QGIS/python/core/geometry/qgspoint.sip
2017-10-27 11:22:47 +10:00

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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/geometry/qgspoint.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsPoint: QgsAbstractGeometry
{
%Docstring
Point geometry type, with support for z-dimension and m-values.
.. versionadded:: 3.0
%End
%TypeHeaderCode
#include "qgspoint.h"
%End
public:
QgsPoint( double x = 0.0, double y = 0.0, SIP_PYOBJECT z = Py_None, SIP_PYOBJECT m = Py_None, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown ) [( double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown )];
%Docstring
Construct a point with the provided initial coordinate values.
If ``wkbType`` is set to `QgsWkbTypes.Point`, `QgsWkbTypes.PointZ`, `QgsWkbTypes.PointM` or `QgsWkbTypes.PointZM`
the type will be set accordingly. If it is left to the default `QgsWkbTypes.Unknown`, the type will be set
based on the following rules:
- If only x and y are specified, the type will be a 2D point.
- If any or both of the Z and M are specified, the appropriate type will be created.
\code{.py}
pt = QgsPoint(43.4, 5.3)
pt.exportToWkt() # Point(43.4 5.3)
pt_z = QgsPoint(120, 343, 77)
pt.exportToWkt() # PointZ(120 343 77)
pt_m = QgsPoint(33, 88, m=5)
pt_m.m() # 5
pt_m.wkbType() # QgsWkbTypes.PointM
pt = QgsPoint(30, 40, wkbType=QgsWkbTypes.PointZ)
pt.z() # nan
pt.wkbType() # QgsWkbTypes.PointZ
\endcode
%End
%MethodCode
double z;
double m;
if ( a2 == Py_None )
{
z = std::numeric_limits<double>::quiet_NaN();
}
else
{
z = PyFloat_AsDouble( a2 );
}
if ( a3 == Py_None )
{
m = std::numeric_limits<double>::quiet_NaN();
}
else
{
m = PyFloat_AsDouble( a3 );
}
sipCpp = new sipQgsPoint( a0, a1, z, m, a4 );
%End
explicit QgsPoint( const QgsPointXY &p );
%Docstring
Construct a QgsPoint from a QgsPointXY object
%End
explicit QgsPoint( QPointF p );
%Docstring
Construct a QgsPoint from a QPointF
%End
bool operator==( const QgsPoint &pt ) const;
bool operator!=( const QgsPoint &pt ) const;
%Docstring
:rtype: bool
%End
double x() const;
%Docstring
Returns the point's x-coordinate.
.. seealso:: setX()
.. seealso:: rx()
:rtype: float
%End
double y() const;
%Docstring
Returns the point's y-coordinate.
.. seealso:: setY()
.. seealso:: ry()
:rtype: float
%End
double z() const;
%Docstring
Returns the point's z-coordinate.
.. seealso:: setZ()
.. seealso:: rz()
:rtype: float
%End
double m() const;
%Docstring
Returns the point's m value.
.. seealso:: setM()
.. seealso:: rm()
:rtype: float
%End
void setX( double x );
%Docstring
Sets the point's x-coordinate.
.. seealso:: x()
.. seealso:: rx()
%End
void setY( double y );
%Docstring
Sets the point's y-coordinate.
.. seealso:: y()
.. seealso:: ry()
%End
void setZ( double z );
%Docstring
Sets the point's z-coordinate.
.. note::
calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
add a z value and force the point to have a z dimension.
.. seealso:: z()
.. seealso:: rz()
%End
void setM( double m );
%Docstring
Sets the point's m-value.
.. note::
calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
add a m value and force the point to have an m dimension.
.. seealso:: m()
.. seealso:: rm()
%End
QPointF toQPointF() const;
%Docstring
Returns the point as a QPointF.
.. versionadded:: 2.14
:rtype: QPointF
%End
double distance( double x, double y ) const;
%Docstring
Returns the distance between this point and a specified x, y coordinate. In certain
cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
when comparing distances.
