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658 lines
20 KiB
Plaintext
658 lines
20 KiB
Plaintext
/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/layout/qgslayout.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsLayout : QGraphicsScene, QgsExpressionContextGenerator, QgsLayoutUndoObjectInterface
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{
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%Docstring
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Base class for layouts, which can contain items such as maps, labels, scalebars, etc.
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While the raw QGraphicsScene API can be used to render the contents of a QgsLayout
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to a QPainter, it is recommended to instead use a QgsLayoutExporter to handle rendering
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layouts instead. QgsLayoutExporter automatically takes care of the intracacies of
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preparing the layout and paint devices for correct exports, respecting various
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user settings such as the layout context DPI.
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.. versionadded:: 3.0
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%End
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%TypeHeaderCode
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#include "qgslayout.h"
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%End
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public:
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enum ZValues
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{
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ZPage,
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ZItem,
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ZGrid,
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ZGuide,
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ZSmartGuide,
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ZMouseHandles,
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ZViewTool,
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ZSnapIndicator,
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};
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enum UndoCommand
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{
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UndoLayoutDpi,
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UndoNone,
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};
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QgsLayout( QgsProject *project );
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%Docstring
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Construct a new layout linked to the specified ``project``.
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If the layout is a "new" layout (as opposed to a layout which will
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restore a previous state from XML) then initializeDefaults() should be
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called on the new layout.
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%End
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~QgsLayout();
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QgsLayout *clone() const /Factory/;
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%Docstring
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Creates a clone of the layout. Ownership of the return layout
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is transferred to the caller.
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%End
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void initializeDefaults();
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%Docstring
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Initializes an empty layout, e.g. by adding a default page to the layout. This should be called after creating
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a new layout.
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%End
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void clear();
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%Docstring
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Clears the layout.
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Calling this method removes all items and pages from the layout.
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%End
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QgsProject *project() const;
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%Docstring
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The project associated with the layout. Used to get access to layers, map themes,
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relations and various other bits. It is never null.
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%End
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QgsLayoutModel *itemsModel();
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%Docstring
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Returns the items model attached to the layout.
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%End
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QList<QgsLayoutItem *> selectedLayoutItems( bool includeLockedItems = true );
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%Docstring
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Returns list of selected layout items.
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If ``includeLockedItems`` is set to true, then locked items will also be included
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in the returned list.
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%End
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void setSelectedItem( QgsLayoutItem *item );
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%Docstring
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Clears any selected items and sets ``item`` as the current selection.
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%End
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void deselectAll();
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%Docstring
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Clears any selected items in the layout.
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Call this method rather than QGraphicsScene.clearSelection, as the latter does
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not correctly emit signals to allow the layout's model to update.
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%End
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bool raiseItem( QgsLayoutItem *item, bool deferUpdate = false );
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%Docstring
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Raises an ``item`` up the z-order.
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Returns true if the item was successfully raised.
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If ``deferUpdate`` is true, the scene will not be visibly updated
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to reflect the new stacking order. This allows multiple
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raiseItem() calls to be made in sequence without the cost of
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updating the scene for each one.
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.. seealso:: :py:func:`lowerItem`
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.. seealso:: :py:func:`updateZValues`
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%End
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bool lowerItem( QgsLayoutItem *item, bool deferUpdate = false );
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%Docstring
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Lowers an ``item`` down the z-order.
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Returns true if the item was successfully lowered.
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If ``deferUpdate`` is true, the scene will not be visibly updated
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to reflect the new stacking order. This allows multiple
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raiseItem() calls to be made in sequence without the cost of
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updating the scene for each one.
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.. seealso:: :py:func:`raiseItem`
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.. seealso:: :py:func:`updateZValues`
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%End
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bool moveItemToTop( QgsLayoutItem *item, bool deferUpdate = false );
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%Docstring
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Raises an ``item`` up to the top of the z-order.
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Returns true if the item was successfully raised.
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If ``deferUpdate`` is true, the scene will not be visibly updated
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to reflect the new stacking order. This allows multiple
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raiseItem() calls to be made in sequence without the cost of
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updating the scene for each one.
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.. seealso:: :py:func:`moveItemToBottom`
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.. seealso:: :py:func:`updateZValues`
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%End
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bool moveItemToBottom( QgsLayoutItem *item, bool deferUpdate = false );
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%Docstring
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Lowers an ``item`` down to the bottom of the z-order.
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Returns true if the item was successfully lowered.
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If ``deferUpdate`` is true, the scene will not be visibly updated
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to reflect the new stacking order. This allows multiple
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raiseItem() calls to be made in sequence without the cost of
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updating the scene for each one.
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.. seealso:: :py:func:`moveItemToTop`
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.. seealso:: :py:func:`updateZValues`
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%End
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void updateZValues( bool addUndoCommands = true );
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%Docstring
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Resets the z-values of items based on their position in the internal
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z order list. This should be called after any stacking changes
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which deferred z-order updates.
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%End
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QgsLayoutItem *itemByUuid( const QString &uuid, bool includeTemplateUuids = false ) const;
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%Docstring
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Returns the layout item with matching ``uuid`` unique identifier, or a None
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if a matching item could not be found.
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If ``includeTemplateUuids`` is true, then item's template UUID
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will also be tested when trying to match the uuid. This may differ from the item's UUID
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for items which have been added to an existing layout from a template. In this case
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the template UUID returns the original item UUID at the time the template was created,
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vs the item's uuid() which returns the current instance of the item's unique identifier.
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Note that template UUIDs are only available while a layout is being restored from XML.
