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This ports to old (pre 2.0!!) topocolor plugin to processing. It's based off my beta 2.x fork (never publicly released) which implemented a bunch of improvements to the algorithm allowing for minimal number of required colors and also balanced counts of features assigned each individual color. ** Pretty sure this plugin was highlighted in Victor's presentation about plugins-which-shouldn't-be-plugins-and-should-be-processing-algs instead. It's a prime example of a plugin where the amount of code required for gui+setup exceeded the actual "guts" of the plugin by a huge factor, and which is much more useful when it can be integrated into a larger processing model.