QGIS/python/core/symbology-ng/qgsinvertedpolygonrenderer.sip

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class QgsInvertedPolygonRenderer : QgsFeatureRenderer
{
%TypeHeaderCode
#include <qgsinvertedpolygonrenderer.h>
%End
public:
/** Constructor
* @param embeddedRenderer optional embeddedRenderer. If null, a default one will be assigned.
* Ownership will be transferred.
*/
QgsInvertedPolygonRenderer( QgsFeatureRenderer* embeddedRenderer /Transfer/ = 0 );
virtual ~QgsInvertedPolygonRenderer();
/** Used to clone this feature renderer.*/
virtual QgsInvertedPolygonRenderer* clone() const /Factory/;
virtual void startRender( QgsRenderContext& context, const QgsFields& fields );
/** Renders a given feature.
* This will here collect features. The actual rendering will be postponed to stopRender()
* @param feature the feature to render
* @param context the rendering context
* @param layer the symbol layer to render, if that makes sense
* @param selected whether this feature has been selected (this will add decorations)
* @param drawVertexMarker whether this feature has vertex markers (in edit mode usually)
* @returns true if the rendering was ok
*/
virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false );
/**
* The actual rendering will take place here.
* Features collected during renderFeature() are rendered using the embedded feature renderer
*/
virtual void stopRender( QgsRenderContext& context );
/** @returns a textual representation of the renderer */
virtual QString dump() const;
/** Proxy that will call this method on the embedded renderer. */
virtual QSet<QString> usedAttributes( const QgsRenderContext& context ) const;
/** Proxy that will call this method on the embedded renderer. */
virtual QgsFeatureRenderer::Capabilities capabilities();
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as symbol2
*/
virtual QgsSymbolList symbols( QgsRenderContext& context );
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as symbolForFeature2
*/
virtual QgsSymbol* symbolForFeature( QgsFeature& feature, QgsRenderContext& context );
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as originalSymbolForFeature2
*/
virtual QgsSymbol* originalSymbolForFeature( QgsFeature& feat, QgsRenderContext& context );
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as symbolsForFeature
*/
virtual QgsSymbolList symbolsForFeature( QgsFeature& feat, QgsRenderContext& context );
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as originalSymbolsForFeature2
*/
virtual QgsSymbolList originalSymbolsForFeature( QgsFeature& feat, QgsRenderContext& context );
/** Proxy that will call this method on the embedded renderer. */
virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize );
/** Proxy that will call this method on the embedded renderer.
* @note not available in python bindings
*/
// virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, const QString& rule = "" );
/** Proxy that will call this method on the embedded renderer.
* @note available in python bindings as willRenderFeature2
*/
virtual bool willRenderFeature( QgsFeature& feat, QgsRenderContext& context );
/** Creates a renderer out of an XML, for loading*/
static QgsFeatureRenderer* create( QDomElement& element ) /Factory/;
/** Creates an XML representation of the renderer. Used for saving purpose
* @param doc the XML document where to create the XML subtree
* @returns the created XML subtree
*/
virtual QDomElement save( QDomDocument& doc );
void setEmbeddedRenderer( QgsFeatureRenderer* subRenderer /Transfer/ );
const QgsFeatureRenderer* embeddedRenderer() const;
virtual void setLegendSymbolItem( const QString& key, QgsSymbol* symbol );
/** @returns true if the geometries are to be preprocessed (merged with an union) before rendering.*/
bool preprocessingEnabled() const;
/**
* @param enabled enables or disables the preprocessing.
* When enabled, geometries will be merged with an union before being rendered.
* It allows fixing some rendering artifacts (when rendering overlapping polygons for instance).
* This will involve some CPU-demanding computations and is thus disabled by default.
*/
void setPreprocessingEnabled( bool enabled );
/** Creates a QgsInvertedPolygonRenderer by a conversion from an existing renderer.
* @note added in 2.5
* @returns a new renderer if the conversion was possible, otherwise 0.
*/
static QgsInvertedPolygonRenderer* convertFromRenderer( const QgsFeatureRenderer* renderer ) /Factory/;
};