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168 lines
8.6 KiB
Plaintext
168 lines
8.6 KiB
Plaintext
/**
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* The QgsLayerTreeModel class is model implementation for Qt item views framework.
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* The model can be used in any QTreeView, it is however recommended to use it
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* with QgsLayerTreeView which brings additional functionality specific to layer tree handling.
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*
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* The model listens to the changes in the layer tree and signals the changes as appropriate,
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* so that any view that uses the model is updated accordingly.
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*
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* Behavior of the model can be customized with flags. For example, whether to show legend or
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* whether to allow changes to the layer tree.
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*
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* @see QgsLayerTreeView
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* @note added in 2.4
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*/
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class QgsLayerTreeModel : QAbstractItemModel
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{
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%TypeHeaderCode
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#include <qgslayertreemodel.h>
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%End
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%ConvertToSubClassCode
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if (sipCpp->inherits("QgsLayerTreeModel"))
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sipType = sipType_QgsLayerTreeModel;
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else
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sipType = 0;
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%End
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public:
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//! Construct a new tree model with given layer tree (root node must not be null pointer).
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//! The root node is not transferred by the model.
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explicit QgsLayerTreeModel( QgsLayerTreeGroup* rootNode, QObject *parent /TransferThis/ = 0 );
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~QgsLayerTreeModel();
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// Implementation of virtual functions from QAbstractItemModel
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int rowCount( const QModelIndex &parent = QModelIndex() ) const;
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int columnCount( const QModelIndex &parent = QModelIndex() ) const;
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QModelIndex index( int row, int column, const QModelIndex &parent = QModelIndex() ) const;
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QModelIndex parent( const QModelIndex &child ) const;
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QVariant data( const QModelIndex &index, int role = Qt::DisplayRole ) const;
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Qt::ItemFlags flags( const QModelIndex &index ) const;
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bool setData( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole );
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Qt::DropActions supportedDropActions() const;
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QStringList mimeTypes() const;
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QMimeData* mimeData( const QModelIndexList& indexes ) const;
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bool dropMimeData( const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent );
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bool removeRows( int row, int count, const QModelIndex& parent = QModelIndex() );
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// New stuff
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enum Flag
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{
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// display flags
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ShowLegend, //!< Add legend nodes for layer nodes
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ShowSymbology, //!< deprecated - use ShowLegend
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ShowLegendAsTree, //!< For legends that support it, will show them in a tree instead of a list (needs also ShowLegend). Added in 2.8
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// behavioral flags
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AllowNodeReorder, //!< Allow reordering with drag'n'drop
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AllowNodeRename, //!< Allow renaming of groups and layers
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AllowNodeChangeVisibility, //!< Allow user to set node visibility with a check box
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AllowLegendChangeState, //!< Allow check boxes for legend nodes (if supported by layer's legend)
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AllowSymbologyChangeState, //!< deprecated - use AllowLegendChangeState
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};
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typedef QFlags<QgsLayerTreeModel::Flag> Flags;
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//! Set OR-ed combination of model flags
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void setFlags( Flags f );
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//! Enable or disable a model flag
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void setFlag( Flag f, bool on = true );
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//! Return OR-ed combination of model flags
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Flags flags() const;
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//! Check whether a flag is enabled
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bool testFlag( Flag f ) const;
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//! Return layer tree node for given index. Returns root node for invalid index.
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//! Returns null pointer if index does not refer to a layer tree node (e.g. it is a legend node)
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QgsLayerTreeNode* index2node( const QModelIndex& index ) const;
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//! Return index for a given node. If the node does not belong to the layer tree, the result is undefined
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QModelIndex node2index( QgsLayerTreeNode* node ) const;
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//! Convert a list of indexes to a list of layer tree nodes.
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//! Indices that do not represent layer tree nodes are skipped.
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//! @arg skipInternal If true, a node is included in the output list only if no parent node is in the list
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QList<QgsLayerTreeNode*> indexes2nodes( const QModelIndexList& list, bool skipInternal = false ) const;
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//! Return legend node for given index. Returns null for invalid index
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//! @note added in 2.6
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static QgsLayerTreeModelLegendNode* index2legendNode( const QModelIndex& index );
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//! Return index for a given legend node. If the legend node does not belong to the layer tree, the result is undefined.
