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customisation Allows legend customisation to be restored when loading a composer template Fix #2738
195 lines
8.7 KiB
Plaintext
195 lines
8.7 KiB
Plaintext
/**
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* This class is a base class for nodes in a layer tree.
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* Layer tree is a hierarchical structure consisting of group and layer nodes:
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* - group nodes are containers and may contain children (layer and group nodes)
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* - layer nodes point to map layers, they do not contain further children
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*
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* Layer trees may be used for organization of layers, typically a layer tree
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* is exposed to the user using QgsLayerTreeView widget which shows the tree
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* and allows manipulation with the tree.
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*
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* Ownership of nodes: every node is owned by its parent. Therefore once node
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* is added to a layer tree, it is the responsibility of the parent to delete it
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* when the node is not needed anymore. Deletion of root node of a tree will
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* delete all nodes of the tree.
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*
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* Signals: signals are propagated from children to parent. That means it is
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* sufficient to connect to root node in order to get signals about updates
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* in the whole layer tree. When adding or removing a node that contains further
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* children (i.e. a whole subtree), the addition/removal signals are emitted
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* only for the root node of the subtree that is being added or removed.
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*
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* Custom properties: Every node may have some custom properties assigned to it.
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* This mechanism allows third parties store additional data with the nodes.
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* The properties are used within QGIS code (whether to show layer in overview,
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* whether the node is embedded from another project etc), but may be also
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* used by third party plugins. Custom properties are stored also in the project
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* file. The storage is not efficient for large amount of data.
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*
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* Custom properties that have already been used within QGIS:
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* - "loading" - whether the project is being currently loaded (root node only)
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* - "overview" - whether to show a layer in overview
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* - "showFeatureCount" - whether to show feature counts in layer tree (vector only)
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* - "embedded" - whether the node comes from an external project
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* - "embedded_project" - path to the external project (embedded root node only)
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* - "legend/..." - properties for legend appearance customization
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* - "expandedLegendNodes" - list of layer's legend nodes' rules in expanded state
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*
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* @see also QgsLayerTree, QgsLayerTreeLayer, QgsLayerTreeGroup
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* @note added in 2.4
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*/
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class QgsLayerTreeNode : QObject
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{
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%TypeHeaderCode
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#include <qgslayertree.h>
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%End
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%ConvertToSubClassCode
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if (sipCpp->inherits("QgsLayerTreeNode"))
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{
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sipType = sipType_QgsLayerTreeNode;
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QgsLayerTreeNode* node = qobject_cast<QgsLayerTreeNode*>(sipCpp);
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if (QgsLayerTree::isLayer(node))
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sipType = sipType_QgsLayerTreeLayer;
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else if (qobject_cast<QgsLayerTree*>(sipCpp))
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sipType = sipType_QgsLayerTree;
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else if (QgsLayerTree::isGroup(node))
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sipType = sipType_QgsLayerTreeGroup;
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}
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else
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sipType = 0;
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%End
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public:
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//! Enumeration of possible tree node types
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enum NodeType
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{
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NodeGroup, //!< container of other groups and layers
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NodeLayer //!< leaf node pointing to a layer
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};
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~QgsLayerTreeNode();
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//! Find out about type of the node. It is usually shorter to use convenience functions from QgsLayerTree namespace for that
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NodeType nodeType() const;
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//! Get pointer to the parent. If parent is a null pointer, the node is a root node
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QgsLayerTreeNode *parent();
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//! Get list of children of the node. Children are owned by the parent
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QList<QgsLayerTreeNode*> children();
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//! Return name of the node
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//! @note added in 3.0
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virtual QString name() const = 0;
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//! Set name of the node. Emits nameChanged signal.
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//! @note added in 3.0
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virtual void setName( const QString& name ) = 0;
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//! Read layer tree from XML. Returns new instance.
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//! Does not resolve textual references to layers. Call resolveReferences() afterwards to do it.
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static QgsLayerTreeNode *readXml( QDomElement &element ) /Factory/;
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//! Read layer tree from XML. Returns new instance.
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//! Also resolves textual references to layers from the project (calls resolveReferences() internally).
