QGIS/python/analysis/interpolation/TriDecorator.sip
Juergen E. Fischer f3cb57b1eb SIP bindings update:
- update methods of existing classes
- add comment to methods missing in the sip bindings
- split up collective sip files into single files and use
  same directory structure in python/ as in src/
- add a lot of missing classes (some might not make sense because of
  missing python methods in those classes)
- remove some non-existing methods from the header files
- add scripts/sipdiff
- replace some usages of std::vector and std::set with QVector/QSet
2012-09-24 02:42:57 +02:00

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/**Decorator class for Triangulations (s. Decorator pattern in Gamma et al.)*/
class TriDecorator : Triangulation
{
%TypeHeaderCode
#include "Triangulation.h"
%End
public:
TriDecorator();
TriDecorator( Triangulation* t );
virtual ~TriDecorator();
virtual void addLine( Line3D* line, bool breakline );
virtual int addPoint( Point3D* p );
/**Adds an association to a triangulation*/
virtual void addTriangulation( Triangulation* t );
/**Performs a consistency check, remove this later*/
virtual void performConsistencyTest();
virtual bool calcNormal( double x, double y, Vector3D* result );
virtual bool calcPoint( double x, double y, Point3D* result );
virtual Point3D* getPoint( unsigned int i ) const;
virtual int getNumberOfPoints() const;
// bool getTriangle( double x, double y, Point3D* p1, int* n1, Point3D* p2, int* n2, Point3D* p3, int* n3 );
bool getTriangle( double x, double y, Point3D* p1, Point3D* p2, Point3D* p3 );
virtual int getOppositePoint( int p1, int p2 );
virtual QList<int>* getSurroundingTriangles( int pointno );
virtual double getXMax() const;
virtual double getXMin() const;
virtual double getYMax() const;
virtual double getYMin() const;
virtual void setForcedCrossBehaviour( Triangulation::forcedCrossBehaviour b );
virtual void setEdgeColor( int r, int g, int b );
virtual void setForcedEdgeColor( int r, int g, int b );
virtual void setBreakEdgeColor( int r, int g, int b );
virtual void setTriangleInterpolator( TriangleInterpolator* interpolator );
virtual void eliminateHorizontalTriangles();
virtual void ruppertRefinement();
virtual bool pointInside( double x, double y );
virtual bool swapEdge( double x, double y );
virtual QList<int>* getPointsAroundEdge( double x, double y );
};