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55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
/**
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* Layer tree node points to a map layer.
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*
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* When using with existing QgsMapLayer instance, it is expected that the layer
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* has been registered in QgsMapLayerRegistry earlier.
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*
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* The node can exist also without a valid instance of a layer (just ID). That
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* means the referenced layer does not need to be loaded in order to use it
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* in layer tree. In such case, the node will start listening to map layer
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* registry updates in expectation that the layer (identified by its ID) will
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* be loaded later.
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*
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* A map layer is supposed to be present in one layer tree just once. It is
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* however possible that temporarily a layer exists in one tree more than just
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* once, e.g. while reordering items with drag and drop.
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*
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* @note added in 2.4
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*/
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class QgsLayerTreeLayer : QgsLayerTreeNode
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{
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%TypeHeaderCode
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#include <qgslayertreelayer.h>
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%End
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public:
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explicit QgsLayerTreeLayer( QgsMapLayer* layer );
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explicit QgsLayerTreeLayer( QString layerId, QString name = QString() );
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QString layerId() const;
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QgsMapLayer* layer() const;
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QString layerName() const;
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void setLayerName( const QString& n );
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Qt::CheckState isVisible() const;
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void setVisible( Qt::CheckState visible );
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static QgsLayerTreeLayer* readXML( QDomElement& element ) /Factory/;
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virtual void writeXML( QDomElement& parentElement );
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virtual QString dump() const;
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virtual QgsLayerTreeNode* clone() const /Factory/;
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signals:
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//! emitted when a previously unavailable layer got loaded
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void layerLoaded();
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private:
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QgsLayerTreeLayer( const QgsLayerTreeLayer& other );
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};
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