.. versionadded:: 3.0
.. seealso:: distanceSquared()
:rtype: float
%End
double distance( const QgsPoint &other ) const;
%Docstring
Returns the 2D distance between this point and another point. In certain
cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
when comparing distances.
.. versionadded:: 3.0
:rtype: float
%End
double distanceSquared( double x, double y ) const;
%Docstring
Returns the squared distance between this point a specified x, y coordinate. Calling
this is faster than calling distance(), and may be useful in use cases such as comparing
distances where the extra expense of calling distance() is not required.
.. seealso:: distance()
.. versionadded:: 3.0
:rtype: float
%End
double distanceSquared( const QgsPoint &other ) const;
%Docstring
Returns the squared distance between this point another point. Calling
this is faster than calling distance(), and may be useful in use cases such as comparing
distances where the extra expense of calling distance() is not required.
.. seealso:: distance()
.. versionadded:: 3.0
:rtype: float
%End
double distance3D( double x, double y, double z ) const;
%Docstring
Returns the 3D distance between this point and a specified x, y, z coordinate. In certain
cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
when comparing distances.
.. versionadded:: 3.0
.. seealso:: distanceSquared()
:rtype: float
%End
double distance3D( const QgsPoint &other ) const;
%Docstring
Returns the 3D distance between this point and another point. In certain
cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
when comparing distances.
.. versionadded:: 3.0
:rtype: float
%End
double distanceSquared3D( double x, double y, double z ) const;
%Docstring
Returns the 3D squared distance between this point a specified x, y, z coordinate. Calling
this is faster than calling distance(), and may be useful in use cases such as comparing
distances where the extra expense of calling distance() is not required.
.. seealso:: distance()
.. versionadded:: 3.0
:rtype: float
%End
double distanceSquared3D( const QgsPoint &other ) const;
%Docstring
Returns the 3D squared distance between this point another point. Calling
this is faster than calling distance(), and may be useful in use cases such as comparing
distances where the extra expense of calling distance() is not required.
.. seealso:: distance()
.. versionadded:: 3.0
:rtype: float
%End
double azimuth( const QgsPoint &other ) const;
%Docstring
Calculates azimuth between this point and other one (clockwise in degree, starting from north)
.. versionadded:: 3.0
:rtype: float
%End
double inclination( const QgsPoint &other ) const;
%Docstring
Calculates inclination between this point and other one (starting from zenith = 0 to nadir = 180. Horizon = 90)
Returns 90.0 if the distance between this point and other one is equal to 0 (same point).
.. versionadded:: 3.0
:rtype: float
%End
QgsPoint project( double distance, double azimuth, double inclination = 90.0 ) const;
%Docstring
Returns a new point which correspond to this point projected by a specified distance
with specified angles (azimuth and inclination).
M value is preserved.
\param distance distance to project
\param azimuth angle to project in X Y, clockwise in degrees starting from north
\param inclination angle to project in Z (3D). If the point is 2D, the Z value is assumed to be 0.
:return: The point projected. If a 2D point is projected a 3D point will be returned except if
inclination is 90. A 3D point is always returned if a 3D point is projected.
Example:
\code{.py}
p = QgsPoint( 1, 2 ) # 2D point
pr = p.project ( 1, 0 )
# pr is a 2D point: 'Point (1 3)'
pr = p.project ( 1, 0, 90 )
# pr is a 2D point: 'Point (1 3)'
pr = p.project (1, 0, 0 )
# pr is a 3D point: 'PointZ (1 2 1)'
p = QgsPoint( QgsWkbTypes.PointZ, 1, 2, 2 ) # 3D point
pr = p.project ( 1, 0 )
# pr is a 3D point: 'PointZ (1 3 2)'
pr = p.project ( 1, 0, 90 )
# pr is a 3D point: 'PointZ (1 3 2)'
pr = p.project (1, 0, 0 )
# pr is a 3D point: 'PointZ (1 2 3)'
\endcode
.. versionadded:: 3.0
:rtype: QgsPoint
%End
QgsVector operator-( const QgsPoint &p ) const;
%Docstring
Calculates the vector obtained by subtracting a point from this point.
