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89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/geometry/qgsray3d.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsRay3D
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{
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%Docstring(signature="appended")
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A representation of a ray in 3D.
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A ray is composed of an origin point (the start of the ray) and a direction vector.
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.. versionadded:: 3.18
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%End
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%TypeHeaderCode
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#include "qgsray3d.h"
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%End
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public:
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QgsRay3D( const QVector3D &origin, const QVector3D &direction );
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%Docstring
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Constructor
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.. note::
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: the direction is automatically normalized
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%End
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QVector3D origin() const;
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%Docstring
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Returns the origin of the ray
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.. seealso:: :py:func:`setOrigin`
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%End
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QVector3D direction() const;
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%Docstring
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Returns the direction of the ray
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see :py:func:`~QgsRay3D.setDirection`
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%End
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void setOrigin( const QVector3D &origin );
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%Docstring
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Sets the origin of the ray
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.. seealso:: :py:func:`origin`
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%End
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void setDirection( const QVector3D direction );
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%Docstring
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Sets the direction of the ray
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.. note::
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: the direction is automatically normalized
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.. seealso:: :py:func:`direction`
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%End
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QVector3D projectedPoint( const QVector3D &point ) const;
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%Docstring
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Returns the projection of the point on the ray
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(which is the closest point of the ray to ``point``)
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%End
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bool isInFront( const QVector3D &point ) const;
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%Docstring
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Checks whether the point is in front of the ray
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%End
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double angleToPoint( const QVector3D &point ) const;
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%Docstring
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Returns the angle between the ray and the vector from the ray's origin and the point ``point``
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%End
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/geometry/qgsray3d.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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