></div>
<P>
Now create a package.
</P>
<div class="code"><PRE>
./quickpackage.sh
</PRE></div>
<P>
After this you should now have a nsis installer containing your own build
of QGIS and all dependencies needed to run it on a windows machine.
</P>
<H3>4.1.6. Osgeo4w packaging</H3>
<P>
The actual packaging process is currently not documented, for now please take a
look at:
</P>
<P>
<I>ms-windows/osgeo4w/package.cmd</I>
</P>
<A NAME="toc15"></A>
<H2>4.2. Building using MinGW</H2>
<P>
<B>Note:</B> This section might be outdated as nowadays Visual C++ is use to build
the "official" packages.
</P>
<P>
<B>Note:</B> For a detailed account of building all the dependencies yourself you
can visit Marco Pasetti's website here:
</P>
<P>
<A HREF="http://www.webalice.it/marco.pasetti/qgis+grass/BuildFromSource.html">http://www.webalice.it/marco.pasetti/qgis+grass/BuildFromSource.html</A>
</P>
<P>
Read on to use the simplified approach with pre-built libraries...
</P>
<H3>4.2.1. MSYS</H3>
<P>
MSYS provides a unix style build environment under windows. We have created a
zip archive that contains just about all dependencies.
</P>
<P>
Get this:
</P>
<P>
<A HREF="http://download.osgeo.org/qgis/win32/msys.zip">http://download.osgeo.org/qgis/win32/msys.zip</A>
</P>
<P>
and unpack to c:\msys
</P>
<P>
If you wish to prepare your msys environment yourself rather than using
our pre-made one, detailed instructions are provided elsewhere in this
document.
</P>
<H3>4.2.2. Qt</H3>
<P>
Download Qt opensource precompiled edition exe and install (including the
download and install of mingw) from here:
</P>
<P>
<A HREF="http://qt.nokia.com/downloads/">http://qt.nokia.com/downloads/</A>
</P>
<P>
When the installer will ask for MinGW, you don't need to download and install
it, just point the installer to c:\msys\mingw
</P>
<P>
When Qt installation is complete:
</P>
<P>
Edit C:\Qt\4.7.0\bin\qtvars.bat and add the following lines:
</P>
<div class="code"><PRE>
set PATH=%PATH%;C:\msys\local\bin;c:\msys\local\lib
set PATH=%PATH%;"C:\Program Files\Subversion\bin"
</PRE></div>
<P>
I suggest you also add C:\Qt\4.7.0\bin\ to your Environment Variables Path in
the windows system preferences.
</P>
<P>
If you plan to do some debugging, you'll need to compile debug version of Qt:
C:\Qt\4.7.0\bin\qtvars.bat compile_debug
</P>
<P>
Note: there is a problem when compiling debug version of Qt 4.7, the script ends with
this message "mingw32-make: *** No rule to make target `debug'. Stop.". To
compile the debug version you have to go out of src directory and execute the
following command:
</P>
<div class="code"><PRE>
c:\Qt\4.7.0 make
</PRE></div>
<H3>4.2.3. Flex and Bison</H3>
<P>
Get Flex
<A HREF="http://sourceforge.net/project/showfiles.php?group_id=23617&amp;package_id=16424">http://sourceforge.net/project/showfiles.php?group_id=23617&amp;package_id=16424</A>
(the zip bin) and extract it into c:\msys\mingw\bin
</P>
<H3>4.2.4. Python stuff (optional)</H3>
<P>
Follow this section in case you would like to use Python bindings for QGIS. To
be able to compile bindings, you need to compile SIP and PyQt4 from sources as
their installer doesn't include some development files which are necessary.
</P>
<H4>4.2.4.1. Download and install Python - use Windows installer</H4>
<P>
(It doesn't matter to what folder you'll install it)
</P>
<P>
<A HREF="http://python.org/download/">http://python.org/download/</A>
</P>
<H4>4.2.4.2. Download SIP and PyQt4 sources</H4>
<P>
<A HREF="http://www.riverbankcomputing.com/software/sip/download">http://www.riverbankcomputing.com/software/sip/download</A>
<A HREF="http://www.riverbankcomputing.com/software/pyqt/download">http://www.riverbankcomputing.com/software/pyqt/download</A>
</P>
<P>
Extract each of the above zip files in a temporary directory. Make sure
to get versions that match your current Qt installed version.
</P>
<H4>4.2.4.3. Compile SIP</H4>
<div class="code"><PRE>
c:\Qt\4.7.0\bin\qtvars.bat
python configure.py -p win32-g++
make
make install
</PRE></div>
<H4>4.2.4.4. Compile PyQt</H4>
<div class="code"><PRE>
c:\Qt\4.7.0\bin\qtvars.bat
python configure.py
make
make install
</PRE></div>
<H4>4.2.4.5. Final python notes</H4>
<P>
/!\ You can delete the directories with unpacked SIP and PyQt4 sources after a
successfull install, they're not needed anymore.
</P>
<H3>4.2.5. Subversion</H3>
<P>
In order to check out QGIS sources from the repository, you need Subversion
client. This installer should work fine:
</P>
<P>
<A HREF="http://www.sliksvn.com/pub/Slik-Subversion-1.6.13-win32.msi">http://www.sliksvn.com/pub/Slik-Subversion-1.6.13-win32.msi</A>
</P>
<H3>4.2.6. CMake</H3>
<P>
CMake is build system used by Quantum GIS. Download it from here:
</P>
<P>
<A HREF="http://www.cmake.org/files/v2.8/cmake-2.8.2-win32-x86.exe">http://www.cmake.org/files/v2.8/cmake-2.8.2-win32-x86.exe</A>
</P>
<H3>4.2.7. QGIS</H3>
<P>
Start a cmd.exe window ( Start -&gt; Run -&gt; cmd.exe ) Create development
directory and move into it
</P>
<div class="code"><PRE>
md c:\dev\cpp
cd c:\dev\cpp
</PRE></div>
<P>
Check out sources from SVN:
</P>
<P>
For svn trunk:
</P>
<div class="code"><PRE>
svn co https://svn.osgeo.org/qgis/trunk/qgis
</PRE></div>
<P>
For svn 1.5 branch
</P>
<div class="code"><PRE>
svn co https://svn.osgeo.org/qgis/branches/Release-1_5_0 qgis1.5.0
</PRE></div>
<H3>4.2.8. Compiling</H3>
<P>
As a background read the generic building with CMake notes at the end of
this document.
