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103 lines
4.1 KiB
C++
103 lines
4.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H
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#define QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H
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#include <Qt3DExtras/qt3dextras_global.h>
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#include <Qt3DRender/qmaterial.h>
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#include <QtGui/QColor>
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QT_BEGIN_NAMESPACE
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namespace Qt3DExtras {
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class QDiffuseSpecularMaterialPrivate;
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class QT3DEXTRASSHARED_EXPORT QDiffuseSpecularMaterial : public Qt3DRender::QMaterial
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{
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Q_OBJECT
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Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
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Q_PROPERTY(QVariant diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
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Q_PROPERTY(QVariant specular READ specular WRITE setSpecular NOTIFY specularChanged)
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Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
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Q_PROPERTY(QVariant normal READ normal WRITE setNormal NOTIFY normalChanged)
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Q_PROPERTY(float textureScale READ textureScale WRITE setTextureScale NOTIFY textureScaleChanged)
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Q_PROPERTY(bool alphaBlending READ isAlphaBlendingEnabled WRITE setAlphaBlendingEnabled NOTIFY alphaBlendingEnabledChanged)
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public:
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explicit QDiffuseSpecularMaterial(Qt3DCore::QNode *parent = nullptr);
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~QDiffuseSpecularMaterial();
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QColor ambient() const;
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QVariant diffuse() const;
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QVariant specular() const;
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float shininess() const;
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QVariant normal() const;
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float textureScale() const;
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bool isAlphaBlendingEnabled() const;
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public Q_SLOTS:
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void setAmbient(const QColor &ambient);
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void setDiffuse(const QVariant &diffuse);
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void setSpecular(const QVariant &specular);
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void setShininess(float shininess);
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void setNormal(const QVariant &normal);
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void setTextureScale(float textureScale);
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void setAlphaBlendingEnabled(bool enabled);
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Q_SIGNALS:
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void ambientChanged(const QColor &ambient);
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void diffuseChanged(const QVariant &diffuse);
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void specularChanged(const QVariant &specular);
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void shininessChanged(float shininess);
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void normalChanged(const QVariant &normal);
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void textureScaleChanged(float textureScale);
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void alphaBlendingEnabledChanged(bool enabled);
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private:
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Q_DECLARE_PRIVATE(QDiffuseSpecularMaterial)
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};
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} // namespace Qt3DExtras
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QT_END_NAMESPACE
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#endif // QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_H
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