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			300 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/************************************************************************
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 * This file has been generated automatically from                      *
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 *                                                                      *
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 * src/gui/symbology/qgssymbolselectordialog.h                          *
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 *                                                                      *
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 * Do not edit manually ! Edit header and run scripts/sipify.pl again   *
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 ************************************************************************/
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class QgsSymbolSelectorWidget: QgsPanelWidget
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{
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%Docstring
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Symbol selector widget that can be used to select and build a symbol
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%End
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%TypeHeaderCode
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#include "qgssymbolselectordialog.h"
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%End
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  public:
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    QgsSymbolSelectorWidget( QgsSymbol *symbol, QgsStyle *style, QgsVectorLayer *vl, QWidget *parent /TransferThis/ = 0 );
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%Docstring
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Symbol selector widget that can be used to select and build a symbol
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:param symbol: The symbol to load into the widget as a start point.
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:param style: The style used by the widget.
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:param vl: The vector layer for the symbol.
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:param parent:
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%End
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    QMenu *advancedMenu();
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%Docstring
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return menu for "advanced" button - create it if doesn't exist and show the advanced button
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%End
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    void setContext( const QgsSymbolWidgetContext &context );
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%Docstring
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Sets the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts.
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:param context: symbol widget context
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.. seealso:: :py:func:`context`
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.. versionadded:: 3.0
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%End
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    QgsSymbolWidgetContext context() const;
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%Docstring
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Returns the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts.
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.. seealso:: :py:func:`setContext`
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.. versionadded:: 3.0
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%End
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    QgsSymbol *symbol();
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%Docstring
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 Return the symbol that is currently active in the widget. Can be null.
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:return: The active symbol.
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%End
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  protected:
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    void loadSymbol();
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%Docstring
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Reload the current symbol in the view.
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%End
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    void updateUi();
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%Docstring
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Update the state of the UI based on the currently set symbol layer.
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%End
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    void updateLockButton();
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%Docstring
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Update the lock button states based on the current symbol layer.
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%End
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    QgsSymbolLayer *currentLayer();
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%Docstring
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The current symbol layer that is active in the interface.
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:return: The active symbol layer.
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%End
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    void moveLayerByOffset( int offset );
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%Docstring
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Move the current active layer by a set offset in the list.
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:param offset: The offset to move the layer by
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%End
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    void setWidget( QWidget *widget );
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%Docstring
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Set the properties widget for the active symbol layer.
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:param widget: The widget to set to configure the active symbol layer.
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%End
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  signals:
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    void symbolModified();
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%Docstring
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Emiited when a symbol is modified in the widget.
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%End
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  public slots:
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    void moveLayerDown();
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%Docstring
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Move the active symbol layer down.
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%End
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    void moveLayerUp();
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%Docstring
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Move the active symbol layer up.
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%End
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    void addLayer();
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%Docstring
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Add a symbol layer to the bottom of the stack.
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%End
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    void removeLayer();
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%Docstring
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Remove the current active symbol layer.
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%End
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    void lockLayer();
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%Docstring
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Lock the current active symbol layer.
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%End
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    void duplicateLayer();
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%Docstring
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Duplicates the current symbol layer and places the duplicated layer above the current symbol layer
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.. versionadded:: 2.14
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%End
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    void layerChanged();
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%Docstring
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Called when the layer changes in the widget. Updates the active properties for
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active symbol layer.
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%End
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    void updateLayerPreview();
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%Docstring
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Update the single symbol layer preview in the widget.
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%End
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    void updatePreview();
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%Docstring
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Update the preview of the whole symbol in the interface.
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%End
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    void symbolChanged();
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%Docstring
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Slot to update tree when a new symbol from style
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%End
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    void changeLayer( QgsSymbolLayer *layer );
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%Docstring
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alters tree and sets proper widget when Layer Type is changed
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\note: The layer is received from the LayerPropertiesWidget
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%End
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  protected: // data
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};
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class QgsSymbolSelectorDialog : QDialog
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{
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%TypeHeaderCode
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#include "qgssymbolselectordialog.h"
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%End
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  public:
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    QgsSymbolSelectorDialog( QgsSymbol *symbol, QgsStyle *style, QgsVectorLayer *vl, QWidget *parent /TransferThis/ = 0, bool embedded = false );
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%Docstring
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Constructor for QgsSymbolSelectorDialog.
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:param symbol: The symbol
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:param style: The style
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:param vl: Associated vector layer
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:param parent: Parent widget
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:param embedded: True to embed in renderer properties dialog, false otherwise
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%End
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    ~QgsSymbolSelectorDialog();
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    QMenu *advancedMenu();
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%Docstring
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return menu for "advanced" button - create it if doesn't exist and show the advanced button
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%End
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    void setContext( const QgsSymbolWidgetContext &context );
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%Docstring
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Sets the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts.
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:param context: symbol widget context
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.. seealso:: :py:func:`context`
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.. versionadded:: 3.0
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%End
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    QgsSymbolWidgetContext context() const;
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%Docstring
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Returns the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts.
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.. seealso:: :py:func:`setContext`
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.. versionadded:: 3.0
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%End
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    QgsSymbol *symbol();
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%Docstring
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 Return the symbol that is currently active in the widget. Can be null.
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:return: The active symbol.
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%End
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  protected:
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    virtual void keyPressEvent( QKeyEvent *e );
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    void loadSymbol();
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    void updateUi();
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    void updateLockButton();
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    QgsSymbolLayer *currentLayer();
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    void moveLayerByOffset( int offset );
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    void setWidget( QWidget *widget );
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  signals:
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    void symbolModified();
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  public slots:
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    void moveLayerDown();
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    void moveLayerUp();
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    void addLayer();
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    void removeLayer();
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    void lockLayer();
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    void duplicateLayer();
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%Docstring
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Duplicates the current symbol layer and places the duplicated layer above the current symbol layer
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.. versionadded:: 2.14
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%End
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    void layerChanged();
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    void updateLayerPreview();
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    void updatePreview();
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    void symbolChanged();
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%Docstring
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Slot to update tree when a new symbol from style
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%End
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    void changeLayer( QgsSymbolLayer *layer );
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%Docstring
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alters tree and sets proper widget when Layer Type is changed
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\note: The layer is received from the LayerPropertiesWidget
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%End
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};
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/************************************************************************
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 * This file has been generated automatically from                      *
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 *                                                                      *
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 * src/gui/symbology/qgssymbolselectordialog.h                          *
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 *                                                                      *
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 * Do not edit manually ! Edit header and run scripts/sipify.pl again   *
 | 
						|
 ************************************************************************/
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