QGIS/python/core/symbology-ng/qgsmarkersymbollayerv2.sip
Juergen E. Fischer f3cb57b1eb SIP bindings update:
- update methods of existing classes
- add comment to methods missing in the sip bindings
- split up collective sip files into single files and use
  same directory structure in python/ as in src/
- add a lot of missing classes (some might not make sense because of
  missing python methods in those classes)
- remove some non-existing methods from the header files
- add scripts/sipdiff
- replace some usages of std::vector and std::set with QVector/QSet
2012-09-24 02:42:57 +02:00

151 lines
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class QgsSimpleMarkerSymbolLayerV2 : QgsMarkerSymbolLayerV2
{
%TypeHeaderCode
#include <qgssymbollayerv2.h>
%End
public:
QgsSimpleMarkerSymbolLayerV2( QString name = DEFAULT_SIMPLEMARKER_NAME,
QColor color = DEFAULT_SIMPLEMARKER_COLOR,
QColor borderColor = DEFAULT_SIMPLEMARKER_BORDERCOLOR,
double size = DEFAULT_SIMPLEMARKER_SIZE,
double angle = DEFAULT_SIMPLEMARKER_ANGLE,
QgsSymbolV2::ScaleMethod scaleMethod = DEFAULT_SCALE_METHOD );
// static stuff
static QgsSymbolLayerV2* create( const QgsStringMap& properties = QgsStringMap() ) /Factory/;
static QgsSymbolLayerV2* createFromSld( QDomElement &element ) /Factory/;
// implemented from base classes
QString layerType() const;
void startRender( QgsSymbolV2RenderContext& context );
void stopRender( QgsSymbolV2RenderContext& context );
void renderPoint( const QPointF& point, QgsSymbolV2RenderContext& context );
QgsStringMap properties() const;
QgsSymbolLayerV2* clone() const /Factory/;
void writeSldMarker( QDomDocument &doc, QDomElement &element, QgsStringMap props ) const;
QString name() const;
void setName( QString name );
QColor borderColor() const;
void setBorderColor( QColor color );
protected:
void drawMarker( QPainter* p, QgsSymbolV2RenderContext& context );
bool prepareShape();
bool preparePath();
void prepareCache( QgsSymbolV2RenderContext& context );
};
class QgsSvgMarkerSymbolLayerV2 : QgsMarkerSymbolLayerV2
{
%TypeHeaderCode
#include <qgsmarkersymbollayerv2.h>
%End
public:
QgsSvgMarkerSymbolLayerV2( QString name = DEFAULT_SVGMARKER_NAME,
double size = DEFAULT_SVGMARKER_SIZE,
double angle = DEFAULT_SVGMARKER_ANGLE );
// static stuff
static QgsSymbolLayerV2* create( const QgsStringMap& properties = QgsStringMap() ) /Factory/;
static QgsSymbolLayerV2* createFromSld( QDomElement &element ) /Factory/;
//! Return a list of all available svg files
static QStringList listSvgFiles();
//! Return a list of svg files at the specified directory
static QStringList listSvgFilesAt( QString directory );
//! Get symbol's path from its name
static QString symbolNameToPath( QString name );
//! Get symbols's name from its path
static QString symbolPathToName( QString path );
// implemented from base classes
QString layerType() const;
void startRender( QgsSymbolV2RenderContext& context );
void stopRender( QgsSymbolV2RenderContext& context );
void renderPoint( const QPointF& point, QgsSymbolV2RenderContext& context );
QgsStringMap properties() const;
QgsSymbolLayerV2* clone() const /Factory/;
void writeSldMarker( QDomDocument &doc, QDomElement &element, QgsStringMap props ) const;
QString path() const;
void setPath( QString path );
QColor fillColor() const;
void setFillColor( const QColor& c );
QColor outlineColor() const;
void setOutlineColor( const QColor& c );
double outlineWidth() const;
void setOutlineWidth( double w );
};
class QgsFontMarkerSymbolLayerV2 : QgsMarkerSymbolLayerV2
{
%TypeHeaderCode
#include <qgsmarkersymbollayerv2.h>
%End
public:
QgsFontMarkerSymbolLayerV2( QString fontFamily = DEFAULT_FONTMARKER_FONT,
QChar chr = DEFAULT_FONTMARKER_CHR,
double pointSize = DEFAULT_FONTMARKER_SIZE,
QColor color = DEFAULT_FONTMARKER_COLOR,
double angle = DEFAULT_FONTMARKER_ANGLE );
// static stuff
static QgsSymbolLayerV2* create( const QgsStringMap& properties = QgsStringMap() ) /Factory/;
static QgsSymbolLayerV2* createFromSld( QDomElement &element ) /Factory/;
// implemented from base classes
QString layerType() const;
void startRender( QgsSymbolV2RenderContext& context );
void stopRender( QgsSymbolV2RenderContext& context );
void renderPoint( const QPointF& point, QgsSymbolV2RenderContext& context );
QgsStringMap properties() const;
QgsSymbolLayerV2* clone() const /Factory/;
void writeSldMarker( QDomDocument &doc, QDomElement &element, QgsStringMap props ) const;
// new methods
QString fontFamily() const;
void setFontFamily( QString family );
QChar character() const;
void setCharacter( QChar ch );
};