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110 lines
3.0 KiB
Plaintext
110 lines
3.0 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/3d/qgs3dsceneexporter.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class Qgs3DSceneExporter : Qt3DCore::QEntity
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{
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%Docstring
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The Qgs3DSceneExporter class
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Entity that handles the exporting of 3D scene
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.. versionadded:: 3.16
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%End
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%TypeHeaderCode
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#include "qgs3dsceneexporter.h"
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%End
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public:
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Qgs3DSceneExporter();
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%Docstring
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Constructor
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%End
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~Qgs3DSceneExporter();
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bool parseVectorLayerEntity( Qt3DCore::QEntity *entity, QgsVectorLayer *layer );
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%Docstring
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Creates necessary export objects from entity if it represents valid vector layer entity
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Returns false if the no 3D object was extracted from the vector layer
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%End
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void parseTerrain( QgsTerrainEntity *terrain, const QString &layer );
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%Docstring
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Creates terrain export objects from the terrain entity
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%End
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void save( const QString &sceneName, const QString &sceneFolderPath );
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%Docstring
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Saves the scene to a .obj file
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%End
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void setSmoothEdges( bool smoothEdges );
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%Docstring
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Sets whether the triangles will look smooth
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%End
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bool smoothEdges() const;
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%Docstring
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Returns whether the triangles will look smooth
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%End
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void setExportNormals( bool exportNormals );
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%Docstring
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Sets whether the normals will be exported
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%End
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bool exportNormals() const;
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%Docstring
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Returns whether the normals will be exported
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%End
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void setExportTextures( bool exportTextures );
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%Docstring
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Sets whether the textures will be exported
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%End
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bool exportTextures() const;
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%Docstring
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Returns whether the textures will be exported
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%End
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void setTerrainResolution( int resolution );
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%Docstring
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Sets the terrain resolution
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%End
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int terrainResolution() const;
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%Docstring
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Returns the terrain resolution
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%End
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void setTerrainTextureResolution( int resolution );
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%Docstring
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Sets the terrain texture resolution
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%End
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int terrainTextureResolution() const;
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%Docstring
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Returns the terrain resolution
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%End
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void setScale( float scale );
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%Docstring
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Sets the scale of the exported 3D model
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%End
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float scale() const;
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%Docstring
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Returns the scale of the exported 3D model
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%End
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/3d/qgs3dsceneexporter.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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