.. versionadded:: 3.0
:rtype: QgsVector
%End
QgsPoint &operator+=( QgsVector v );
%Docstring
Adds a vector to this point in place.
.. versionadded:: 3.0
:rtype: QgsPoint
%End
QgsPoint &operator-=( QgsVector v );
%Docstring
Subtracts a vector from this point in place.
.. versionadded:: 3.0
:rtype: QgsPoint
%End
QgsPoint operator+( QgsVector v ) const;
%Docstring
Adds a vector to this point.
.. versionadded:: 3.0
:rtype: QgsPoint
%End
QgsPoint operator-( QgsVector v ) const;
%Docstring
Subtracts a vector from this point.
.. versionadded:: 3.0
:rtype: QgsPoint
%End
virtual bool isEmpty() const;
virtual QgsRectangle boundingBox() const;
virtual QString geometryType() const;
virtual int dimension() const;
virtual QgsPoint *createEmptyWithSameType() const /Factory/;
virtual QgsPoint *clone() const /Factory/;
virtual QgsPoint *snappedToGrid( double hSpacing, double vSpacing, double dSpacing = 0, double mSpacing = 0,
double tolerance = M_PI / 180., SegmentationToleranceType toleranceType = MaximumAngle ) const /Factory/;
virtual void clear();
virtual bool fromWkb( QgsConstWkbPtr &wkb );
virtual bool fromWkt( const QString &wkt );
virtual QByteArray asWkb() const;
virtual QString asWkt( int precision = 17 ) const;
virtual QDomElement asGML2( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const;
virtual QDomElement asGML3( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const;
virtual QString asJSON( int precision = 17 ) const;
virtual void draw( QPainter &p ) const;
virtual void transform( const QgsCoordinateTransform &ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
bool transformZ = false );
virtual void transform( const QTransform &t );
virtual QgsCoordinateSequence coordinateSequence() const;
virtual int nCoordinates() const;
virtual int vertexNumberFromVertexId( QgsVertexId id ) const;
virtual QgsAbstractGeometry *boundary() const /Factory/;
virtual bool insertVertex( QgsVertexId position, const QgsPoint &vertex );
virtual bool moveVertex( QgsVertexId position, const QgsPoint &newPos );
virtual bool deleteVertex( QgsVertexId position );
virtual double closestSegment( const QgsPoint &pt, QgsPoint &segmentPt /Out/, QgsVertexId &vertexAfter /Out/, bool *leftOf /Out/ = 0, double epsilon = 4 * DBL_EPSILON ) const;
virtual bool nextVertex( QgsVertexId &id, QgsPoint &vertex /Out/ ) const;
virtual void adjacentVertices( QgsVertexId vertex, QgsVertexId &previousVertex /Out/, QgsVertexId &nextVertex /Out/ ) const;
virtual double vertexAngle( QgsVertexId vertex ) const;
%Docstring
Angle undefined. Always returns 0.0
\param vertex the vertex id
:return: 0.0*
:rtype: float
%End
virtual int vertexCount( int /*part*/ = 0, int /*ring*/ = 0 ) const;
virtual int ringCount( int /*part*/ = 0 ) const;
virtual int partCount() const;
virtual QgsPoint vertexAt( QgsVertexId /*id*/ ) const;
virtual QgsPoint *toCurveType() const /Factory/;
virtual bool addZValue( double zValue = 0 );
virtual bool addMValue( double mValue = 0 );
virtual bool dropZValue();
virtual bool dropMValue();
virtual bool convertTo( QgsWkbTypes::Type type );
protected:
virtual int childCount() const;
virtual QgsPoint childPoint( int index ) const;
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/geometry/qgspoint.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/