QGIS/python/plugins/processing/gui/ScriptEditorDialog.py
Nyall Dawson cad54f2cea Fix incorrect icon sizes in Python console
Console was not respecting application icon size setting
2017-08-07 05:24:12 +10:00

290 lines
11 KiB
Python

# -*- coding: utf-8 -*-
"""
***************************************************************************
EditScriptDialog.py
---------------------
Date : December 2012
Copyright : (C) 2012 by Alexander Bruy
Email : alexander dot bruy at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************
"""
__author__ = 'Alexander Bruy'
__date__ = 'December 2012'
__copyright__ = '(C) 2012, Alexander Bruy'
# This will get replaced with a git SHA1 when you do a git archive
__revision__ = '$Format:%H$'
import codecs
import sys
import json
import os
from qgis.PyQt import uic
from qgis.PyQt.QtCore import Qt, QSize, QByteArray
from qgis.PyQt.QtGui import QCursor
from qgis.PyQt.QtWidgets import (QMessageBox,
QFileDialog,
QApplication)
from qgis.core import QgsApplication, QgsSettings
from qgis.utils import iface, OverrideCursor
from processing.gui.AlgorithmDialog import AlgorithmDialog
from processing.gui.HelpEditionDialog import HelpEditionDialog
from processing.script.ScriptAlgorithm import ScriptAlgorithm
from processing.script.ScriptUtils import ScriptUtils
pluginPath = os.path.split(os.path.dirname(__file__))[0]
WIDGET, BASE = uic.loadUiType(
os.path.join(pluginPath, 'ui', 'DlgScriptEditor.ui'))
class ScriptEditorDialog(BASE, WIDGET):
SCRIPT_PYTHON = 0
hasChanged = False
def __init__(self, algType, alg):
super(ScriptEditorDialog, self).__init__(None)
self.setupUi(self)
self.setWindowFlags(Qt.WindowMinimizeButtonHint |
Qt.WindowMaximizeButtonHint |
Qt.WindowCloseButtonHint)
settings = QgsSettings()
self.restoreState(settings.value("/Processing/stateScriptEditor", QByteArray()))
self.restoreGeometry(settings.value("/Processing/geometryScriptEditor", QByteArray()))
self.toolBar.setIconSize(iface.iconSize())
self.actionOpenScript.setIcon(
QgsApplication.getThemeIcon('/mActionFileOpen.svg'))
self.actionSaveScript.setIcon(
QgsApplication.getThemeIcon('/mActionFileSave.svg'))
self.actionSaveScriptAs.setIcon(
QgsApplication.getThemeIcon('/mActionFileSaveAs.svg'))
self.actionEditScriptHelp.setIcon(
QgsApplication.getThemeIcon('/mActionEditHelpContent.svg'))
self.actionRunScript.setIcon(
QgsApplication.getThemeIcon('/mActionStart.svg'))
self.actionCut.setIcon(
QgsApplication.getThemeIcon('/mActionEditCut.svg'))
self.actionCopy.setIcon(
QgsApplication.getThemeIcon('/mActionEditCopy.svg'))
self.actionPaste.setIcon(
QgsApplication.getThemeIcon('/mActionEditPaste.svg'))
self.actionUndo.setIcon(
QgsApplication.getThemeIcon('/mActionUndo.svg'))
self.actionRedo.setIcon(
QgsApplication.getThemeIcon('/mActionRedo.svg'))
self.actionIncreaseFontSize.setIcon(
QgsApplication.getThemeIcon('/mActionIncreaseFont.svg'))
self.actionDecreaseFontSize.setIcon(
QgsApplication.getThemeIcon('/mActionDecreaseFont.svg'))
# Connect signals and slots
self.actionOpenScript.triggered.connect(self.openScript)
self.actionSaveScript.triggered.connect(self.save)
self.actionSaveScriptAs.triggered.connect(self.saveAs)
self.actionEditScriptHelp.triggered.connect(self.editHelp)
self.actionRunScript.triggered.connect(self.runAlgorithm)
self.actionCut.triggered.connect(self.editor.cut)
self.actionCopy.triggered.connect(self.editor.copy)
self.actionPaste.triggered.connect(self.editor.paste)
self.actionUndo.triggered.connect(self.editor.undo)
self.actionRedo.triggered.connect(self.editor.redo)
self.actionIncreaseFontSize.triggered.connect(self.editor.zoomIn)
self.actionDecreaseFontSize.triggered.connect(self.editor.zoomOut)
self.editor.textChanged.connect(lambda: self.setHasChanged(True))
self.alg = alg
self.algType = algType
self.snippets = {}
if self.algType == self.SCRIPT_PYTHON:
path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "script", "snippets.py")
with codecs.open(path, 'r', encoding='utf-8') as f:
lines = f.readlines()
snippetlines = []
name = None
for line in lines:
