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This ports to old (pre 2.0!!) topocolor plugin to processing. It's based off my beta 2.x fork (never publicly released) which implemented a bunch of improvements to the algorithm allowing for minimal number of required colors and also balanced counts of features assigned each individual color. ** Pretty sure this plugin was highlighted in Victor's presentation about plugins-which-shouldn't-be-plugins-and-should-be-processing-algs instead. It's a prime example of a plugin where the amount of code required for gui+setup exceeded the actual "guts" of the plugin by a huge factor, and which is much more useful when it can be integrated into a larger processing model.
42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
<GMLFeatureClassList>
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<GMLFeatureClass>
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<Name>adjacent_polys</Name>
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<ElementPath>adjacent_polys</ElementPath>
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<!--POLYGON-->
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<GeometryType>3</GeometryType>
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<SRSName>EPSG:4326</SRSName>
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<DatasetSpecificInfo>
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<FeatureCount>11</FeatureCount>
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<ExtentXMin>-0.76065</ExtentXMin>
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<ExtentXMax>14.23935</ExtentXMax>
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<ExtentYMin>-6.11331</ExtentYMin>
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<ExtentYMax>5.88669</ExtentYMax>
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</DatasetSpecificInfo>
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<PropertyDefn>
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<Name>left</Name>
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<ElementPath>left</ElementPath>
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<Type>Real</Type>
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</PropertyDefn>
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<PropertyDefn>
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<Name>top</Name>
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<ElementPath>top</ElementPath>
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<Type>Real</Type>
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</PropertyDefn>
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<PropertyDefn>
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<Name>right</Name>
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<ElementPath>right</ElementPath>
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<Type>Real</Type>
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</PropertyDefn>
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<PropertyDefn>
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<Name>bottom</Name>
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<ElementPath>bottom</ElementPath>
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<Type>Real</Type>
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</PropertyDefn>
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<PropertyDefn>
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<Name>id</Name>
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<ElementPath>id</ElementPath>
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<Type>Integer</Type>
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</PropertyDefn>
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</GMLFeatureClass>
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</GMLFeatureClassList>
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