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30 lines
932 B
Plaintext
30 lines
932 B
Plaintext
class Point3D
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{
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%TypeHeaderCode
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#include <Point3D.h>
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%End
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public:
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Point3D();
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/** Constructor with the x-, y- and z-coordinate as arguments*/
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Point3D( double x, double y, double z );
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Point3D( const Point3D& p );
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~Point3D();
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// Point3D& operator=( const Point3D& p );
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bool operator==( const Point3D& p ) const;
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bool operator!=( const Point3D& p ) const;
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/** Calculates the three-dimensional distance to another point*/
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double dist3D( Point3D* p ) const;
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/** Returns the x-coordinate of the point*/
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double getX() const;
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/** Returns the y-coordinate of the point*/
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double getY() const;
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/** Returns the z-coordinate of the point*/
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double getZ() const;
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/** Sets the x-coordinate of the point*/
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void setX( double x );
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/** Sets the y-coordinate of the point*/
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void setY( double y );
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/** Sets the z-coordinate of the point*/
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void setZ( double z );
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};
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