mirror of
https://github.com/qgis/QGIS.git
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370 lines
12 KiB
Plaintext
370 lines
12 KiB
Plaintext
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/** Reads and writes project states.
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@note
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Has two general kinds of state to make persistent. (I.e., to read and
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write.) First, Qgis proprietary information. Second plug-in information.
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A singleton since there shall only be one active project at a time; and
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provides canonical location for plug-ins and main app to find/set
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properties.
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Might want to consider moving from Singleton; i.e., allowing more than one
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project. Just as the GIMP can have simultaneous multiple images, perhaps
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qgis can one day have simultaneous multiple projects.
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*/
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class QgsProject : QObject
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{
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%TypeHeaderCode
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#include <qgsproject.h>
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%End
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public:
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/**
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@todo XXX Should have semantics for saving project if dirty as last gasp?
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*/
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~QgsProject();
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/// access to canonical QgsProject instance
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static QgsProject * instance();
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/**
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Every project has an associated title string
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@todo However current dialogs don't allow setting of it yet
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*/
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//@{
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void title( const QString & title );
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/** returns title */
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const QString & title() const;
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//@}
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/**
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the dirty flag is true if the project has been modified since the last
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write()
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*/
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//@{
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bool isDirty() const;
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void dirty( bool b );
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//@}
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/**
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Every project has an associated file that contains its XML
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*/
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//@{
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void setFileName( const QString & name );
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/** returns file name */
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QString fileName() const;
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//@}
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/** read project file
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@note Any current plug-in state is erased
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@note dirty set to false after successful invocation
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@note file name argument implicitly sets file
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(Is that really desirable behavior? Maybe prompt to save before
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reading new one?)
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Should we presume the file is opened elsewhere? Or do we open it
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ourselves?
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XXX How to best get modify access to Qgis state? Actually we can finagle
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that by searching for qgisapp in object hiearchy.
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@note
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- Gets the extents
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- Creates maplayers
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- Registers maplayers
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@note it's presumed that the caller has already reset the map canvas, map registry, and legend
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*/
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//@{
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bool read( const QFileInfo & file );
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bool read();
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//@}
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/** read the layer described in the associated Dom node
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@param layerNode represents a QgsProject Dom node that maps to a specific layer.
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QgsProject raises an exception when one of the QgsProject::read()
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implementations fails. Since the read()s are invoked from qgisapp,
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then qgisapp handles the exception. It prompts the user for the new
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location of the data, if any. If there is a new location, the Dom
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node associated with the layer has its datasource tag corrected.
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Then that node is passed to this member function to be re-opened.
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*/
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bool read( QDomNode & layerNode );
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/** write project file
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XXX How to best get read access to Qgis state? Actually we can finagle
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that by searching for qgisapp in object hiearchy.
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@note file name argument implicitly sets file
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@note dirty set to false after successful invocation
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*/
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//@{
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bool write( const QFileInfo & file );
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bool write();
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//@}
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/// syntactic sugar for property lists
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// DEPRECATED typedef QPair< QString, QVariant > PropertyValue;
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// DEPRECATED typedef QValueList< PropertyValue > Properties;
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/** extra properties, typically added by plug-ins
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This allows for extra properties to be associated with projects. Think
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of it as a registry bound to a project.
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Properties are arbitrary values keyed by a name and associated with a
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scope. The scope would presumably refer to your plug-in.
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E.g., "openmodeller".
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@note
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E.g., open modeller might use:
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<code>"QgsProject::instance()->properties("openmodeller")["foo"]</code>.
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@todo "properties" is, overall, a good name; but that might imply that
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the qgis specific state properites are different since they aren't
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accessible here. Actually, what if we make "qgis" yet another
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scope that stores its state in the properties list? E.g.,
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QgsProject::instance()->properties()["qgis"]?
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*/
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// DEPRECATED Properties & properties( QString const & scope );
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/**
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removes all project properties
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*/
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void clearProperties();
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/* key value mutators
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keys would be the familiar QSettings-like '/' delimited entries, implying
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a hierarchy of keys and corresponding values
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@note The key string <em>must</em> include '/'s. E.g., "/foo" not "foo".
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*/
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//@{
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bool writeEntryBool( const QString & scope, const QString & key, bool value );
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%MethodCode
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sipRes = sipCpp->writeEntry( *a0, *a1, a2 );
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%End
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bool writeEntryDouble( const QString & scope, const QString & key, double value );
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%MethodCode
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sipRes = sipCpp->writeEntry( *a0, *a1, a2 );
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%End
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bool writeEntry( const QString & scope, const QString & key, int value );
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bool writeEntry( const QString & scope, const QString & key, const QString & value );
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bool writeEntry( const QString & scope, const QString & key, const QStringList & value );
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//@}
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/** key value accessors
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keys would be the familiar QSettings-like '/' delimited entries,
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implying a hierarchy of keys and corresponding values
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@note The key string <em>must</em> include '/'s. E.g., "/foo" not "foo".