</P>
<P>
Start a cmd.exe window ( Start -&gt; Run -&gt; cmd.exe ) if you don't have one
already. Add paths to compiler and our MSYS environment:
</P>
<div class="code"><PRE>
c:\Qt\4.7.0\bin\qtvars.bat
</PRE></div>
<P>
For ease of use add c:\Qt\4.7.0\bin\ to your system path in system
properties so you can just type qtvars.bat when you open the cmd console.
Create build directory and set it as current directory:
</P>
<div class="code"><PRE>
cd c:\dev\cpp\qgis
md build
cd build
</PRE></div>
<H3>4.2.9. Configuration</H3>
<div class="code"><PRE>
cmakesetup ..
</PRE></div>
<P>
<B>Note:</B> You must include the '..' above.
</P>
<P>
Click 'Configure' button. When asked, you should choose 'MinGW Makefiles' as
generator.
</P>
<P>
There's a problem with MinGW Makefiles on Win2K. If you're compiling on this
platform, use 'MSYS Makefiles' generator instead.
</P>
<P>
All dependencies should be picked up automatically, if you have set up the
Paths correctly. The only thing you need to change is the installation
destination (CMAKE_INSTALL_PREFIX) and/or set 'Debug'.
</P>
<P>
For compatibility with NSIS packaging scripts I recommend to leave the install
prefix to its default c:\program files\
</P>
<P>
When configuration is done, click 'OK' to exit the setup utility.
</P>
<H3>4.2.10. Compilation and installation</H3>
<div class="code"><PRE>
make make install
</PRE></div>
<H3>4.2.11. Run qgis.exe from the directory where it's installed (CMAKE_INSTALL_PREFIX)</H3>
<P>
Make sure to copy all .dll:s needed to the same directory as the qgis.exe
binary is installed to, if not already done so, otherwise QGIS will complain
about missing libraries when started.
</P>
<P>
A possibility is to run qgis.exe when your path contains c:\msys\local\bin and
c:\msys\local\lib directories, so the DLLs will be used from that place.
</P>
<H3>4.2.12. Create the installation package: (optional)</H3>
<P>
Download and install NSIS from (<A HREF="http://nsis.sourceforge.net/Main_Page">http://nsis.sourceforge.net/Main_Page</A>)
</P>
<P>
Now using windows explorer, enter the win_build directory in your QGIS source
tree. Read the READMEfile there and follow the instructions. Next right click
on qgis.nsi and choose the option 'Compile NSIS Script'.
</P>
<A NAME="toc16"></A>
<H2>4.3. Creation of MSYS environment for compilation of Quantum GIS</H2>
<H3>4.3.1. Initial setup</H3>
<H4>4.3.1.1. MSYS</H4>
<P>
This is the environment that supplies many utilities from UNIX world in Windows and is needed
by many dependencies to be able to compile.
</P>
<P>
Download from here:
</P>
<BLOCKQUOTE>
<A HREF="http://puzzle.dl.sourceforge.net/sourceforge/mingw/MSYS-1.0.11-2004.04.30-1.exe">http://puzzle.dl.sourceforge.net/sourceforge/mingw/MSYS-1.0.11-2004.04.30-1.exe</A>
</BLOCKQUOTE>
<P>
Install to <CODE>c:\msys</CODE>
</P>
<P>
All stuff we're going to compile is going to get to this directory (resp. its subdirs).
</P>
<H4>4.3.1.2. MinGW</H4>
<P>
Download from here:
</P>
<BLOCKQUOTE>
<A HREF="http://puzzle.dl.sourceforge.net/sourceforge/mingw/MinGW-5.1.3.exe">http://puzzle.dl.sourceforge.net/sourceforge/mingw/MinGW-5.1.3.exe</A>
</BLOCKQUOTE>
<P>
Install to <CODE>c:\msys\mingw</CODE>
</P>
<P>
It suffices to download and install only <CODE>g++</CODE> and <CODE>mingw-make</CODE> components.
</P>
<H4>4.3.1.3. Flex and Bison</H4>
<P>
Flex and Bison are tools for generation of parsers, they're needed for GRASS and also QGIS compilation.
</P>
<P>
Download the following packages:
</P>
<BLOCKQUOTE>
<A HREF="http://gnuwin32.sourceforge.net/downlinks/flex-bin-zip.php">http://gnuwin32.sourceforge.net/downlinks/flex-bin-zip.php</A>
</BLOCKQUOTE>
<BLOCKQUOTE>
<A HREF="http://gnuwin32.sourceforge.net/downlinks/bison-bin-zip.php">http://gnuwin32.sourceforge.net/downlinks/bison-bin-zip.php</A>
</BLOCKQUOTE>
<BLOCKQUOTE>
<A HREF="http://gnuwin32.sourceforge.net/downlinks/bison-dep-zip.php">http://gnuwin32.sourceforge.net/downlinks/bison-dep-zip.php</A>
</BLOCKQUOTE>
<P>
Unpack them all to <CODE>c:\msys\local</CODE>
</P>
<H3>4.3.2. Installing dependencies</H3>
<H4>4.3.2.1. Getting ready</H4>
<P>
Paul Kelly did a great job and prepared a package of precompiled libraries for GRASS.
