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https://github.com/qgis/QGIS.git
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433 lines
12 KiB
Plaintext
433 lines
12 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/geometry/qgspoint.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsPoint: QgsAbstractGeometry
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{
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%Docstring
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Point geometry type, with support for z-dimension and m-values.
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.. versionadded:: 3.0
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%End
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%TypeHeaderCode
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#include "qgspoint.h"
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%End
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public:
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QgsPoint( double x = 0.0, double y = 0.0, SIP_PYOBJECT z = Py_None, SIP_PYOBJECT m = Py_None, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown ) [( double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0, QgsWkbTypes::Type wkbType = QgsWkbTypes::Unknown )];
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%Docstring
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Construct a point with the provided initial coordinate values.
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If ``wkbType`` is set to `QgsWkbTypes.Point`, `QgsWkbTypes.PointZ`, `QgsWkbTypes.PointM` or `QgsWkbTypes.PointZM`
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the type will be set accordingly. If it is left to the default `QgsWkbTypes.Unknown`, the type will be set
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based on the following rules:
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- If only x and y are specified, the type will be a 2D point.
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- If any or both of the Z and M are specified, the appropriate type will be created.
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\code{.py}
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pt = QgsPoint(43.4, 5.3)
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pt.exportToWkt() # Point(43.4 5.3)
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pt_z = QgsPoint(120, 343, 77)
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pt.exportToWkt() # PointZ(120 343 77)
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pt_m = QgsPoint(33, 88, m=5)
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pt_m.m() # 5
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pt_m.wkbType() # QgsWkbTypes.PointM
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pt = QgsPoint(30, 40, wkbType=QgsWkbTypes.PointZ)
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pt.z() # nan
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pt.wkbType() # QgsWkbTypes.PointZ
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\endcode
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%End
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%MethodCode
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double z;
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double m;
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if ( a2 == Py_None )
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{
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z = std::numeric_limits<double>::quiet_NaN();
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}
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else
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{
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z = PyFloat_AsDouble( a2 );
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}
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if ( a3 == Py_None )
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{
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m = std::numeric_limits<double>::quiet_NaN();
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}
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else
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{
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m = PyFloat_AsDouble( a3 );
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}
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sipCpp = new sipQgsPoint( a0, a1, z, m, a4 );
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%End
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explicit QgsPoint( const QgsPointXY &p );
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%Docstring
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Construct a QgsPoint from a QgsPointXY object
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%End
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explicit QgsPoint( QPointF p );
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%Docstring
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Construct a QgsPoint from a QPointF
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%End
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bool operator==( const QgsPoint &pt ) const;
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bool operator!=( const QgsPoint &pt ) const;
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%Docstring
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:rtype: bool
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%End
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double x() const;
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%Docstring
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Returns the point's x-coordinate.
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.. seealso:: setX()
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.. seealso:: rx()
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:rtype: float
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%End
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double y() const;
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%Docstring
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Returns the point's y-coordinate.
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.. seealso:: setY()
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.. seealso:: ry()
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:rtype: float
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%End
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double z() const;
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%Docstring
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Returns the point's z-coordinate.
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.. seealso:: setZ()
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.. seealso:: rz()
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:rtype: float
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%End
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double m() const;
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%Docstring
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Returns the point's m value.
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.. seealso:: setM()
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.. seealso:: rm()
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:rtype: float
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%End
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void setX( double x );
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%Docstring
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Sets the point's x-coordinate.
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.. seealso:: x()
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.. seealso:: rx()
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%End
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void setY( double y );
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%Docstring
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Sets the point's y-coordinate.
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.. seealso:: y()
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.. seealso:: ry()
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%End
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void setZ( double z );
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%Docstring
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Sets the point's z-coordinate.
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.. note::
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calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
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add a z value and force the point to have a z dimension.
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.. seealso:: z()
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.. seealso:: rz()
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%End
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void setM( double m );
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%Docstring
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Sets the point's m-value.
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.. note::
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calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
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add a m value and force the point to have an m dimension.
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.. seealso:: m()
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.. seealso:: rm()
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%End
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QPointF toQPointF() const;
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%Docstring
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Returns the point as a QPointF.
