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67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/qgstessellator.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsTessellator
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{
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%Docstring
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Class that takes care of tessellation of polygons into triangles.
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It is expected that client code will create the tessellator object, then repeatedly call
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addPolygon() method that will generate triangles, and finally call data() to get final vertex data.
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Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.
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.. versionadded:: 3.4
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%End
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%TypeHeaderCode
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#include "qgstessellator.h"
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%End
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public:
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QgsTessellator( double originX, double originY, bool addNormals, bool invertNormals = false, bool addBackFaces = false );
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%Docstring
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Creates tessellator with a specified origin point of the world (in map coordinates)
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%End
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void addPolygon( const QgsPolygon &polygon, float extrusionHeight );
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%Docstring
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Tessellates a triangle and adds its vertex entries to the output data array
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%End
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QVector<float> data() const;
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%Docstring
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Returns array of triangle vertex data
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Vertice coordinates are stored as (x, z, -y)
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%End
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int dataVerticesCount() const;
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%Docstring
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Returns the number of vertices stored in the output data array
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%End
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int stride() const;
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%Docstring
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Returns size of one vertex entry in bytes
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%End
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/qgstessellator.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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