The package currently includes:
</P>
<UL>
<LI>zlib-1.2.3
<LI>libpng-1.2.16-noconfig
<LI>xdr-4.0-mingw2
<LI>freetype-2.3.4
<LI>fftw-2.1.5
<LI>PDCurses-3.1
<LI>proj-4.5.0
<LI>gdal-1.4.1
</UL>
<P>
It's available for download here:
</P>
<BLOCKQUOTE>
<A HREF="http://www.stjohnspoint.co.uk/grass/wingrass-extralibs.tar.gz">http://www.stjohnspoint.co.uk/grass/wingrass-extralibs.tar.gz</A>
</BLOCKQUOTE>
<P>
Moreover he also left the notes how to compile it (for those interested):
</P>
<BLOCKQUOTE>
<A HREF="http://www.stjohnspoint.co.uk/grass/README.extralibs">http://www.stjohnspoint.co.uk/grass/README.extralibs</A>
</BLOCKQUOTE>
<P>
Unpack the whole package to <CODE>c:\msys\local</CODE>
</P>
<H4>4.3.2.2. GRASS</H4>
<P>
Grab sources from CVS or use a weekly snapshot, see:
</P>
<BLOCKQUOTE>
<A HREF="http://grass.itc.it/devel/cvs.php">http://grass.itc.it/devel/cvs.php</A>
</BLOCKQUOTE>
<P>
In MSYS console go to the directory where you've unpacked or checked out sources
(e.g. <CODE>c:\msys\local\src\grass-6.3.cvs</CODE>)
</P>
<P>
Run these commands:
</P>
<div class="code"><PRE>
export PATH="/usr/local/bin:/usr/local/lib:$PATH"
./configure --prefix=/usr/local --bindir=/usr/local --with-includes=/usr/local/include --with-libs=/usr/local/lib --with-cxx --without-jpeg \
--without-tiff --with-postgres=yes --with-postgres-includes=/local/pgsql/include --with-pgsql-libs=/local/pgsql/lib --with-opengl=windows --with-fftw \
--with-freetype --with-freetype-includes=/mingw/include/freetype2 --without-x --without-tcltk --enable-x11=no --enable-shared=yes \
--with-proj-share=/usr/local/share/proj
make
make install
</PRE></div>
<P>
It should get installed to <CODE>c:\msys\local\grass-6.3.cvs</CODE>
</P>
<P>
By the way, these pages might be useful:
</P>
<UL>
<LI><A HREF="http://grass.gdf-hannover.de/wiki/WinGRASS_Current_Status">http://grass.gdf-hannover.de/wiki/WinGRASS_Current_Status</A>
<LI><A HREF="http://geni.ath.cx/grass.html">http://geni.ath.cx/grass.html</A>
</UL>
<H4>4.3.2.3. GEOS</H4>
<P>
Download the sources:
</P>
<BLOCKQUOTE>
<A HREF="http://geos.refractions.net/geos-2.2.3.tar.bz2">http://geos.refractions.net/geos-2.2.3.tar.bz2</A>
</BLOCKQUOTE>
<P>
Unpack to e.g. <CODE>c:\msys\local\src</CODE>
</P>
<P>
To compile, I had to patch the sources: in file <CODE>source/headers/timeval.h</CODE> line 13.
Change it from:
</P>
<div class="code"><PRE>
#ifdef _WIN32
</PRE></div>
<P>
to:
</P>
<div class="code"><PRE>
#if defined(_WIN32) &amp;&amp; defined(_MSC_VER)
</PRE></div>
<P>
Now, in MSYS console, go to the source directory and run:
</P>
<div class="code"><PRE>
./configure --prefix=/usr/local
make
make install
</PRE></div>
<H4>4.3.2.4. SQLITE</H4>
<P>
You can use precompiled DLL, no need to compile from source:
</P>
<P>
Download this archive:
</P>
<BLOCKQUOTE>
<A HREF="http://www.sqlite.org/sqlitedll-3_3_17.zip">http://www.sqlite.org/sqlitedll-3_3_17.zip</A>
</BLOCKQUOTE>
<P>
and copy sqlite3.dll from it to <CODE>c:\msys\local\lib</CODE>
</P>
<P>
Then download this archive:
</P>
<BLOCKQUOTE>
<A HREF="http://www.sqlite.org/sqlite-source-3_3_17.zip">http://www.sqlite.org/sqlite-source-3_3_17.zip</A>
</BLOCKQUOTE>
<P>
and copy sqlite3.h to <CODE>c:\msys\local\include</CODE>
</P>
<H4>4.3.2.5. GSL</H4>
<P>
Download sources:
</P>
<BLOCKQUOTE>
<A HREF="ftp://ftp.gnu.org/gnu/gsl/gsl-1.9.tar.gz">ftp://ftp.gnu.org/gnu/gsl/gsl-1.9.tar.gz</A>
</BLOCKQUOTE>
<P>
Unpack to <CODE>c:\msys\local\src</CODE>
</P>
<P>
Run from MSYS console in the source directory:
</P>
<div class="code"><PRE>
./configure
make
make install
</PRE></div>
<H4>4.3.2.6. EXPAT</H4>
<P>
Download sources:
</P>
<BLOCKQUOTE>
<A HREF="http://dfn.dl.sourceforge.net/sourceforge/expat/expat-2.0.0.tar.gz">http://dfn.dl.sourceforge.net/sourceforge/expat/expat-2.0.0.tar.gz</A>
</BLOCKQUOTE>
<P>
Unpack to <CODE>c:\msys\local\src</CODE>
</P>
<P>
Run from MSYS console in the source directory:
</P>
<div class="code"><PRE>
./configure
make
make install
</PRE></div>
<H4>4.3.2.7. POSTGRES</H4>
<P>
We're going to use precompiled binaries. Use the link below for download:
</P>
<BLOCKQUOTE>
<A HREF="http://wwwmaster.postgresql.org/download/mirrors-ftp?file=%2Fbinary%2Fv8.2.4%2Fwin32%2Fpostgresql-8.2.4-1-binaries-no-installer.zip">http://wwwmaster.postgresql.org/download/mirrors-ftp?file=%2Fbinary%2Fv8.2.4%2Fwin32%2Fpostgresql-8.2.4-1-binaries-no-installer.zip</A>
</BLOCKQUOTE>
<P>
copy contents of pgsql directory from the archive to <CODE>c:\msys\local</CODE>
</P>
<H3>4.3.3. Cleanup</H3>
<P>
We're done with preparation of MSYS environment. Now you can delete all stuff in <CODE>c:\msys\local\src</CODE> - it takes quite a lot
of space and it's not necessary at all.
