QGIS/python/gui/qgslegendinterface.sip
Juergen E. Fischer 9ceb5ceab6 sip sync
2014-11-21 01:17:21 +01:00

119 lines
3.9 KiB
Plaintext

/**
* \class QgsLegendInterface
* \brief Abstract base class to make QgsLegend available to plugins.
*/
class QgsLegendInterface : QObject
{
%TypeHeaderCode
#include <qgslegendinterface.h>
%End
public:
/** Constructor */
QgsLegendInterface();
/** Virtual destructor */
~QgsLegendInterface();
//! Return a string list of groups
virtual QStringList groups() = 0;
//! Return the relationship between groups and layers in the legend
virtual QList< QPair< QString, QList<QString> > > groupLayerRelationship();
//! Returns the currently selected layers of QgsLegendLayers.
//! @param inDrawOrder return layers in drawing order
//! @returns list of layers, else an empty list
virtual QList<QgsMapLayer *> selectedLayers( bool inDrawOrder = false ) const = 0;
//! Return all layers in the project in drawing order
virtual QList< QgsMapLayer * > layers() const = 0;
//! Check if a group exists
virtual bool groupExists( int groupIndex ) = 0;
//! Check if a group is expanded
virtual bool isGroupExpanded( int groupIndex ) = 0;
//! Check if a group is visible
virtual bool isGroupVisible( int groupIndex ) = 0;
//! Check if a layer is expanded
virtual bool isLayerExpanded( QgsMapLayer * ml ) = 0;
//! Check if a layer is visible
virtual bool isLayerVisible( QgsMapLayer * ml ) = 0;
/** Add action for layers in the legend */
virtual void addLegendLayerAction( QAction* action, QString menu, QString id,
QgsMapLayer::LayerType type, bool allLayers ) = 0;
/** Add action for a specific layers in the legend.
* Use this in combination with addLegendLayerAction( allLayers = False )
*/
virtual void addLegendLayerActionForLayer( QAction* action, QgsMapLayer* layer ) = 0;
/** Remove action for layers in the legend */
virtual bool removeLegendLayerAction( QAction* action ) = 0;
//! Returns the current layer if the current item is a QgsLegendLayer.
//! If the current item is a QgsLegendLayer, its first maplayer is returned.
//! Else, 0 is returned.
virtual QgsMapLayer* currentLayer() = 0;
//! set the current layer
//! returns true if the layer exists, false otherwise
virtual bool setCurrentLayer( QgsMapLayer *layer ) = 0;
signals:
//! emitted when a group index has changed
void groupIndexChanged( int oldIndex, int newIndex );
/* //! emitted when group relations have changed */
void groupRelationsChanged();
/* //! emitted when an item (group/layer) is added */
void itemAdded( QModelIndex index );
/* //! emitted when an item (group/layer) is removed */
void itemRemoved();
//! Emitted whenever current (selected) layer changes
// the pointer to layer can be null if no layer is selected
void currentLayerChanged( QgsMapLayer * layer );
public slots:
//! Add a new group
//! a parent group can be given to nest the new group in it
virtual int addGroup( QString name, bool expand = true, QTreeWidgetItem* parent = 0 ) = 0;
//! Add a new group
//! a parent group index has to be given to nest the new group in it
virtual int addGroup( QString name, bool expand, int parentIndex ) = 0;
//! Remove group on index
virtual void removeGroup( int groupIndex ) = 0;
//! Move a layer to a group
virtual void moveLayer( QgsMapLayer * ml, int groupIndex ) = 0;
//! Collapse or expand a group
virtual void setGroupExpanded( int groupIndex, bool expand ) = 0;
//! Collapse or expand a layer
virtual void setLayerExpanded( QgsMapLayer * ml, bool expand ) = 0;
//! Set the visibility of a group
virtual void setGroupVisible( int groupIndex, bool visible ) = 0;
//! Set the visibility of a layer
virtual void setLayerVisible( QgsMapLayer * ml, bool visible ) = 0;
//! Refresh layer symbology
virtual void refreshLayerSymbology( QgsMapLayer *ml ) = 0;
};