QGIS/python/core/auto_generated/qgstessellator.sip.in
Denis Rouzaud ba8a445850 run sipify
2021-03-22 21:13:52 +01:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgstessellator.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsTessellator
{
%Docstring(signature="appended")
Class that takes care of tessellation of polygons into triangles.
It is expected that client code will create the tessellator object, then repeatedly call
:py:func:`~addPolygon` method that will generate triangles, and finally call :py:func:`~data` to get final vertex data.
Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.
.. versionadded:: 3.4
%End
%TypeHeaderCode
#include "qgstessellator.h"
%End
public:
QgsTessellator( double originX, double originY, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f );
%Docstring
Creates tessellator with a specified origin point of the world (in map coordinates)
%End
QgsTessellator( const QgsRectangle &bounds, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false,
bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f );
%Docstring
Creates tessellator with a specified ``bounds`` of input geometry coordinates.
This constructor allows the tessellator to map input coordinates to a desirable range for numerical
stability during calculations.
If ``noZ`` is ``True``, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored.
.. versionadded:: 3.10
%End
void addPolygon( const QgsPolygon &polygon, float extrusionHeight );
%Docstring
Tessellates a triangle and adds its vertex entries to the output data array
%End
QVector<float> data() const;
%Docstring
Returns array of triangle vertex data
Vertice coordinates are stored as (x, z, -y)
%End
int dataVerticesCount() const;
%Docstring
Returns the number of vertices stored in the output data array
%End
int stride() const;
%Docstring
Returns size of one vertex entry in bytes
%End
float zMinimum() const;
%Docstring
Returns minimal Z value of the data (in world coordinates)
.. versionadded:: 3.12
%End
float zMaximum() const;
%Docstring
Returns maximal Z value of the data (in world coordinates)
.. versionadded:: 3.12
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/qgstessellator.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/