</P>
<A NAME="toc17"></A>
<H1>5. Building on MacOS X</H1>
<P>
In this approach I will try to avoid as much as possible building dependencies
from source and rather use frameworks wherever possible.
</P>
<P>
The base system here is Mac OS X 10.4 (<U>Tiger</U>), with a single, default,
architecture build. "Universal", SDK and non-default arch builds require
more complex options and some fiddling with the system.
Included are notes for building on Mac OS X 10.5 (<U>Leopard</U>), 10.6
(<U>Snow Leopard</U>) and 10.7 (<U>Lion</U>).
(These names will be used throughout the instructions.)
Make sure to read each section completely before typing the first command you see.
</P>
<P>
<U>General note on Terminal usage:</U> When I say "cd" to a folder in a Terminal,
it means type "cd " (without the quotes, make sure to type a space after) and
then type the path to said folder, then &lt;return&gt;. A simple way to do this
without having to know and type the full path is, after type the "cd " part,
drag the folder (use the icon in its window title bar, or drag a folder from
within a window) from the Desktop to the Terminal, then tap &lt;return&gt;.
</P>
<P>
<U>Parallel Compilation:</U> On multiprocessor/multicore Macs, it's possible to
speed up compilation, but it's not automatic. Whenever you type "make" (but
NOT "make install"), instead type:
</P>
<div class="code"><PRE>
make -j [n]
</PRE></div>
<P>
Replace [n] with the number of cores and/or processors your Mac has. On recent
models with hyperthreading processors this can be double the physical count of
processors and cores.
</P>
<P>
ie: Mac Pro "8 Core" model (2 quad core processors) = 8
</P>
<P>
ie: Macbook Pro i5 (hyperthreading) = 2 cores X 2 = 4
</P>
<A NAME="toc18"></A>
<H2>5.1. Install Developer Tools</H2>
<P>
Developer tools are not a part of a standard OS X installation. Up through
Snow Leopard, the Developer Tools, later called Xcode, were included with the
system install disks, though it's best to download the latest version compatible
with your system to get important updates fixing various issues.
Starting with Lion, Xcode is available as a download and from the App Store.
BUT, there is really no need for the full Xcode on Lion, and in fact could be
tricky to use for compiling QGIS.
</P>
<P>
Downloading Xcode/Developer Tools requires a free developer account at
developer.apple.com. Up through Snow Leopard, get the latest <U>Xcode</U> that is
supported for your system. For Lion, all you need is the much smaller
<U>Command Line Tools for Xcode</U> (you don't get the IDE or system SDKs but they are not
necessary for QGIS). When installing Xcode up through Snow Leopard, make sure to
do a custom install and install the Unix Development or Command Line Tools option.
</P>
<P>
On Lion, if you have installed Xcode 4.0 - 4.2 and are upgrading to 4.3, it's
a good idea to uninstall the old version first with:
</P>
<div class="code"><PRE>
sudo /Developer/Library/uninstall-devtools
</PRE></div>
<A NAME="toc19"></A>
<H2>5.2. Install Qt4 from disk image</H2>
<P>
You need a minimum of Qt-4.4.0. I suggest getting the latest. There is no need
for the full Qt SDK, so save yourself some download time and get the frameworks
only. This is available in the Libraries section of the Qt download page.
</P>
<P>
<U>Snow Leopard+ note:</U> If you are building on Snow Leopard+, you will need to
decide between 32-bit support in the older Qt Carbon branch, or 64-bit
support in the Qt Cocoa branch. Appropriate installers are available for both
as of Qt-4.5.2, though they stopped making Carbon packages at Qt 4.7.4.
Qt 4.6+ is recommended for Cocoa.
Starting with Lion, Carbon may not work properly, if at all.
</P>
<P>
<U>PPC note:</U> The readymade Qt Cocoa installers don't include PPC support, you'd
have to compile Qt yourself. But, there appear to be issues with Qt Cocoa on
PPC Macs anyways. Qt Carbon is recommended on PPC Macs.
</P>
<P>
<A HREF="http://qt.nokia.com/downloads">http://qt.nokia.com/downloads</A>
</P>
<P>
If you want debug frameworks, Qt also provides a separate download with these.
These are in addition to the non-debug frameworks.
</P>
<P>
Earlier OS X systems may need an old Qt version - check the requirements of the
current Qt version. To get old Qt downloads, there is an FTP link at the bottom
of the download page. Files are in the qt/source (yes, even the binary packages).
</P>
<P>
Once downloaded open the disk image and run the installer. Note you need admin
privileges to install.
</P>
<P>
<U>Leopard note:</U> Qt includes a couple non-framework libraries in /usr/lib.
When using a system SDK these libraries will not be found. To fix this problem,
add symlinks to /usr/local:
</P>
<div class="code"><PRE>
sudo ln -s /usr/lib/libQtUiTools.a /usr/local/lib/
sudo ln -s /usr/lib/libQtCLucene.dylib /usr/local/lib/
</PRE></div>
<P>
These should then be found automatically. Earlier systems
may need some help by adding '-L/usr/local/lib' to CMAKE_SHARED_LINKER_FLAGS,
CMAKE_MODULE_LINKER_FLAGS and CMAKE_EXE_LINKER_FLAGS in the cmake build.
</P>
<A NAME="toc20"></A>
<H2>5.3. Install CMake for OSX</H2>
<P>
Get the latest source release from here:
</P>
<P>
<A HREF="http://www.cmake.org/cmake/resources/software.html">http://www.cmake.org/cmake/resources/software.html</A>
</P>
<P>
Binary installers are available for OS X, but they are not recommended
(2.4 versions install in /usr instead of /usr/local, and 2.6+ versions are a
strange application). Instead, download the source.