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//! @note added in 3.0
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static QgsLayerTreeNode* readXml( QDomElement& element, const QgsProject* project ) /Factory/;
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//! Write layer tree to XML
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virtual void writeXml( QDomElement &parentElement ) = 0;
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//! Return string with layer tree structure. For debug purposes only
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virtual QString dump() const = 0;
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//! Create a copy of the node. Returns new instance
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virtual QgsLayerTreeNode *clone() const = 0 /Factory/;
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/**
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* Turn textual references to layers into map layer object from project.
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* This method should be called after readXml()
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* If \a looseMatching is true then a looser match will be used, where a layer
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* will match if the name, public source, and data provider match. This can be
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* used to match legend customisation from different projects where layers
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* will have different layer IDs.
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* \since QGIS 3.0
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*/
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virtual void resolveReferences( const QgsProject *project, bool looseMatching = false ) = 0;
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//! Returns whether a node is really visible (ie checked and all its ancestors checked as well)
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//! @note added in 3.0
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bool isVisible() const;
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//! Returns whether a node is checked (independently of its ancestors or children)
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//! @note added in 3.0
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bool itemVisibilityChecked() const;
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//! Check or uncheck a node (independently of its ancestors or children)
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//! @note added in 3.0
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void setItemVisibilityChecked( bool checked );
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//! Check or uncheck a node and all its children (taking into account exclusion rules)
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//! @note added in 3.0
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virtual void setItemVisibilityCheckedRecursive( bool checked );
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//! Check or uncheck a node and all its parents
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//! @note added in 3.0
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void setItemVisibilityCheckedParentRecursive( bool checked );
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//! Return whether this node is checked and all its children.
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//! @note added in 3.0
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bool isItemVisibilityCheckedRecursive() const;
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//! Return whether this node is unchecked and all its children.
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//! @note added in 3.0
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bool isItemVisibilityUncheckedRecursive() const;
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QList< QgsMapLayer * > checkedLayers() const;
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bool isExpanded() const;
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//! Set whether the node should be shown as expanded or collapsed in GUI
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void setExpanded( bool expanded );
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/** Set a custom property for the node. Properties are stored in a map and saved in project file. */
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void setCustomProperty( const QString &key, const QVariant &value );
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/** Read a custom property from layer. Properties are stored in a map and saved in project file. */
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QVariant customProperty( const QString &key, const QVariant &defaultValue = QVariant() ) const;
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/** Remove a custom property from layer. Properties are stored in a map and saved in project file. */
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void removeCustomProperty( const QString &key );
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/** Return list of keys stored in custom properties */
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QStringList customProperties() const;
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/** Remove a child from a node */
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bool takeChild( QgsLayerTreeNode *node );
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signals:
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//! Emitted when one or more nodes will be added to a node within the tree
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void willAddChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes have been added to a node within the tree
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void addedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes will be removed from a node within the tree
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void willRemoveChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when one or more nodes has been removed from a node within the tree
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void removedChildren( QgsLayerTreeNode *node, int indexFrom, int indexTo );
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//! Emitted when check state of a node within the tree has been changed
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void visibilityChanged( QgsLayerTreeNode *node );
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//! Emitted when a custom property of a node within the tree has been changed or removed
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void customPropertyChanged( QgsLayerTreeNode *node, const QString& key );
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//! Emitted when the collapsed/expanded state of a node within the tree has been changed
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void expandedChanged( QgsLayerTreeNode *node, bool expanded );
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//! Emitted when the name of the node is changed
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//! @note added in 3.0
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void nameChanged( QgsLayerTreeNode* node, QString name );
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protected:
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QgsLayerTreeNode( NodeType t );
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void readCommonXml( QDomElement &element );
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void writeCommonXml( QDomElement &element );
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//! Low-level insertion of children to the node. The children must not have any parent yet!
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void insertChildrenPrivate( int index, QList<QgsLayerTreeNode*> nodes );
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//! Low-level removal of children from the node.
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void removeChildrenPrivate( int from, int count, bool destroy = true );
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private:
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QgsLayerTreeNode( const QgsLayerTreeNode& other );
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};
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