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*/
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//@{
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QStringList readListEntry( const QString & scope, const QString & key, QStringList def = QStringList(), bool * ok = 0 ) const;
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QString readEntry( const QString & scope, const QString & key, const QString & def = QString::null, bool * ok = 0 ) const;
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int readNumEntry( const QString & scope, const QString & key, int def = 0, bool * ok = 0 ) const;
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double readDoubleEntry( const QString & scope, const QString & key, double def = 0, bool * ok = 0 ) const;
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bool readBoolEntry( const QString & scope, const QString & key, bool def = false, bool * ok = 0 ) const;
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//@}
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/** remove the given key */
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bool removeEntry( const QString & scope, const QString & key );
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/** return keys with values -- do not return keys that contain other keys
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@note equivalent to QSettings entryList()
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*/
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QStringList entryList( const QString & scope, const QString & key ) const;
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/** return keys with keys -- do not return keys that contain only values
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@note equivalent to QSettings subkeyList()
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*/
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QStringList subkeyList( const QString & scope, const QString & key ) const;
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/** dump out current project properties to stderr
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@todo XXX Now slightly broken since re-factoring. Won't print out top-level key
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and redundantly prints sub-keys.
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*/
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void dumpProperties() const;
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/** prepare a filename to save it to the project file
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@note added in 1.3 */
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QString writePath( QString filename ) const;
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/** turn filename read from the project file to an absolute path
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@note added in 1.3 */
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QString readPath( QString filename ) const;
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/** Return error message from previous read/write
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@note added in 1.4 */
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QString error() const;
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/** Change handler for missing layers.
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Deletes old handler and takes ownership of the new one.
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@note added in 1.4 */
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void setBadLayerHandler( QgsProjectBadLayerHandler* handler /Transfer/ );
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/**Returns project file path if layer is embedded from other project file. Returns empty string if layer is not embedded*/
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QString layerIsEmbedded( const QString& id ) const;
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/**Creates a maplayer instance defined in an arbitrary project file. Caller takes ownership
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@return the layer or 0 in case of error
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@note: added in version 1.8
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*/
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/*
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bool createEmbeddedLayer( const QString& layerId, const QString& projectFilePath, QList<QDomNode>& brokenNodes,
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QList< QPair< QgsVectorLayer*, QDomElement > >& vectorLayerList, bool saveFlag = true );
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*/
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/**Convenience function to set snap settings per layer
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@note added in version 1.9*/
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void setSnapSettingsForLayer( const QString& layerId, bool enabled, QgsSnapper::SnappingType type, QgsTolerance::UnitType unit, double tolerance,
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bool avoidIntersection );
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/**Convenience function to query snap settings of a layer
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@note added in version 1.9*/
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bool snapSettingsForLayer( const QString& layerId, bool& enabled /Out/, QgsSnapper::SnappingType& type /Out/, QgsTolerance::UnitType& units /Out/, double& tolerance /Out/,
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bool& avoidIntersection /Out/ ) const;
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/**Convenience function to set topological editing
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@note added in version 1.9*/
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void setTopologicalEditing( bool enabled );
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/**Convenience function to query topological editing status
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@note added in version 1.9*/
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bool topologicalEditing() const;
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/** Return project's home path
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@return home path of project (or QString::null if not set)
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@note added in version 2.0 */
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QString homePath() const;
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protected:
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/** Set error message from read/write operation
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@note added in 1.4 */
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void setError( QString errorMessage );
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/** Clear error message
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@note added in 1.4 */
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void clearError();
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//Creates layer and adds it to maplayer registry
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// bool addLayer( const QDomElement& layerElem, QList<QDomNode>& brokenNodes, QList< QPair< QgsVectorLayer*, QDomElement > >& vectorLayerList );
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signals:
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//! emitted when project is being read
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void readProject( const QDomDocument & );
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//! emitted when project is being written
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void writeProject( QDomDocument & );
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/**
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* Emitted, after the basic initialisation of a layer from the project
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* file is done. You can use this signal to read additional information
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* from the project file.
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*
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* @param mapLayer The map layer which is being initialized
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* @param layerNode The layer node from the project file
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*/
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void readMapLayer( QgsMapLayer *mapLayer, const QDomElement &layerNode );
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/**
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* Emitted, when a layer is being saved. You can use this method to save
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* additional information to the layer.
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*
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* @param mapLayer The map layer which is being initialized
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* @param layerElem The layer element from the project file
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* @param doc The document
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*/
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void writeMapLayer( QgsMapLayer *mapLayer, QDomElement &layerElem, QDomDocument &doc );
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//! emitted when the project file has been written and closed
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void projectSaved();
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//! emitted when an old project file is read.
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void oldProjectVersionWarning( QString );
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//! emitted when a layer from a projects was read
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// @param i current layer
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// @param n number of layers
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void layerLoaded( int i, int n );
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void loadingLayer( QString );
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void snapSettingsChanged();
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private:
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QgsProject(); // private 'cause it's a singleton
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}; // QgsProject
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/** Interface for classes that handle missing layer files when reading project file.
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@note added in 1.4 */
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class QgsProjectBadLayerHandler
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{
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%TypeHeaderCode
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#include <qgsproject.h>
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%End
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public:
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virtual void handleBadLayers( QList<QDomNode> layers, QDomDocument projectDom ) = 0;
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virtual ~QgsProjectBadLayerHandler();
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};
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/** Default bad layer handler which ignores any missing layers.
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@note added in 1.4 */
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class QgsProjectBadLayerDefaultHandler : QgsProjectBadLayerHandler
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{
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%TypeHeaderCode
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#include <qgsproject.h>
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%End
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public:
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virtual void handleBadLayers( QList<QDomNode> layers, QDomDocument projectDom );
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};
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