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This is a mix of additions and updates for the initial support of globe mode in 3D views within QGIS desktop app. Many things are still missing, and will be introduced in later PRs...
10 lines
1.3 KiB
Python
10 lines
1.3 KiB
Python
# The following has been generated automatically from src/3d/qgs3dmapscene.h
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Qgs3DMapScene.Ready = Qgs3DMapScene.SceneState.Ready
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Qgs3DMapScene.Updating = Qgs3DMapScene.SceneState.Updating
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try:
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Qgs3DMapScene.__attribute_docs__ = {'terrainEntityChanged': 'Emitted when the current terrain entity is replaced by a new one\n', 'totalPendingJobsCountChanged': 'Emitted when the total number of pending jobs changes\n\n.. versionadded:: 3.12\n', 'sceneStateChanged': "Emitted when the scene's state has changed\n", 'fpsCountChanged': 'Emitted when the FPS count changes\n', 'fpsCounterEnabledChanged': 'Emitted when the FPS counter is activated or deactivated\n', 'viewed2DExtentFrom3DChanged': 'Emitted when the viewed 2D extent seen by the 3D camera has changed\n\n.. versionadded:: 3.26\n', 'gpuMemoryLimitReached': "Emitted when one of the entities reaches its GPU memory limit\nand it is not possible to lower the GPU memory use by unloading\ndata that's not currently needed.\n"}
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Qgs3DMapScene.openScenes = staticmethod(Qgs3DMapScene.openScenes)
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Qgs3DMapScene.__signal_arguments__ = {'fpsCountChanged': ['fpsCount: float'], 'fpsCounterEnabledChanged': ['fpsCounterEnabled: bool'], 'viewed2DExtentFrom3DChanged': ['extent: List[QgsPointXY]']}
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except (NameError, AttributeError):
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pass
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