NOTE: 2.8.5 is broken for detecting part of Qt. Fixed in 2.8.6.
Double-click the source tarball, then cd to the source folder and:
</P>
<div class="code"><PRE>
./bootstrap --docdir=/share/doc/CMake --mandir=/share/man
make
sudo make install
</PRE></div>
<A NAME="toc21"></A>
<H2>5.4. Install development frameworks for QGIS dependencies</H2>
<P>
Download William Kyngesburye's excellent GDAL Complete package that includes
PROJ, GEOS, GDAL, SQLite3, Spatialite, and image libraries, as frameworks.
There is also a GSL framework.
</P>
<P>
<A HREF="http://www.kyngchaos.com/wiki/software/frameworks">http://www.kyngchaos.com/wiki/software/frameworks</A>
</P>
<P>
Once downloaded, open and install the frameworks.
</P>
<P>
William provides an additional installer package for Postgresql (for PostGIS
support). QGIS just needs the libpq client library, so unless you want to
setup the full Postgres + PostGIS server, all you need is the client-only
package. It's available here:
</P>
<P>
<A HREF="http://www.kyngchaos.com/wiki/software/postgres">http://www.kyngchaos.com/wiki/software/postgres</A>
</P>
<P>
Also available is a GRASS application:
</P>
<P>
<A HREF="http://www.kyngchaos.com/wiki/software/grass">http://www.kyngchaos.com/wiki/software/grass</A>
</P>
<P>
Old versions of these packages for older systems are available in the
software archive section.
</P>
<H3>5.4.1. Additional Dependencies: General compatibility note</H3>
<P>
There are some additional dependencies that, at the time of writing, are not
provided as frameworks or installers so we will need to build these from source.
If you are wanting to build QGIS as a 64-bit application, you will need to
provide the appropriate build commands to produce 64-bit support in dependencies.
Likewise, for 32-bit support on Snow Leopard, you will need to override the
default system architecture, which is 64-bit, according to instructions for
individual dependency packages.
</P>
<P>
Stable release versions are preferred. Beta and other development versions may
have problems and you are on your own with those.
</P>
<H3>5.4.2. Additional Dependencies: Expat</H3>
<P>
<U>Snow Leopard+ note:</U> Snow Leopard includes a usable expat, so this step is
not necessary on Snow Leopard or Lion.
</P>
<P>
Get the expat sources:
</P>
<P>
<A HREF="http://sourceforge.net/project/showfiles.php?group_id=10127">http://sourceforge.net/project/showfiles.php?group_id=10127</A>
</P>
<P>
Double-click the source tarball to unpack, then, in Terminal.app, cd to the
source folder and:
</P>
<div class="code"><PRE>
./configure
make
sudo make install
</PRE></div>
<H3>5.4.3. Additional Dependencies: Spatialindex</H3>
<P>
Get the libspatialindex sources:
</P>
<P>
<A HREF="http://download.osgeo.org/libspatialindex/">http://download.osgeo.org/libspatialindex/</A>
</P>
<P>
Double-click the source tarball to unpack, then, in Terminal.app, cd to the
source folder and:
</P>
<div class="code"><PRE>
./configure
make
sudo make install
</PRE></div>
<H3>5.4.4. Additional Dependencies: Python</H3>
<P>
<U>Leopard+ note:</U> Starting with Leopard a usable Python is included
in the system. This Python 2.5, 2.6 and 2.7, respectively for Leo, Snow and Lion.
So there is no need to install Python on Leopard and newer.
You can still install Python from python.org if preferred.
</P>
<P>
If installing from python.org, make sure you install the latest Python
2.x from
</P>
<P>
<A HREF="http://www.python.org/download/">http://www.python.org/download/</A>
</P>
<P>
Python 3 is a major change, and may have compatibility issues, so try it at
your own risk.
</P>
<H3>5.4.5. Additional Dependencies: SIP</H3>
<P>
Retrieve the python bindings toolkit SIP from
</P>
<P>
<A HREF="http://www.riverbankcomputing.com/software/sip/download">http://www.riverbankcomputing.com/software/sip/download</A>
</P>
<P>
Double-click the source tarball to unpack it, then, in Terminal.app,
cd to the source folder. Then for your chosen Python:
</P>
<P>
<U>python.org Python</U>
</P>
<div class="code"><PRE>
python configure.py
make
sudo make install
</PRE></div>
<P>
<U>Leopard system Python</U>
</P>
<P>
SIP wants to install in the system path -- this is not a good idea.
More configuration is needed to install outside the system path:
</P>
<div class="code"><PRE>
python configure.py -n -d /Library/Python/2.5/site-packages -b /usr/local/bin \
-e /usr/local/include -v /usr/local/share/sip -s MacOSX10.5.sdk
</PRE></div>
<P>
<U>Snow Leopard system Python</U>
</P>
<P>
Similar to Leopard, you should install outside the system Python path.
Also, you need to specify the architecture you want (requires at least SIP
4.9), and make sure to run the versioned python binary (this one responds to
the 'arch' command, 'python' does not).
Substitute '2.7' for python version and 10.7 for SDK version below for Lion.
</P>
<P>
If you are using 32-bit Qt (Qt Carbon):
</P>
<div class="code"><PRE>
python2.6 configure.py -n -d /Library/Python/2.6/site-packages -b /usr/local/bin \
-e /usr/local/include -v /usr/local/share/sip --arch=i386 -s MacOSX10.6.sdk
</PRE></div>
<P>
For 64-bit Qt (Qt Cocoa), use this configure line:
</P>
<div class="code"><PRE>
python2.6 configure.py -n -d /Library/Python/2.6/site-packages -b /usr/local/bin \
-e /usr/local/include -v /usr/local/share/sip --arch=x86_64 -s MacOSX10.6.sdk
</PRE></div>
<P>
<U>Lion system Python</U>
</P>
<P>
Similar to Snow Leopard, you should install outside the system Python path.
