QGIS/python/core/symbology-ng/qgsrendererv2.sip
Martin Dobias e37a5ad8df [FEATURE] Legend filtering based on map content (in main window, composer, WMS)
There is new "filter" button in layers panel that toggles this functionality
and in composer legend widget.

Related feature is that layer tree now shows symbols in map units with correct size
(even when filtering is not enabled) so as the map view changes the legend node icons
are updated too (if they use map units).

GetLegendGraphics in WMS server
-------------------------------

This is an extension of standard GetLegendGraphics request according to MapServer RFC 101.
See the document for more details: http://mapserver.org/development/rfc/ms-rfc-101.html

In summary, clients need to add BBOX and CRS/SRS parameters to get appropriate legend based on the given map view.
Parameters WIDTH and HEIGHT are also taken into account as they specify map view image size for correct calculation
of size of legend symbols (if they are based on map units).

--

This software has been commissioned by Tuscany Region (Italy),
co-funded by the European Commission and developed under the project LIFE12 ENV/IT/001054 LIFE + IMAGINE.
The software has been realized by Gis3W s.a.s.

Questo software è stato commissionato da Regione Toscana (Italia),
cofinanziato dalla Commissione Europea e sviluppato nell'ambito del progetto LIFE12 ENV/IT/001054 LIFE + IMAGINE.
Il software è stato realizzato da Gis3W s.a.s.
2014-09-25 12:56:37 +02:00