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.. versionadded:: 2.14
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:rtype: QPointF
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%End
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double distance( double x, double y ) const;
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%Docstring
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Returns the distance between this point and a specified x, y coordinate. In certain
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cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
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when comparing distances.
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.. versionadded:: 3.0
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.. seealso:: distanceSquared()
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:rtype: float
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%End
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double distance( const QgsPoint &other ) const;
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%Docstring
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Returns the 2D distance between this point and another point. In certain
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cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
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when comparing distances.
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.. versionadded:: 3.0
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:rtype: float
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%End
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double distanceSquared( double x, double y ) const;
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%Docstring
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Returns the squared distance between this point a specified x, y coordinate. Calling
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this is faster than calling distance(), and may be useful in use cases such as comparing
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distances where the extra expense of calling distance() is not required.
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.. seealso:: distance()
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.. versionadded:: 3.0
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:rtype: float
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%End
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double distanceSquared( const QgsPoint &other ) const;
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%Docstring
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Returns the squared distance between this point another point. Calling
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this is faster than calling distance(), and may be useful in use cases such as comparing
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distances where the extra expense of calling distance() is not required.
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.. seealso:: distance()
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.. versionadded:: 3.0
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:rtype: float
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%End
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double distance3D( double x, double y, double z ) const;
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%Docstring
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Returns the 3D distance between this point and a specified x, y, z coordinate. In certain
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cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
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when comparing distances.
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.. versionadded:: 3.0
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.. seealso:: distanceSquared()
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:rtype: float
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%End
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double distance3D( const QgsPoint &other ) const;
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%Docstring
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Returns the 3D distance between this point and another point. In certain
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cases it may be more appropriate to call the faster distanceSquared() method, e.g.,
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when comparing distances.
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.. versionadded:: 3.0
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:rtype: float
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%End
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double distanceSquared3D( double x, double y, double z ) const;
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%Docstring
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Returns the 3D squared distance between this point a specified x, y, z coordinate. Calling
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this is faster than calling distance(), and may be useful in use cases such as comparing
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distances where the extra expense of calling distance() is not required.
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.. seealso:: distance()
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.. versionadded:: 3.0
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:rtype: float
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%End
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double distanceSquared3D( const QgsPoint &other ) const;
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%Docstring
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Returns the 3D squared distance between this point another point. Calling
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this is faster than calling distance(), and may be useful in use cases such as comparing
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distances where the extra expense of calling distance() is not required.
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.. seealso:: distance()
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.. versionadded:: 3.0
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:rtype: float
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%End
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double azimuth( const QgsPoint &other ) const;
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%Docstring
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Calculates azimuth between this point and other one (clockwise in degree, starting from north)
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.. versionadded:: 3.0
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:rtype: float
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%End
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double inclination( const QgsPoint &other ) const;
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%Docstring
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Calculates inclination between this point and other one (starting from zenith = 0 to nadir = 180. Horizon = 90)
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Returns 90.0 if the distance between this point and other one is equal to 0 (same point).
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.. versionadded:: 3.0
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:rtype: float
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%End
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QgsPoint project( double distance, double azimuth, double inclination = 90.0 ) const;
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%Docstring
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Returns a new point which correspond to this point projected by a specified distance
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with specified angles (azimuth and inclination).
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M value is preserved.
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\param distance distance to project
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\param azimuth angle to project in X Y, clockwise in degrees starting from north
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\param inclination angle to project in Z (3D). If the point is 2D, the Z value is assumed to be 0.
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:return: The point projected. If a 2D point is projected a 3D point will be returned except if
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inclination is 90. A 3D point is always returned if a 3D point is projected.
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Example:
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\code{.py}
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p = QgsPoint( 1, 2 ) # 2D point
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pr = p.project ( 1, 0 )
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# pr is a 2D point: 'Point (1 3)'
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pr = p.project ( 1, 0, 90 )
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# pr is a 2D point: 'Point (1 3)'
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pr = p.project (1, 0, 0 )
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# pr is a 3D point: 'PointZ (1 2 1)'
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p = QgsPoint( QgsWkbTypes.PointZ, 1, 2, 2 ) # 3D point
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pr = p.project ( 1, 0 )
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# pr is a 3D point: 'PointZ (1 3 2)'
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pr = p.project ( 1, 0, 90 )
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# pr is a 3D point: 'PointZ (1 3 2)'
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pr = p.project (1, 0, 0 )
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# pr is a 3D point: 'PointZ (1 2 3)'
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\endcode
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.. versionadded:: 3.0
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:rtype: QgsPoint
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%End
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QgsVector operator-( const QgsPoint &p ) const;
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%Docstring
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Calculates the vector obtained by subtracting a point from this point.
