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Pressing the key "S" will toggle snapping. This helps to quickly enable/disable snapping while digitizing.
115 lines
4.3 KiB
Plaintext
115 lines
4.3 KiB
Plaintext
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class QgsSnappingUtils : QObject
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{
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%TypeHeaderCode
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#include <qgssnappingutils.h>
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%End
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public:
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QgsSnappingUtils( QObject* parent /TransferThis/ = 0 );
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~QgsSnappingUtils();
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// main actions
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/** Get a point locator for the given layer. If such locator does not exist, it will be created */
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QgsPointLocator* locatorForLayer( QgsVectorLayer* vl );
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/** Snap to map according to the current configuration (mode). Optional filter allows discarding unwanted matches. */
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QgsPointLocator::Match snapToMap( QPoint point, QgsPointLocator::MatchFilter* filter = 0 );
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QgsPointLocator::Match snapToMap( const QgsPoint& pointMap, QgsPointLocator::MatchFilter* filter = 0 );
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/** Snap to current layer */
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QgsPointLocator::Match snapToCurrentLayer( QPoint point, int type, QgsPointLocator::MatchFilter* filter = 0 );
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// environment setup
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/** Assign current map settings to the utils - used for conversion between screen coords to map coords */
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void setMapSettings( const QgsMapSettings& settings );
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QgsMapSettings mapSettings() const;
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/** Set current layer so that if mode is SnapCurrentLayer we know which layer to use */
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void setCurrentLayer( QgsVectorLayer* layer );
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/** The current layer used if mode is SnapCurrentLayer */
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QgsVectorLayer* currentLayer() const;
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// configuration
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//! modes for "snap to background"
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enum SnapToMapMode
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{
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SnapCurrentLayer, //!< snap just to current layer (tolerance and type from defaultSettings())
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SnapAllLayers, //!< snap to all rendered layers (tolerance and type from defaultSettings())
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SnapAdvanced, //!< snap according to the configuration set in setLayers()
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};
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enum IndexingStrategy
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{
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IndexAlwaysFull, //!< For all layers build index of full extent. Uses more memory, but queries are faster.
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IndexNeverFull, //!< For all layers only create temporary indexes of small extent. Low memory usage, slower queries.
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IndexHybrid, //!< For "big" layers using IndexNeverFull, for the rest IndexAlwaysFull. Compromise between speed and memory usage.
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IndexExtent //!< For all layer build index of extent given in map settings
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};
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/** Set a strategy for indexing geometry data - determines how fast and memory consuming the data structures will be */
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void setIndexingStrategy( IndexingStrategy strategy );
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/** Find out which strategy is used for indexing - by default hybrid indexing is used */
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IndexingStrategy indexingStrategy() const;
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/**
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* Configures how a certain layer should be handled in a snapping operation
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*/
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struct LayerConfig
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{
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LayerConfig( QgsVectorLayer* l, QgsPointLocator::Types t, double tol, QgsTolerance::UnitType u );
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bool operator==( const QgsSnappingUtils::LayerConfig& other ) const;
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bool operator!=( const QgsSnappingUtils::LayerConfig& other ) const;
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//! The layer to configure.
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QgsVectorLayer* layer;
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//! To which geometry properties of this layers a snapping should happen.
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QgsPointLocator::Types type;
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//! The range around snapping targets in which snapping should occur.
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double tolerance;
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//! The units in which the tolerance is specified.
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QgsTolerance::UnitType unit;
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};
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/** Query layers used for snapping */
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QList<QgsSnappingUtils::LayerConfig> layers() const;
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/** Get extra information about the instance
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* @note added in QGIS 2.14
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*/
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QString dump();
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/**
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* The snapping configuration controls the behavior of this object
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*/
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QgsSnappingConfig config() const;
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public slots:
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/**
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* The snapping configuration controls the behavior of this object
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*/
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void setConfig( const QgsSnappingConfig& snappingConfig );
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/**
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* Toggles the state of snapping
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*/
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void toggleEnabled();
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signals:
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/**
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* Emitted when the snapping settings object changes.
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*/
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void configChanged( const QgsSnappingConfig& snappingConfig );
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protected:
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//! Called when starting to index - can be overridden and e.g. progress dialog can be provided
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virtual void prepareIndexStarting( int count );
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//! Called when finished indexing a layer. When index == count the indexing is complete
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virtual void prepareIndexProgress( int index );
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};
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