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Default list shows a number of common effects like drop shadows, but they are disabled. This allows users to easily enable them just by checking them in the list. End result is a more user friendly and familiar effects interface. Advanced users can still reorder, add/remove effects as before.
119 lines
3.7 KiB
Plaintext
119 lines
3.7 KiB
Plaintext
class QgsPaintEffectWidget /External/;
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/** \ingroup core
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* \class QgsPaintEffectAbstractMetadata
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* \brief Stores metadata about a paint effect class.
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*
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* \note It's necessary to implement the createPaintEffect() function.
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* In C++ you can use the QgsPaintEffectMetadata convenience class to
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* simplify creation of the metadata.
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*
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* \note Added in version 2.9
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*/
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class QgsPaintEffectAbstractMetadata
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{
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%TypeHeaderCode
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#include <qgspainteffectregistry.h>
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%End
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public:
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/** Construct a new QgsPaintEffectAbstractMetadata
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* @param name unique string representing paint effect class
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* @param visibleName user visible name representing paint effect class
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*/
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QgsPaintEffectAbstractMetadata( const QString& name, const QString& visibleName );
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virtual ~QgsPaintEffectAbstractMetadata();
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/** Returns the unique string representing the paint effect class
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* @returns unique string
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* @see visibleName
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*/
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QString name() const;
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/** Returns the user visible string representing the paint effect class
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* @returns friendly user visible string
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* @see name
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*/
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QString visibleName() const;
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/** Create a paint effect of this class given an encoded map of properties.
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* @param map properties string map
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* @returns new paint effect
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*/
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virtual QgsPaintEffect* createPaintEffect( const QgsStringMap& map ) = 0 /Factory/;
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/** Create configuration widget for paint effect of this class. Can return NULL
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* if there's no GUI for the paint effect class.
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* @returns configuration widget
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*/
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virtual QgsPaintEffectWidget* createWidget() /Factory/;
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};
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/** \ingroup core
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* \class QgsPaintEffectRegistry
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* \brief Singleton registry of available paint effects
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*
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* \note Added in version 2.9
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*/
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class QgsPaintEffectRegistry
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{
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%TypeHeaderCode
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#include <qgspainteffectregistry.h>
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%End
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public:
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/** Returns the metadata for a specific effect.
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* @param name unique string name for paint effect class
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* @returns paint effect metadata if found, otherwise NULL
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*/
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QgsPaintEffectAbstractMetadata* effectMetadata( const QString& name ) const;
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/** Registers a new effect type.
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* @param metadata effect metadata. Ownership is transferred to the registry.
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* @returns true if add was successful.
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*/
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bool addEffectType( QgsPaintEffectAbstractMetadata* metadata /Transfer/ );
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/** Creates a new paint effect given the effect name and properties map.
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* @param name unique name representing paint effect class
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* @param properties encoded string map of effect properties
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* @returns new paint effect of specified class, or NULL if matching
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* paint effect could not be created
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*/
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QgsPaintEffect* createEffect( const QString& name, const QgsStringMap& properties = QgsStringMap() ) const /Factory/;
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/** Creates a new paint effect given a DOM element storing paint effect
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* properties.
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* @param element encoded DOM element of effect properties
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* @returns new paint effect, or NULL if matching
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* paint effect could not be created
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*/
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QgsPaintEffect* createEffect( const QDomElement& element ) const /Factory/;
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/** Returns a list of known paint effects.
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* @returns list of paint effect names
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*/
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QStringList effects() const;
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/** Returns a new effect stack consisting of a sensible selection of default
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* effects. All effects except the standard draw source effect are disabled,
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* but are included so that they can be easily drawn just by enabling the effect.
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* @returns default effects stack
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*/
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static QgsPaintEffect* defaultStack() /Factory/;
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protected:
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QgsPaintEffectRegistry();
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~QgsPaintEffectRegistry();
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};
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