There is no need for the SDK option (the CLI tools for Lion don't inlcude SDKs)
or arch option:
</P>
<div class="code"><PRE>
python2.7 configure.py -d /Library/Python/2.7/site-packages -b /usr/local/bin \
-e /usr/local/include -v /usr/local/share/sip
</PRE></div>
<P>
<U>continue...</U>
</P>
<P>
Then continue with compilation and installation:
</P>
<div class="code"><PRE>
make
sudo make install
</PRE></div>
<H3>5.4.6. Additional Dependencies: PyQt</H3>
<P>
Retrieve the python bindings toolkit for Qt from
</P>
<P>
<A HREF="http://www.riverbankcomputing.com/software/pyqt/download">http://www.riverbankcomputing.com/software/pyqt/download</A>
</P>
<P>
Double-click the source tarball to unpack it, then, in Terminal.app,
cd to the source folder. Then for your chosen Python:
</P>
<P>
<U>python.org Python</U>
</P>
<div class="code"><PRE>
python configure.py
yes
</PRE></div>
<P>
<U>Leopard system Python</U>
</P>
<P>
PyQt wants to install in the system path -- this is not a good idea.
More configuration is needed to install outside the system path:
</P>
<div class="code"><PRE>
python configure.py -d /Library/Python/2.5/site-packages -b /usr/local/bin
</PRE></div>
<P>
<U>Snow Leopard system Python</U>
</P>
<P>
Similar to Leopard, you should install outside the system Python path.
Also, you need to specify the architecture you want (requires at least PyQt 4.6),
and make sure to run the versioned python binary (this one responds to the
'arch' command, which is important for pyuic4, 'python' does not).
Substitute '2.7' for python version and 10.7 for SDK version below for Lion.
</P>
<P>
If you are using 32-bit Qt (Qt Carbon):
</P>
<div class="code"><PRE>
python2.6 configure.py -d /Library/Python/2.6/site-packages -b /usr/local/bin --use-arch i386
</PRE></div>
<P>
For 64-bit Qt (Qt Cocoa), use this configure line:
</P>
<div class="code"><PRE>
python2.6 configure.py -d /Library/Python/2.6/site-packages -b /usr/local/bin --use-arch x86_64
</PRE></div>
<P>
<U>Snow Leopard system Python</U>
</P>
<P>
Similar to Snow Leopard, you should install outside the system Python path.
But you don't need the arch option:
</P>
<div class="code"><PRE>
python2.7 configure.py -d /Library/Python/2.7/site-packages -b /usr/local/bin
</PRE></div>
<P>
<U>continue...</U>
</P>
<div class="code"><PRE>
make
sudo make install
</PRE></div>
<P>
If there is a problem with undefined symbols in QtOpenGL on Leopard, edit
QtOpenGL/makefile and add -undefined dynamic_lookup to LFLAGS.
Then make again.
</P>
<H3>5.4.7. Additional Dependencies: Qwt</H3>
<P>
The GPS tracking feature uses Qwt.
</P>
<P>
NOTE: PyQwt is not compatible with PyQt 4.9, so we will skip that.
</P>
<P>
Download the latest Qwt 5.x source (6.x is untested) from:
</P>
<P>
<A HREF="http://sourceforge.net/projects/qwt">http://sourceforge.net/projects/qwt</A>
</P>
<P>
Double-click the tarball to unpack it.
</P>
<P>
Now, cd to the qwt source folder in a Terminal. Type these commands to build
and install (assumes v5.2.2, adjust commands for other version as needed):
</P>
<div class="code"><PRE>
qmake -spec macx-g++
make
sudo make install
sudo install_name_tool -id /usr/local/qwt-5.2.2/lib/libqwt.5.dylib \
/usr/local/qwt-5.2.2/lib/libqwt.5.dylib
</PRE></div>
<P>
The Qwt shared library is now installed in /usr/local/qwt-5.x.x (x.x is
the minor.point version). Remember this for QGIS configuration.
</P>
<H3>5.4.8. Additional Dependencies: Bison</H3>
<P>
The version of bison available by default on Mac OS X is too old so you
need to get a more recent one on your system. Download at least version 2.4 from:
</P>
<div class="code"><PRE>
ftp.gnu.org/gnu/bison/
</PRE></div>
<P>
Now build and install it to a prefix of /usr/local. Double-click the source
tarball to unpack it, then cd to the source folder and:
</P>
<div class="code"><PRE>
./configure --disable-dependency-tracking CFLAGS=-Os
make
sudo make install
</PRE></div>
<H3>5.4.9. Additional Dependencies: gpsbabel</H3>
<P>
For integrated GPS Tools functions, a gpsbabel executable is required. You can
find this at:
</P>
<P>
<A HREF="http://www.gpsbabel.org/">http://www.gpsbabel.org/</A>
</P>
<P>
Download the GPSBabel OS X package, and copy GPSBabelFE.app from the disk image to
/Applications.
</P>
<H3>5.4.10. Optional Dependencies: libfcgi</H3>
<P>
If you want to use the QGIS Mapserver, you need libfcgi. This is included on
systems up through Snow Leopard, but was dropped at Lion. So, on Lion you need
to get the source from:
</P>
<P>
<A HREF="http://www.fastcgi.com/dist/">http://www.fastcgi.com/dist/</A>
</P>
<P>
Grab the latest fcgi SNAP package there. Double-click the source
tarball to unpack it, then cd to the source folder and:
</P>
<div class="code"><PRE>
./configure --disable-dependency-tracking CFLAGS=-Os
make
sudo make install
</PRE></div>
<H3>5.4.11. Optional Dependencies: OSG &amp; osgEarth</H3>
<P>
If you want the Globe plugin in QGIS (default OFF), OSG and osgEarth are needed.
