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119 lines
3.9 KiB
Plaintext
119 lines
3.9 KiB
Plaintext
/**
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* \class QgsLegendInterface
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* \brief Abstract base class to make QgsLegend available to plugins.
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*/
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class QgsLegendInterface : QObject
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{
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%TypeHeaderCode
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#include <qgslegendinterface.h>
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%End
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public:
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/** Constructor */
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QgsLegendInterface();
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/** Virtual destructor */
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~QgsLegendInterface();
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//! Return a string list of groups
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virtual QStringList groups() = 0;
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//! Return the relationship between groups and layers in the legend
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virtual QList< QPair< QString, QList<QString> > > groupLayerRelationship();
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//! Returns the currently selected layers of QgsLegendLayers.
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//! @param inDrawOrder return layers in drawing order
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//! @returns list of layers, else an empty list
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virtual QList<QgsMapLayer *> selectedLayers( bool inDrawOrder = false ) const = 0;
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//! Return all layers in the project in drawing order
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virtual QList< QgsMapLayer * > layers() const = 0;
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//! Check if a group exists
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virtual bool groupExists( int groupIndex ) = 0;
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//! Check if a group is expanded
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virtual bool isGroupExpanded( int groupIndex ) = 0;
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//! Check if a group is visible
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virtual bool isGroupVisible( int groupIndex ) = 0;
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//! Check if a layer is expanded
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virtual bool isLayerExpanded( QgsMapLayer * ml ) = 0;
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//! Check if a layer is visible
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virtual bool isLayerVisible( QgsMapLayer * ml ) = 0;
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/** Add action for layers in the legend */
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virtual void addLegendLayerAction( QAction* action, QString menu, QString id,
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QgsMapLayer::LayerType type, bool allLayers ) = 0;
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/** Add action for a specific layers in the legend.
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* Use this in combination with addLegendLayerAction( allLayers = False )
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*/
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virtual void addLegendLayerActionForLayer( QAction* action, QgsMapLayer* layer ) = 0;
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/** Remove action for layers in the legend */
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virtual bool removeLegendLayerAction( QAction* action ) = 0;
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//! Returns the current layer if the current item is a QgsLegendLayer.
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//! If the current item is a QgsLegendLayer, its first maplayer is returned.
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//! Else, 0 is returned.
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virtual QgsMapLayer* currentLayer() = 0;
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//! set the current layer
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//! returns true if the layer exists, false otherwise
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virtual bool setCurrentLayer( QgsMapLayer *layer ) = 0;
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signals:
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//! emitted when a group index has changed
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void groupIndexChanged( int oldIndex, int newIndex );
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/* //! emitted when group relations have changed */
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void groupRelationsChanged();
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/* //! emitted when an item (group/layer) is added */
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void itemAdded( QModelIndex index );
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/* //! emitted when an item (group/layer) is removed */
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void itemRemoved();
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//! Emitted whenever current (selected) layer changes
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// the pointer to layer can be null if no layer is selected
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void currentLayerChanged( QgsMapLayer * layer );
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public slots:
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//! Add a new group
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//! a parent group can be given to nest the new group in it
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virtual int addGroup( QString name, bool expand = true, QTreeWidgetItem* parent = 0 ) = 0;
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//! Add a new group
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//! a parent group index has to be given to nest the new group in it
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virtual int addGroup( QString name, bool expand, int parentIndex ) = 0;
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//! Remove group on index
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virtual void removeGroup( int groupIndex ) = 0;
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//! Move a layer to a group
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virtual void moveLayer( QgsMapLayer * ml, int groupIndex ) = 0;
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//! Collapse or expand a group
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virtual void setGroupExpanded( int groupIndex, bool expand ) = 0;
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//! Collapse or expand a layer
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virtual void setLayerExpanded( QgsMapLayer * ml, bool expand ) = 0;
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//! Set the visibility of a group
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virtual void setGroupVisible( int groupIndex, bool visible ) = 0;
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//! Set the visibility of a layer
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virtual void setLayerVisible( QgsMapLayer * ml, bool visible ) = 0;
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//! Refresh layer symbology
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virtual void refreshLayerSymbology( QgsMapLayer *ml ) = 0;
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};
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