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.. versionadded:: 3.0
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:rtype: QgsVector
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%End
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QgsPoint &operator+=( QgsVector v );
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%Docstring
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Adds a vector to this point in place.
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.. versionadded:: 3.0
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:rtype: QgsPoint
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%End
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QgsPoint &operator-=( QgsVector v );
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%Docstring
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Subtracts a vector from this point in place.
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.. versionadded:: 3.0
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:rtype: QgsPoint
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%End
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QgsPoint operator+( QgsVector v ) const;
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%Docstring
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Adds a vector to this point.
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.. versionadded:: 3.0
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:rtype: QgsPoint
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%End
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QgsPoint operator-( QgsVector v ) const;
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%Docstring
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Subtracts a vector from this point.
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.. versionadded:: 3.0
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:rtype: QgsPoint
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%End
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virtual bool isEmpty() const;
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virtual QgsRectangle boundingBox() const;
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virtual QString geometryType() const;
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virtual int dimension() const;
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virtual QgsPoint *createEmptyWithSameType() const /Factory/;
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virtual QgsPoint *clone() const /Factory/;
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virtual QgsPoint *snappedToGrid( double hSpacing, double vSpacing, double dSpacing = 0, double mSpacing = 0,
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double tolerance = M_PI / 180., SegmentationToleranceType toleranceType = MaximumAngle ) const /Factory/;
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virtual void clear();
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virtual bool fromWkb( QgsConstWkbPtr &wkb );
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virtual bool fromWkt( const QString &wkt );
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virtual QByteArray asWkb() const;
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virtual QString asWkt( int precision = 17 ) const;
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virtual QDomElement asGML2( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const;
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virtual QDomElement asGML3( QDomDocument &doc, int precision = 17, const QString &ns = "gml" ) const;
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virtual QString asJSON( int precision = 17 ) const;
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virtual void draw( QPainter &p ) const;
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virtual void transform( const QgsCoordinateTransform &ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
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bool transformZ = false );
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virtual void transform( const QTransform &t );
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virtual QgsCoordinateSequence coordinateSequence() const;
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virtual int nCoordinates() const;
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virtual int vertexNumberFromVertexId( QgsVertexId id ) const;
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virtual QgsAbstractGeometry *boundary() const /Factory/;
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virtual bool insertVertex( QgsVertexId position, const QgsPoint &vertex );
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virtual bool moveVertex( QgsVertexId position, const QgsPoint &newPos );
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virtual bool deleteVertex( QgsVertexId position );
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virtual double closestSegment( const QgsPoint &pt, QgsPoint &segmentPt /Out/, QgsVertexId &vertexAfter /Out/, bool *leftOf /Out/ = 0, double epsilon = 4 * DBL_EPSILON ) const;
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virtual bool nextVertex( QgsVertexId &id, QgsPoint &vertex /Out/ ) const;
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virtual void adjacentVertices( QgsVertexId vertex, QgsVertexId &previousVertex /Out/, QgsVertexId &nextVertex /Out/ ) const;
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virtual double vertexAngle( QgsVertexId vertex ) const;
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%Docstring
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Angle undefined. Always returns 0.0
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\param vertex the vertex id
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:return: 0.0*
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:rtype: float
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%End
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virtual int vertexCount( int /*part*/ = 0, int /*ring*/ = 0 ) const;
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virtual int ringCount( int /*part*/ = 0 ) const;
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virtual int partCount() const;
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virtual QgsPoint vertexAt( QgsVertexId /*id*/ ) const;
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virtual QgsPoint *toCurveType() const /Factory/;
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virtual bool addZValue( double zValue = 0 );
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virtual bool addMValue( double mValue = 0 );
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virtual bool dropZValue();
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virtual bool dropMValue();
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virtual bool convertTo( QgsWkbTypes::Type type );
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protected:
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virtual int childCount() const;
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virtual QgsPoint childPoint( int index ) const;
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/geometry/qgspoint.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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