218 lines
8.5 KiB
Plaintext

typedef QMap<QString, QString> QgsStringMap;
typedef QList<QgsSymbolV2*> QgsSymbolV2List;
typedef QMap<QString, QgsSymbolV2* > QgsSymbolV2Map;
typedef QList< QPair<QString, QPixmap> > QgsLegendSymbologyList;
typedef QList< QPair<QString, QgsSymbolV2*> > QgsLegendSymbolList;
class QgsSymbolV2LevelItem
{
%TypeHeaderCode
#include <qgsrendererv2.h>
%End
public:
QgsSymbolV2LevelItem( QgsSymbolV2* symbol, int layer );
QgsSymbolV2* symbol();
int layer();
};
// every level has list of items: symbol + symbol layer num
// typedef QList< QgsSymbolV2LevelItem > QgsSymbolV2Level;
// this is a list of levels
// typedef QList< QgsSymbolV2Level > QgsSymbolV2LevelOrder;
//////////////
// renderers
class QgsFeatureRendererV2
{
%TypeHeaderCode
#include <qgsrendererv2.h>
%End
%ConvertToSubClassCode
if (sipCpp->type() == "singleSymbol")
sipClass = sipClass_QgsSingleSymbolRendererV2;
else if (sipCpp->type() == "categorizedSymbol")
sipClass = sipClass_QgsCategorizedSymbolRendererV2;
else if (sipCpp->type() == "graduatedSymbol")
sipClass = sipClass_QgsGraduatedSymbolRendererV2;
else if (sipCpp->type() == "RuleRenderer")
sipClass = sipClass_QgsRuleBasedRendererV2;
else
sipClass = 0;
%End
public:
// renderer takes ownership of its symbols!
//! return a new renderer - used by default in vector layers
static QgsFeatureRendererV2* defaultRenderer( QGis::GeometryType geomType ) /Factory/;
QString type() const;
/** to be overridden
* @param feature feature
* @return returns pointer to symbol or 0 if symbol was not found
*/
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature ) = 0;
/**
* Return symbol for feature. The difference compared to symbolForFeature() is that it returns original
* symbol which can be used as an identifier for renderer's rule - the former may return a temporary replacement
* of a symbol for use in rendering.
* @note added in 2.6
*/
virtual QgsSymbolV2* originalSymbolForFeature( QgsFeature& feature );
virtual void startRender( QgsRenderContext& context, const QgsFields& fields ) = 0;
//! @deprecated since 2.4 - not using QgsVectorLayer directly anymore
virtual void startRender( QgsRenderContext& context, const QgsVectorLayer *vlayer ) /Deprecated/;
virtual void stopRender( QgsRenderContext& context ) = 0;
virtual QList<QString> usedAttributes() = 0;
virtual ~QgsFeatureRendererV2();
virtual QgsFeatureRendererV2* clone() const = 0 /Factory/;
virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false );
//! for debugging
virtual QString dump() const;
enum Capabilities
{
SymbolLevels, // rendering with symbol levels (i.e. implements symbols(), symbolForFeature())
RotationField, // rotate symbols by attribute value
MoreSymbolsPerFeature, // may use more than one symbol to render a feature: symbolsForFeature() will return them
Filter, // features may be filtered, i.e. some features may not be rendered (categorized, rule based ...)
ScaleDependent // depends on scale if feature will be rendered (rule based )
};
//! returns bitwise OR-ed capabilities of the renderer
//! \note added in 2.0
virtual int capabilities();
//! for symbol levels
virtual QgsSymbolV2List symbols() = 0;
bool usingSymbolLevels() const;
void setUsingSymbolLevels( bool usingSymbolLevels );
//! create a renderer from XML element
static QgsFeatureRendererV2* load( QDomElement& symbologyElem ) /Factory/;
//! store renderer info to XML element
virtual QDomElement save( QDomDocument& doc );
//! create the SLD UserStyle element following the SLD v1.1 specs
//! @note added in 1.9
virtual QDomElement writeSld( QDomDocument& doc, const QgsVectorLayer &layer ) const;
/** create a new renderer according to the information contained in
* the UserStyle element of a SLD style document
* @param node the node in the SLD document whose the UserStyle element
* is a child
* @param geomType the geometry type of the features, used to convert
* Symbolizer elements
* @param errorMessage it will contain the error message if something
* went wrong
* @return the renderer
* @note added in 1.9
*/
static QgsFeatureRendererV2* loadSld( const QDomNode &node, QGis::GeometryType geomType, QString &errorMessage ) /Factory/;
//! used from subclasses to create SLD Rule elements following SLD v1.1 specs
//! @note added in 1.9
virtual void toSld( QDomDocument& doc, QDomElement &element ) const;
//! return a list of symbology items for the legend
virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize );
//! items of symbology items in legend should be checkable
//! @note added in 2.5
virtual bool legendSymbolItemsCheckable() const;
//! items of symbology items in legend is checked
//! @note added in 2.5
virtual bool legendSymbolItemChecked( QString key );
//! item in symbology was checked
//! @note added in 2.5
virtual void checkLegendSymbolItem( QString key, bool state = true );
//! return a list of item text / symbol
//! @note: this method was added in version 1.5
//! @note not available in python bindings
// virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, QString rule = "" );
//! Return a list of symbology items for the legend. Better choice than legendSymbolItems().
//! Default fallback implementation just uses legendSymbolItems() implementation
//! @note added in 2.6
virtual QgsLegendSymbolListV2 legendSymbolItemsV2() const;
//! If supported by the renderer, return classification attribute for the use in legend
//! @note added in 2.6
virtual QString legendClassificationAttribute() const;
//! set type and size of editing vertex markers for subsequent rendering
void setVertexMarkerAppearance( int type, int size );
//! return rotation field name (or empty string if not set or not supported by renderer)
//! @note added in 1.9
virtual QString rotationField() const;
//! sets rotation field of renderer (if supported by the renderer)
//! @note added in 1.9
virtual void setRotationField( QString fieldName );
//! return whether the renderer will render a feature or not.
//! Must be called between startRender() and stopRender() calls.
//! Default implementation uses symbolForFeature().
//! @note added in 1.9
virtual bool willRenderFeature( QgsFeature& feat );
//! return list of symbols used for rendering the feature.
//! For renderers that do not support MoreSymbolsPerFeature it is more efficient
//! to use symbolForFeature()
//! @note added in 1.9
virtual QgsSymbolV2List symbolsForFeature( QgsFeature& feat );
//! Equivalent of originalSymbolsForFeature() call
//! extended to support renderers that may use more symbols per feature - similar to symbolsForFeature()
//! @note added in 2.6
virtual QgsSymbolV2List originalSymbolsForFeature( QgsFeature& feat );
protected:
QgsFeatureRendererV2( QString type );
void renderFeatureWithSymbol( QgsFeature& feature,
QgsSymbolV2* symbol,
QgsRenderContext& context,
int layer,
bool selected,
bool drawVertexMarker );
//! render editing vertex marker at specified point
void renderVertexMarker( QPointF& pt, QgsRenderContext& context );
//! render editing vertex marker for a polyline
void renderVertexMarkerPolyline( QPolygonF& pts, QgsRenderContext& context );
//! render editing vertex marker for a polygon
void renderVertexMarkerPolygon( QPolygonF& pts, QList<QPolygonF>* rings, QgsRenderContext& context );
static const unsigned char* _getPoint( QPointF& pt, QgsRenderContext& context, const unsigned char* wkb );
static const unsigned char* _getLineString( QPolygonF& pts, QgsRenderContext& context, const unsigned char* wkb );
static const unsigned char* _getPolygon( QPolygonF& pts, QList<QPolygonF>& holes, QgsRenderContext& context, const unsigned char* wkb );
void setScaleMethodToSymbol( QgsSymbolV2* symbol, int scaleMethod );
private:
QgsFeatureRendererV2( const QgsFeatureRendererV2 & );
QgsFeatureRendererV2 & operator=( const QgsFeatureRendererV2 & );
};