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Now all classes and members are either exposed to bindings or marked as "not available in Python bindings" in the docs. Drop test thresholds to 0. Now it should be much easier to determine what missing members have been added which are causing test failures.
139 lines
6.3 KiB
Plaintext
139 lines
6.3 KiB
Plaintext
/**
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* This class is a base class for nodes in a layer tree.
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* Layer tree is a hierarchical structure consisting of group and layer nodes:
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* - group nodes are containers and may contain children (layer and group nodes)
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* - layer nodes point to map layers, they do not contain further children
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*
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* Layer trees may be used for organization of layers, typically a layer tree
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* is exposed to the user using QgsLayerTreeView widget which shows the tree
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* and allows manipulation with the tree.
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*
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* Ownership of nodes: every node is owned by its parent. Therefore once node
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* is added to a layer tree, it is the responsibility of the parent to delete it
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* when the node is not needed anymore. Deletion of root node of a tree will
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* delete all nodes of the tree.
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*
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* Signals: signals are propagated from children to parent. That means it is
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* sufficient to connect to root node in order to get signals about updates
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* in the whole layer tree. When adding or removing a node that contains further
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* children (i.e. a whole subtree), the addition/removal signals are emitted
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* only for the root node of the subtree that is being added or removed.
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*
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* Custom properties: Every node may have some custom properties assigned to it.
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* This mechanism allows third parties store additional data with the nodes.
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* The properties are used within QGIS code (whether to show layer in overview,
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* whether the node is embedded from another project etc), but may be also
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* used by third party plugins. Custom properties are stored also in the project
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* file. The storage is not efficient for large amount of data.
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*
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* Custom properties that have already been used within QGIS:
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* - "loading" - whether the project is being currently loaded (root node only)
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* - "overview" - whether to show a layer in overview
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* - "showFeatureCount" - whether to show feature counts in layer tree (vector only)
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* - "embedded" - whether the node comes from an external project
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* - "embedded_project" - path to the external project (embedded root node only)
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* - "legend/..." - properties for legend appearance customization
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* - "expandedLegendNodes" - list of layer's legend nodes' rules in expanded state
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*
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* @see also QgsLayerTree, QgsLayerTreeLayer, QgsLayerTreeGroup
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* @note added in 2.4
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*/
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class QgsLayerTreeNode : QObject
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{
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%TypeHeaderCode
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#include <qgslayertree.h>
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%End
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%ConvertToSubClassCode
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if (sipCpp->inherits("QgsLayerTreeNode"))
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{
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sipType = sipType_QgsLayerTreeNode;
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QgsLayerTreeNode* node = qobject_cast<QgsLayerTreeNode*>(sipCpp);
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if (QgsLayerTree::isLayer(node))
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sipType = sipType_QgsLayerTreeLayer;
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else if (QgsLayerTree::isGroup(node))
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sipType = sipType_QgsLayerTreeGroup;
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}
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else
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sipType = 0;
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%End
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public:
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//! Enumeration of possible tree node types
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enum NodeType
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{
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NodeGroup, //!< container of other groups and layers
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NodeLayer //!< leaf node pointing to a layer
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};
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~QgsLayerTreeNode();
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//! Find out about type of the node. It is usually shorter to use convenience functions from QgsLayerTree namespace for that
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NodeType nodeType();
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//! Get pointer to the parent. If parent is a null pointer, the node is a root node
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QgsLayerTreeNode *parent();
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//! Get list of children of the node. Children are owned by the parent
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QList<QgsLayerTreeNode*> children();
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//! Read layer tree from XML. Returns new instance
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static QgsLayerTreeNode *readXML( QDomElement &element );
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//! Write layer tree to XML
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virtual void writeXML( QDomElement &parentElement ) = 0;
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//! Return string with layer tree structure. For debug purposes only
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virtual QString dump() const = 0;
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//! Create a copy of the node. Returns new instance
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virtual QgsLayerTreeNode *clone() const = 0 /Factory/;
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//! Return whether the node should be shown as expanded or collapsed in GUI
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bool isExpanded() const;
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//! Set whether the node should be shown as expanded or collapsed in GUI
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void setExpanded( bool expanded );
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/** Set a custom property for the node. Properties are stored in a map and saved in project file. */
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void setCustomProperty( const QString &key, const QVariant &value );
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/** Read a custom property from layer. Properties are stored in a map and saved in project file. */
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QVariant customProperty( const QString &key, const QVariant &defaultValue = QVariant() ) const;
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/** Remove a custom property from layer. Properties are stored in a map and saved in project file. */
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void removeCustomProperty( const QString &key );
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/** Return list of keys stored in custom properties */
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QStringList customProperties() const;
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/** Remove a child from a node */
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bool takeChild( QgsLayerTreeNode *node );
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signals:
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//! Emitted when one or more nodes will be added to a node within the tree
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void willAddChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes have been added to a node within the tree
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void addedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes will be removed from a node within the tree
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void willRemoveChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes has been removed from a node within the tree
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void removedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when check state of a node within the tree has been changed
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void visibilityChanged( QgsLayerTreeNode *node, Qt::CheckState state );
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//! Emitted when a custom property of a node within the tree has been changed or removed
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void customPropertyChanged( QgsLayerTreeNode *node, const QString& key );
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//! Emitted when the collapsed/expanded state of a node within the tree has been changed
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void expandedChanged( QgsLayerTreeNode *node, bool expanded );
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protected:
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QgsLayerTreeNode( NodeType t );
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void readCommonXML( QDomElement &element );
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void writeCommonXML( QDomElement &element );
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//! Low-level insertion of children to the node. The children must not have any parent yet!
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void insertChildrenPrivate( int index, QList<QgsLayerTreeNode*> nodes );
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//! Low-level removal of children from the node.
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void removeChildrenPrivate( int from, int count, bool destroy = true );
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private:
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QgsLayerTreeNode( const QgsLayerTreeNode& other );
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};
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