</P>
<P>
First, <B>OpenSceneGraph</B>. The main site is:
</P>
<P>
<A HREF="http://www.openscenegraph.org/">http://www.openscenegraph.org/</A>
</P>
<P>
Get the tarball (or zip) for the the latest 3.x version.
Binary availability is unknown at this time as the site is down.
</P>
<P>
Another place to get the source is github:
</P>
<P>
<A HREF="http://github.com/openscenegraph/osg/tags">http://github.com/openscenegraph/osg/tags</A>
</P>
<P>
Download the latest 3.1 version (you can select a tarball when you hover over
the entry). Double-click the source tarball to unpack it.
(There is a version numbering oddity in the source, but since we'll be
bundling OSG as it's meant to be, it really doesn't matter).
</P>
<P>
Installation is a bit out of touch with OS X standards, so we'll stage it to a
temporary location first. You could stage it to the folder that the OSG source
folder is in, or a common staging area like /Users/Shared/unix/osg. Pick a
folder not hidden and that doesn't need admin permissions to write to for simplicity.
</P>
<P>
In a new Terminal cd to the source folder and:
</P>
<div class="code"><PRE>
mkdir build
cd build
cmake -D CMAKE_INSTALL_PREFIX=/path/to/some/staging/folder \
-D OSG_COMPILE_FRAMEWORKS=ON \
-D OSG_PLUGIN_SEARCH_INSTALL_DIR_FOR_PLUGINS=OFF \
..
make
make install
sudo mkdir -p "/Library/Application Support/OpenSceneGraph/PlugIns"
</PRE></div>
<P>
Enter the staging path you chose for the CMAKE_INSTALL_PREFIX option above.
</P>
<P>
Now move all .frameworks from the lib/ folder in the staging area to /Library/Frameworks. Move the files in the osgPlugins folder in the lib/ folder
to /Library/Application Support/OpenSceneGraph/PlugIns. The bin/ executables
can be left where they are, we don't need them.
</P>
<P>
Next up is <B>libzip</B>. Get the latest tarball at:
</P>
<P>
<A HREF="http://nih.at/libzip/">http://nih.at/libzip/</A>
</P>
<P>
Double-click the source tarball to unpack it.
In a new Terminal cd to the source folder and:
</P>
<div class="code"><PRE>
./configure --disable-dependency-tracking --disable-shared CFLAGS=-Os
make
sudo make install
</PRE></div>
<P>
Then it's time for <B>osgEarth</B>. Downloads are also on github:
</P>
<P>
<A HREF="http://github.com/gwaldron/osgearth/tags">http://github.com/gwaldron/osgearth/tags</A>
</P>
<P>
Download a tarball for the latest stable release (sorting can be confusing here).
Double-click the source tarball to unpack it.
</P>
<P>
This one also needs an intermediate staging area. Choose a folder similar to OSG.
</P>
<P>
In a new Terminal cd to the source folder and:
</P>
<div class="code"><PRE>
mkdir build
cd build
export PATH="/path/to/osg/staging/folder/bin:$PATH"
cmake -D CMAKE_INSTALL_PREFIX=/path/to/some/staging/folder \
-D CMAKE_BUILD_TYPE=MinSizeRel \
-D OSGEARTH_BUILD_FRAMEWORKS=true \
..
make
make install
sudo mkdir -p "/Library/Application Support/OpenSceneGraph/Headers"
</PRE></div>
<P>
Enter the staging path you chose for the CMAKE_INSTALL_PREFIX option above.
Also enter the OSG staging path /bin folder in the export above.
</P>
<P>
Move all the .frameworks from the lib/ folder to /Library/Frameworks.
Move the files in the osgPlugins folder in the lib/ folder to
/Library/Application Support/OpenSceneGraph/PlugIns. Move the osgEarthDrivers
folder in the include/ folder to /Library/Application Support/OpenSceneGraph/Headers. And as for OSG, you can leave the bin/
executables where they are.
</P>
<A NAME="toc22"></A>
<H2>5.5. QGIS source</H2>
<P>
Unzip the QGIS source tarball to a working folder of your choice
(/usr/somewhere is not a good choice as it's hidden and requires root
privileges). If you are reading this from the source, you've already done
this.
</P>
<P>
If you want to experiment with the latest development sources, go to the github
QGIS project page:
</P>
<P>
<A HREF="http://github.com/qgis/Quantum-GIS">http://github.com/qgis/Quantum-GIS</A>
</P>
<P>
It should default to the master branch. Click the <U>Downloads</U> button and
select <U>Download .tar.gz</U>.
</P>
<P>
Double-click the tarball to unzip it.
</P>
<A NAME="toc23"></A>
<H2>5.6. Configure the build</H2>
<P>
CMake supports out of source build so we will create a 'build' dir for the
build process. OS X uses ${HOME}/Applications as a standard user app folder (it
gives it the system app folder icon). If you have the correct permissions you
may want to build straight into your /Applications folder. The instructions
below assume you are building into a ${HOME}/Applications directory.
In a Terminal cd to the qgis source folder previously downloaded, then:
</P>
<div class="code"><PRE>
mkdir build
cd build
cmake -D CMAKE_INSTALL_PREFIX=~/Applications \
-D CMAKE_BUILD_TYPE=MinSizeRel -D ENABLE_TESTS=FALSE \
-D WITH_INTERNAL_SPATIALITE=FALSE -D WITH_PYSPATIALITE=FALSE \
-D QWT_LIBRARY=/usr/local/qwt-5.2.2/lib/libqwt.dylib \
-D QWT_INCLUDE_DIR=/usr/local/qwt-5.2.2/include \
-D BISON_EXECUTABLE=/usr/local/bin/bison \
..
</PRE></div>
<P>
This will automatically find and use the previously installed frameworks, and
the GRASS application if installed. Remember to change the Qwt version if a
different version was installed.