if line.startswith("##"):
if snippetlines:
self.snippets[name] = "".join(snippetlines)
name = line[2:]
snippetlines = []
else:
snippetlines.append(line)
if snippetlines:
self.snippets[name] = "".join(snippetlines)
#if self.snippets:
# self.btnSnippets.setVisible(False)
if self.alg is not None:
self.filename = self.alg.descriptionFile
self.editor.setText(self.alg.script)
else:
self.filename = None
self.update = False
self.help = None
self.setHasChanged(False)
self.editor.setLexerType(self.algType)
#def showSnippets(self, evt):
# popupmenu = QMenu()
# for name, snippet in list(self.snippets.items()):
# action = QAction(self.tr(name), self.btnSnippets)
# action.triggered[()].connect(lambda snippet=snippet: self.editor.insert(snippet))
# popupmenu.addAction(action)
# popupmenu.exec_(QCursor.pos())
def closeEvent(self, evt):
if self.hasChanged:
ret = QMessageBox.question(self, self.tr('Unsaved changes'),
self.tr('There are unsaved changes in script. Continue?'),
QMessageBox.Yes | QMessageBox.No, QMessageBox.No
)
if ret == QMessageBox.Yes:
self.updateProviders()
evt.accept()
else:
evt.ignore()
else:
self.updateProviders()
evt.accept()
def updateProviders(self):
if self.update:
if self.algType == self.SCRIPT_PYTHON:
QgsApplication.processingRegistry().providerById('script').refreshAlgorithms()
def editHelp(self):
if self.alg is None:
if self.algType == self.SCRIPT_PYTHON:
alg = ScriptAlgorithm(None, self.editor.text())
else:
alg = self.alg
dlg = HelpEditionDialog(alg)
dlg.exec_()
if dlg.descriptions:
self.help = dlg.descriptions
self.setHasChanged(True)
def openScript(self):
if self.hasChanged:
ret = QMessageBox.warning(self, self.tr('Unsaved changes'),
self.tr('There are unsaved changes in script. Continue?'),
QMessageBox.Yes | QMessageBox.No, QMessageBox.No)
if ret == QMessageBox.No:
return
if self.algType == self.SCRIPT_PYTHON:
scriptDir = ScriptUtils.scriptsFolders()[0]
filterName = self.tr('Python scripts (*.py)')
self.filename, fileFilter = QFileDialog.getOpenFileName(
self, self.tr('Open script'), scriptDir, filterName)
if self.filename == '':
return
with OverrideCursor(Qt.WaitCursor):
with codecs.open(self.filename, 'r', encoding='utf-8') as f:
txt = f.read()
self.editor.setText(txt)
self.hasChanged = False
self.editor.setModified(False)
self.editor.recolor()
def save(self):
self.saveScript(False)
def saveAs(self):
self.saveScript(True)
def saveScript(self, saveAs):
if self.filename is None or saveAs:
if self.algType == self.SCRIPT_PYTHON:
scriptDir = ScriptUtils.scriptsFolders()[0]
filterName = self.tr('Python scripts (*.py)')
self.filename, fileFilter = QFileDialog.getSaveFileName(
self, self.tr('Save script'), scriptDir, filterName)
if self.filename:
if self.algType == self.SCRIPT_PYTHON and \
not self.filename.lower().endswith('.py'):
self.filename += '.py'
text = self.editor.text()
if self.alg is not None:
self.alg.script = text
try:
with codecs.open(self.filename, 'w', encoding='utf-8') as fout:
fout.write(text)
except IOError:
QMessageBox.warning(self,
self.tr('I/O error'),
self.tr('Unable to save edits. Reason:\n{}').format(sys.exc_info()[1])
)
return
self.update = True
# If help strings were defined before saving the script for
# the first time, we do it here
if self.help:
with codecs.open(self.filename + '.help', 'w', encoding='utf-8') as f:
json.dump(self.help, f)
self.help = None
self.setHasChanged(False)
else:
self.filename = None
def setHasChanged(self, hasChanged):
self.hasChanged = hasChanged
self.actionSaveScript.setEnabled(hasChanged)
def runAlgorithm(self):
if self.algType == self.SCRIPT_PYTHON:
alg = ScriptAlgorithm(None, self.editor.text())
dlg = alg.createCustomParametersWidget(self)
if not dlg:
dlg = AlgorithmDialog(alg)
canvas = iface.mapCanvas()
prevMapTool = canvas.mapTool()
dlg.show()
dlg.exec_()
# have to manually delete the dialog - otherwise it's owned by the
# iface mainWindow and never deleted
dlg.deleteLater()
if canvas.mapTool() != prevMapTool:
try:
canvas.mapTool().reset()
except:
pass
canvas.setMapTool(prevMapTool)