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//! If the legend node is belongs to the tree but it is filtered out, invalid model index is returned.
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//! @note added in 2.6
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QModelIndex legendNode2index( QgsLayerTreeModelLegendNode* legendNode );
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//! Return list of legend nodes attached to a particular layer node
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//! @note added in 2.6
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QList<QgsLayerTreeModelLegendNode*> layerLegendNodes( QgsLayerTreeLayer* nodeLayer );
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//! Return pointer to the root node of the layer tree. Always a non-null pointer.
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QgsLayerTreeGroup* rootGroup() const;
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//! Reset the model and use a new root group node
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//! @note added in 2.6
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void setRootGroup( QgsLayerTreeGroup* newRootGroup );
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//! Force a refresh of legend nodes of a layer node.
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//! Not necessary to call when layer's renderer is changed as the model listens to these events.
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void refreshLayerLegend( QgsLayerTreeLayer* nodeLayer );
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//! Get index of the item marked as current. Item marked as current is underlined.
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QModelIndex currentIndex() const;
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//! Set index of the current item. May be used by view. Item marked as current is underlined.
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void setCurrentIndex( const QModelIndex& currentIndex );
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//! Set font for a particular type of layer tree node. nodeType should come from QgsLayerTreeNode::NodeType enumeration
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void setLayerTreeNodeFont( int nodeType, const QFont& font );
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//! Get font for a particular type of layer tree node. nodeType should come from QgsLayerTreeNode::NodeType enumeration
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QFont layerTreeNodeFont( int nodeType ) const;
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//! Set at what number of legend nodes the layer node should be collapsed. Setting -1 disables the auto-collapse (default).
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void setAutoCollapseLegendNodes( int nodeCount );
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//! Return at what number of legend nodes the layer node should be collapsed. -1 means no auto-collapse (default).
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int autoCollapseLegendNodes() const;
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//! Force only display of legend nodes which are valid for given scale denominator.
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//! Setting value <= 0 will disable the functionality
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//! @note added in 2.6
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void setLegendFilterByScale( double scaleDenominator );
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double legendFilterByScale() const;
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//! Force only display of legend nodes which are valid for given map settings.
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//! Setting null pointer or invalid map settings will disable the functionality.
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//! Ownership of map settings pointer does not change.
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//! @note added in 2.6
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void setLegendFilterByMap( const QgsMapSettings* settings );
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const QgsMapSettings* legendFilterByMap() const;
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//! Give the layer tree model hints about the currently associated map view
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//! so that legend nodes that use map units can be scaled currectly
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//! @note added in 2.6
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void setLegendMapViewData( double mapUnitsPerPixel, int dpi, double scale );
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//! Get hints about map view - to be used in legend nodes. Arguments that are not null will receive values.
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//! If there are no valid map view data (from previous call to setLegendMapViewData()), returned values are zeros.
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//! @note added in 2.6
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void legendMapViewData( double *mapUnitsPerPixel /Out/, int *dpi /Out/, double *scale /Out/ );
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//! Get map of map layer style overrides (key: layer ID, value: style name) where a different style should be used instead of the current one
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//! @note added in 2.10
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QMap<QString, QString> layerStyleOverrides() const;
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//! Set map of map layer style overrides (key: layer ID, value: style name) where a different style should be used instead of the current one
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//! @note added in 2.10
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void setLayerStyleOverrides( const QMap<QString, QString>& overrides );
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//! Return true if index represents a legend node (instead of layer node)
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//! @deprecated use index2legendNode()
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bool isIndexSymbologyNode( const QModelIndex& index ) const /Deprecated/;
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//! Return layer node to which a legend node belongs to. Returns null pointer if index is not a legend node.
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//! @deprecated use index2legendNode()->parent()
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QgsLayerTreeLayer* layerNodeForSymbologyNode( const QModelIndex& index ) const /Deprecated/;
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//! @deprecated use refreshLayerLegend()
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void refreshLayerSymbology( QgsLayerTreeLayer* nodeLayer ) /Deprecated/;
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//! @deprecated use setAutoCollapseLegendNodes()
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void setAutoCollapseSymbologyNodes( int nodeCount ) /Deprecated/;
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//! @deprecated use autoCollapseLegendNodes()
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int autoCollapseSymbologyNodes() const /Deprecated/;
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signals:
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};
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