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128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H
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#define QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H
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#include <Qt3DCore/QEntity>
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#include <Qt3DExtras/qt3dextras_global.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DInput {
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class QKeyboardDevice;
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class QMouseDevice;
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}
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namespace Qt3DRender {
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class QCamera;
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}
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namespace Qt3DExtras {
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class QAbstractCameraControllerPrivate;
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class QT3DEXTRASSHARED_EXPORT QAbstractCameraController : public Qt3DCore::QEntity
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DRender::QCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged)
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Q_PROPERTY(float linearSpeed READ linearSpeed WRITE setLinearSpeed NOTIFY linearSpeedChanged)
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Q_PROPERTY(float lookSpeed READ lookSpeed WRITE setLookSpeed NOTIFY lookSpeedChanged)
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Q_PROPERTY(float acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged)
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Q_PROPERTY(float deceleration READ deceleration WRITE setDeceleration NOTIFY decelerationChanged)
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public:
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~QAbstractCameraController();
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Qt3DRender::QCamera *camera() const;
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float linearSpeed() const;
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float lookSpeed() const;
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float acceleration() const;
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float deceleration() const;
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void setCamera(Qt3DRender::QCamera *camera);
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void setLinearSpeed(float linearSpeed);
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void setLookSpeed(float lookSpeed);
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void setAcceleration(float acceleration);
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void setDeceleration(float deceleration);
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Q_SIGNALS:
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void cameraChanged();
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void linearSpeedChanged();
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void lookSpeedChanged();
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void accelerationChanged(float acceleration);
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void decelerationChanged(float deceleration);
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protected:
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explicit QAbstractCameraController(Qt3DCore::QNode *parent = nullptr);
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QAbstractCameraController(QAbstractCameraControllerPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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Qt3DInput::QKeyboardDevice *keyboardDevice() const;
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Qt3DInput::QMouseDevice *mouseDevice() const;
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public:
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struct InputState
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{
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float rxAxisValue;
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float ryAxisValue;
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float txAxisValue;
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float tyAxisValue;
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float tzAxisValue;
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bool leftMouseButtonActive;
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bool middleMouseButtonActive;
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bool rightMouseButtonActive;
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bool altKeyActive;
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bool shiftKeyActive;
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};
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private:
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virtual void moveCamera(const InputState &state, float dt) = 0;
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private:
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Q_DECLARE_PRIVATE(QAbstractCameraController)
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};
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} // Qt3DExtras
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QT_END_NAMESPACE
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#endif // QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_H
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