QGIS/python/3d/auto_generated/qgscameracontroller.sip.in
Denis Rouzaud 30ea619861
sipify
2024-12-10 14:52:35 +01:00

258 lines
6.7 KiB
Plaintext

/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscameracontroller.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.py again *
************************************************************************/
class QgsCameraController : QObject
{
%Docstring(signature="appended")
Object that controls camera movement based on user input
%End
%TypeHeaderCode
#include "qgscameracontroller.h"
%End
public:
~QgsCameraController();
Qgis::NavigationMode cameraNavigationMode() const;
%Docstring
Returns the navigation mode used by the camera controller.
.. versionadded:: 3.18
%End
double cameraMovementSpeed() const;
%Docstring
Returns the camera movement speed
.. versionadded:: 3.18
%End
void setCameraMovementSpeed( double movementSpeed );
%Docstring
Sets the camera movement speed
.. versionadded:: 3.18
%End
Qgis::VerticalAxisInversion verticalAxisInversion() const;
%Docstring
Returns the vertical axis inversion behavior.
.. versionadded:: 3.18
%End
void setVerticalAxisInversion( Qgis::VerticalAxisInversion inversion );
%Docstring
Sets the vertical axis ``inversion`` behavior.
.. versionadded:: 3.18
%End
void frameTriggered( float dt );
%Docstring
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/mouse input
%End
void resetView( float distance );
%Docstring
Move camera back to the initial position (looking down towards origin of world's coordinates)
%End
void setViewFromTop( float worldX, float worldY, float distance, float yaw = 0 );
%Docstring
Sets camera to look down towards given point in world coordinate, in given distance from plane with zero elevation
%End
QgsVector3D lookingAtPoint() const;
%Docstring
Returns the point in the world coordinates towards which the camera is looking
%End
void setLookingAtPoint( const QgsVector3D &point, float distance, float pitch, float yaw );
%Docstring
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates), the distance
of the camera from the point, pitch angle in degrees (0 = looking from the top, 90 = looking from the side) and
yaw angle in degrees.
.. versionadded:: 3.4
%End
void setCameraPose( const QgsCameraPose &camPose );
%Docstring
Sets camera pose
.. versionadded:: 3.4
%End
QgsCameraPose cameraPose() const;
%Docstring
Returns camera pose
.. versionadded:: 3.4
%End
float distance() const;
%Docstring
Returns distance of the camera from the point it is looking at.
The value should not be smaller than 10.
.. versionadded:: 3.4
%End
float pitch() const;
%Docstring
Returns pitch angle in degrees (0 = looking from the top, 90 = looking from the side).
The angle should range from 0 to 180.
.. versionadded:: 3.4
%End
float yaw() const;
%Docstring
Returns yaw angle in degrees. Yaw value of zero means the camera is pointing towards north.
The angle should range from 0 to 360.
.. versionadded:: 3.4
%End
QDomElement writeXml( QDomDocument &doc ) const;
%Docstring
Writes camera configuration to the given DOM element
%End
void readXml( const QDomElement &elem );
%Docstring
Reads camera configuration from the given DOM element
%End
void zoom( float factor );
%Docstring
Zoom the map by ``factor``
%End
void tiltUpAroundViewCenter( float deltaPitch );
%Docstring
Tilt up the view by ``deltaPitch`` around the view center (camera moves)
%End
void rotateAroundViewCenter( float deltaYaw );
%Docstring
Rotate clockwise the view by ``deltaYaw`` around the view center (camera moves)
%End
void setCameraHeadingAngle( float angle );
%Docstring
Set camera heading to ``angle`` (used for rotating the view)
%End
void moveView( float tx, float ty );
%Docstring
Move the map by ``tx`` and ``ty``
%End
void walkView( double tx, double ty, double tz );
%Docstring
Walks into the map by ``tx``, ``ty``, and ``tz``
.. versionadded:: 3.30
%End
void rotateCamera( float diffPitch, float diffYaw );
%Docstring
Rotates the camera on itself.
:param diffPitch: the pitch difference
:param diffYaw: the yaw difference
.. versionadded:: 3.30
%End
bool willHandleKeyEvent( QKeyEvent *event );
%Docstring
Returns ``True`` if the camera controller will handle the specified key ``event``,
preventing it from being instead handled by parents of the 3D window before
the controller ever receives it.
%End
void setOrigin( const QgsVector3D &origin );
%Docstring
Reacts to the shift of origin of the scene, updating camera pose and
any other member variables so that the origin stays at the same position
relative to other entities.
.. versionadded:: 3.42
%End
public slots:
void setCameraNavigationMode( Qgis::NavigationMode navigationMode );
%Docstring
Sets the navigation mode used by the camera controller.
.. versionadded:: 3.18
%End
void depthBufferCaptured( const QImage &depthImage );
%Docstring
Sets the depth buffer image used by the camera controller to calculate world position from a pixel's coordinates and depth
.. versionadded:: 3.24
%End
private:
QgsCameraController();
QgsCameraController( const QgsCameraController &other );
signals:
void cameraChanged();
%Docstring
Emitted when camera has been updated
%End
void navigationModeChanged( Qgis::NavigationMode mode );
%Docstring
Emitted when the navigation mode is changed using the hotkey ctrl + ~
%End
void cameraMovementSpeedChanged( double speed );
%Docstring
Emitted whenever the camera movement speed is changed by the controller.
%End
void setCursorPosition( QPoint point );
%Docstring
Emitted when the mouse cursor position should be moved to the specified ``point``
on the map viewport.
%End
void requestDepthBufferCapture();
%Docstring
Emitted to ask for the depth buffer image
.. versionadded:: 3.24
%End
void cameraRotationCenterChanged( QVector3D position );
%Docstring
Emitted when the camera rotation center changes
.. versionadded:: 3.24
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscameracontroller.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.py again *
************************************************************************/