</P>
<P>
<U>Snow Leopard note:</U> To handle 32-bit Qt (Carbon), create a 32bit python wrapper
script and add arch flags to the configuration:
</P>
<div class="code"><PRE>
sudo cat &gt;/usr/local/bin/python32 &lt;&lt;EOF
#!/bin/sh
exec arch -i386 /usr/bin/python2.6 \${1+"\$@"}
EOF
sudo chmod +x /usr/local/bin/python32
cmake -D CMAKE_INSTALL_PREFIX=~/Applications \
-D CMAKE_BUILD_TYPE=MinSizeRel -D ENABLE_TESTS=FALSE \
-D WITH_INTERNAL_SPATIALITE=FALSE -D WITH_PYSPATIALITE=FALSE \
-D QWT_LIBRARY=/usr/local/qwt-5.2.1-svn/lib/libqwt.dylib \
-D QWT_INCLUDE_DIR=/usr/local/qwt-5.2.1-svn/include \
-D BISON_EXECUTABLE=/usr/local/bin/bison \
-D CMAKE_OSX_ARCHITECTURES=i386 -D PYTHON_EXECUTABLE=/usr/local/bin/python32 \
..
</PRE></div>
<P>
<U>Mapserver note::</U> The QGIS Mapserver feature requires fastcgi support. This is included in
Leopard and Snow Leopard, but was dropped at Lion. To build the Mapserver
component on Leopard and Snow, add the followling line before the last line in
the above configuration:
</P>
<div class="code"><PRE>
-D WITH_MAPSERVER=TRUE \
</PRE></div>
<P>
On Lion you are on your own to figure out how to install libfcgi and add fcgi
support to the system Apache. Not recommended for the average user.
</P>
<P>
<U>Globe plugin note:</U> If you want the Globe plugin (and you compiled and installed OSG/osgEarth),
add the following lines before the last line in the above configuration:
</P>
<div class="code"><PRE>
-D WITH_GLOBE=true \
-D OSGEARTH_INCLUDE_DIR="/Library/Application Support/OpenSceneGraph/Headers" \
-D OSG_PLUGINS_PATH="/Library/Application Support/OpenSceneGraph/PlugIns" \
</PRE></div>
<P>
<U>Bundling note:</U> Older Qt versions may have problems with some Qt plugins and
QGIS. The way to handle this is to bundle Qt inside the QGIS application. The
default is to bundle Qt (and osg/osgEarth, if configured).
</P>
<P>
Even better for distribution purposes, to also bundle any extra non-framework,
non-standard, libs (ie postgres' libpq) set the bundle value to 2:
</P>
<div class="code"><PRE>
-D QGIS_MACAPP_BUNDLE=2 \
</PRE></div>
<A NAME="toc24"></A>
<H2>5.7. Building</H2>
<P>
Now we can start the build process (remember the parallel compilation note at
the beginning, this is a good place to use it, if you can):
</P>
<div class="code"><PRE>
make
</PRE></div>
<P>
If all built without errors you can then install it:
</P>
<div class="code"><PRE>
make install
</PRE></div>
<P>
or, for an /Applications build:
</P>
<div class="code"><PRE>
sudo make install
</PRE></div>
<A NAME="toc25"></A>
<H2>5.8. Post-Install</H2>
<P>
A couple things to take care of.
</P>
<P>
<B>gpsbabel</B>
</P>
<P>
For QGIS to <I>easily</I> find gpsbabel, you need to copy the gpsbabel executable
to the QGIS application. Assuming you installed QGIS in your home folder:
</P>
<div class="code"><PRE>
cp -fp /Applications/GPSBabelFE.app/Contents/MacOS/gpsbabel ~/QGIS.app/Contents/MacOS/bin/
</PRE></div>
<P>
If you installed in /Applications, adjust the path accordingly and prefix the
whole command with 'sudo '.
</P>
<P>
<B>QGIS Mapserver</B>
</P>
<P>
See the QGIS Mapserver wiki page at:
</P>
<P>
<A HREF="http://hub.qgis.org/projects/quantum-gis/wiki/QGIS_Server_Tutorial">http://hub.qgis.org/projects/quantum-gis/wiki/QGIS_Server_Tutorial</A>
</P>
<P>
for instructions on setting up Apache fastcgi and testing Mapserver, including
installing the mod-fastcgi that is missing on Lion.
</P>
<A NAME="toc26"></A>
<H1>6. Authors and Acknowledgments</H1>
<P>
The following people have contributed to this document:
</P>
<UL>
<LI>Windows MINGW Section
<UL>
<LI>Tim Sutton, Godofredo Contreras 2006
<LI>CMake additions Magnus Homann 2007
<LI>Python additions Martin Dobias 2007
<LI>With thanks to Tisham Dhar for preparing the initial msys environment
<P></P>
</UL>
<LI>Windows MSVC Section (Detailed install)
<UL>
<LI>David Willis 2007
<LI>MSVC install additions Tim Sutton 2007
<LI>PostgreSQL, Qt compile, SIP, Python, AutoExp additions Juergen Fischer 2007
<P></P>
</UL>
<LI>Windows MSVC Section (Simplified install)
<UL>
<LI>Tim Sutton 2007
<LI>Juergen Fischer 2007
<LI>Florian Hillen 2010
<P></P>
</UL>
<LI>OSX Section
<UL>
<LI>Tim Sutton 2007
<LI>With special thanks to Tom Elwertowski and William Kyngesburye
<P></P>
</UL>
<LI>GNU/Linux Section
<UL>
<LI>Tim Sutton 2006
<LI>Debian package section: Juergen Fischer 2008
<P></P>
</UL>
<LI>Latex Generator
<UL>
<LI>Tim Sutton 2011
</UL>
</UL>
</DIV>
<!-- html code generated by txt2tags 2.6 (http://txt2tags.org) -->
<!-- cmdline: txt2tags -o/home/fischer/src/qgis/qgis/debian/build/doc/INSTALL.html -t html /home/fischer/src/qgis/qgis/doc/INSTALL.t2t -->
</BODY></HTML>