QGIS/python/core/geometry/qgspointv2.sip
Nyall Dawson 49432a8468 Optimise QgsAbstractGeometry
Make nCoordinates virtual, and provide shortcuts for some
geometry types. The base method which calls coordinateSequence()
is quite slow in certain circumstances.

Speeds up rendering point layers by ~25%, also likely to
speed up lots of geometry heavy operations throughout QGIS

Refs #15752
2016-10-26 17:22:09 +10:00

188 lines
5.9 KiB
Plaintext

/** \ingroup core
* \class QgsPointV2
* \brief Point geometry type, with support for z-dimension and m-values.
* \note added in QGIS 2.10
*/
class QgsPointV2: public QgsAbstractGeometry
{
%TypeHeaderCode
#include <qgspointv2.h>
%End
public:
/** Construct a 2 dimensional point with an initial x and y coordinate.
* @param x x-coordinate of point
* @param y y-coordinate of point
*/
QgsPointV2( double x = 0.0, double y = 0.0 );
/** Construct a QgsPointV2 from a QgsPoint object
*/
explicit QgsPointV2( const QgsPoint& p );
/** Construct a QgsPointV2 from a QPointF
*/
explicit QgsPointV2( QPointF p );
/** Construct a point with a specified type (eg PointZ, PointM) and initial x, y, z, and m values.
* @param type point type
* @param x x-coordinate of point
* @param y y-coordinate of point
* @param z z-coordinate of point, for PointZ or PointZM types
* @param m m-value of point, for PointM or PointZM types
*/
QgsPointV2( QgsWkbTypes::Type type, double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0 );
%MethodCode
if ( QgsWkbTypes::flatType( a0 ) != QgsWkbTypes::Point )
{
PyErr_SetString(PyExc_ValueError,
QString( "%1 is not a valid WKB type for point geometries" ).arg( QgsWkbTypes::displayString( a0 ) ).toUtf8().constData() );
sipIsErr = 1;
}
else
{
sipCpp = new sipQgsPointV2( a0, a1, a2, a3, a4 );
}
%End
bool operator==( const QgsPointV2& pt ) const;
bool operator!=( const QgsPointV2& pt ) const;
/** Returns the point's x-coordinate.
* @see setX()
* @see rx()
*/
double x() const;
/** Returns the point's y-coordinate.
* @see setY()
* @see ry()
*/
double y() const;
/** Returns the point's z-coordinate.
* @see setZ()
* @see rz()
*/
double z() const;
/** Returns the point's m value.
* @see setM()
* @see rm()
*/
double m() const;
/** Returns a reference to the x-coordinate of this point.
* Using a reference makes it possible to directly manipulate x in place.
* @see x()
* @see setX()
* @note not available in Python bindings
*/
//double &rx();
/** Returns a reference to the y-coordinate of this point.
* Using a reference makes it possible to directly manipulate y in place.
* @see y()
* @see setY()
* @note not available in Python bindings
*/
//double &ry();
/** Returns a reference to the z-coordinate of this point.
* Using a reference makes it possible to directly manipulate z in place.
* @see z()
* @see setZ()
* @note not available in Python bindings
*/
//double &rz();
/** Returns a reference to the m value of this point.
* Using a reference makes it possible to directly manipulate m in place.
* @see m()
* @see setM()
* @note not available in Python bindings
*/
//double &rm()
/** Sets the point's x-coordinate.
* @see x()
* @see rx()
*/
void setX( double x );
/** Sets the point's y-coordinate.
* @see y()
* @see ry()
*/
void setY( double y );
/** Sets the point's z-coordinate.
* @note calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
* add a z value and force the point to have a z dimension.
* @see z()
* @see rz()
*/
void setZ( double z );
/** Sets the point's m-value.
* @note calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
* add a m value and force the point to have an m dimension.
* @see m()
* @see rm()
*/
void setM( double m );
/** Returns the point as a QPointF.
* @note added in QGIS 2.14
*/
QPointF toQPointF() const;
//implementation of inherited methods
virtual QgsRectangle boundingBox() const;
virtual QString geometryType() const;
virtual int dimension() const;
virtual QgsPointV2* clone() const /Factory/;
void clear();
virtual bool fromWkb( QgsConstWkbPtr wkb );
virtual bool fromWkt( const QString& wkt );
int wkbSize() const;
unsigned char* asWkb( int& binarySize ) const;
QString asWkt( int precision = 17 ) const;
QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QString asJSON( int precision = 17 ) const;
void draw( QPainter& p ) const;
void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
bool transformZ = false );
void transform( const QTransform& t );
virtual QList< QList< QList< QgsPointV2 > > > coordinateSequence() const;
virtual int nCoordinates() const;
virtual QgsAbstractGeometry* boundary() const /Factory/;
//low-level editing
virtual bool insertVertex( QgsVertexId position, const QgsPointV2& vertex );
virtual bool moveVertex( QgsVertexId position, const QgsPointV2& newPos );
virtual bool deleteVertex( QgsVertexId position );
double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const;
bool nextVertex( QgsVertexId& id, QgsPointV2& vertex ) const;
/** Angle undefined. Always returns 0.0
@param vertex the vertex id
@return 0.0*/
double vertexAngle( QgsVertexId vertex ) const;
virtual int vertexCount( int /*part*/ = 0, int ring = 0 ) const;
virtual int ringCount( int /*part*/ = 0 ) const;
virtual int partCount() const;
virtual QgsPointV2 vertexAt( QgsVertexId id ) const;
virtual bool addZValue( double zValue = 0 );
virtual bool addMValue( double mValue = 0 );
virtual bool dropZValue();
virtual bool dropMValue();
virtual bool convertTo( QgsWkbTypes::Type type );
};