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.. seealso:: :py:func:`itemByTemplateUuid`
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.. seealso:: :py:func:`multiFrameByUuid`
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.. seealso:: :py:func:`itemById`
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%End
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QgsLayoutItem *itemByTemplateUuid( const QString &uuid ) const;
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%Docstring
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Returns the layout item with matching template ``uuid`` unique identifier, or a None
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if a matching item could not be found. Unlike itemByUuid(), this method ONLY checks
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template UUIDs for a match.
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Template UUIDs are valid only for items which have been added to an existing layout from a template. In this case
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the template UUID is the original item UUID at the time the template was created,
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vs the item's uuid() which returns the current instance of the item's unique identifier.
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Note that template UUIDs are only available while a layout is being restored from XML.
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.. seealso:: :py:func:`itemByUuid`
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.. seealso:: :py:func:`multiFrameByUuid`
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.. seealso:: :py:func:`itemById`
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%End
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QgsLayoutItem *itemById( const QString &id ) const;
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%Docstring
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Returns a layout item given its ``id``.
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Since item IDs are not necessarely unique, this function returns the first matching
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item found.
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.. seealso:: :py:func:`itemByUuid`
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%End
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QgsLayoutMultiFrame *multiFrameByUuid( const QString &uuid, bool includeTemplateUuids = false ) const;
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%Docstring
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Returns the layout multiframe with matching ``uuid`` unique identifier, or a None
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if a matching multiframe could not be found.
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If ``includeTemplateUuids`` is true, then the multiframe's :py:func:`QgsLayoutMultiFrame.templateUuid()`
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will also be tested when trying to match the uuid. Template UUIDs are valid only for items
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which have been added to an existing layout from a template. In this case
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the template UUID is the original item UUID at the time the template was created,
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vs the item's uuid() which returns the current instance of the item's unique identifier.
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Note that template UUIDs are only available while a layout is being restored from XML.
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.. seealso:: :py:func:`itemByUuid`
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%End
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QgsLayoutItem *layoutItemAt( QPointF position, bool ignoreLocked = false ) const;
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%Docstring
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Returns the topmost layout item at a specified ``position``. Ignores paper items.
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If ``ignoreLocked`` is set to true any locked items will be ignored.
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%End
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QgsLayoutItem *layoutItemAt( QPointF position, const QgsLayoutItem *belowItem, bool ignoreLocked = false ) const;
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%Docstring
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Returns the topmost layout item at a specified ``position`` which is below a specified ``item``. Ignores paper items.
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If ``ignoreLocked`` is set to true any locked items will be ignored.
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%End
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void setUnits( QgsUnitTypes::LayoutUnit units );
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%Docstring
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Sets the native measurement ``units`` for the layout. These also form the default unit
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for measurements for the layout.
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.. seealso:: :py:func:`units`
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.. seealso:: :py:func:`convertToLayoutUnits`
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%End
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QgsUnitTypes::LayoutUnit units() const;
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%Docstring
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Returns the native units for the layout.
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.. seealso:: :py:func:`setUnits`
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.. seealso:: :py:func:`convertToLayoutUnits`
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%End
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double convertToLayoutUnits( QgsLayoutMeasurement measurement ) const;
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%Docstring
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Converts a measurement into the layout's native units.
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:return: length of measurement in layout units
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.. seealso:: :py:func:`convertFromLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QSizeF convertToLayoutUnits( const QgsLayoutSize &size ) const;
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%Docstring
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Converts a size into the layout's native units.
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:return: size of measurement in layout units
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.. seealso:: :py:func:`convertFromLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QPointF convertToLayoutUnits( const QgsLayoutPoint &point ) const;
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%Docstring
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Converts a ``point`` into the layout's native units.
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:return: point in layout units
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.. seealso:: :py:func:`convertFromLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QgsLayoutMeasurement convertFromLayoutUnits( double length, QgsUnitTypes::LayoutUnit unit ) const;
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%Docstring
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Converts a ``length`` measurement from the layout's native units to a specified target ``unit``.
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:return: length of measurement in specified units
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.. seealso:: :py:func:`convertToLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QgsLayoutSize convertFromLayoutUnits( QSizeF size, QgsUnitTypes::LayoutUnit unit ) const;
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%Docstring
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Converts a ``size`` from the layout's native units to a specified target ``unit``.
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:return: size of measurement in specified units
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.. seealso:: :py:func:`convertToLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QgsLayoutPoint convertFromLayoutUnits( QPointF point, QgsUnitTypes::LayoutUnit unit ) const;
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%Docstring
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Converts a ``point`` from the layout's native units to a specified target ``unit``.
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:return: point in specified units
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.. seealso:: :py:func:`convertToLayoutUnits`
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.. seealso:: :py:func:`units`
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%End
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QgsLayoutRenderContext &renderContext();
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%Docstring
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Returns a reference to the layout's render context, which stores information relating to the
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current rendering settings for the layout.
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%End
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QgsLayoutReportContext &reportContext();
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%Docstring
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Returns a reference to the layout's report context, which stores information relating to the
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current reporting context for the layout.
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%End
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QgsLayoutSnapper &snapper();
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%Docstring
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Returns a reference to the layout's snapper, which stores handles layout snap grids and lines
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and snapping points to the nearest matching point.
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%End
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QgsLayoutGridSettings &gridSettings();
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%Docstring
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Returns a reference to the layout's grid settings, which stores settings relating
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to grid appearance, spacing and offsets.
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%End
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void reloadSettings();
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%Docstring
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Refreshes the layout when global layout related options change.
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%End
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QgsLayoutGuideCollection &guides();
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%Docstring
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Returns a reference to the layout's guide collection, which manages page snap guides.
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%End
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virtual QgsExpressionContext createExpressionContext() const;
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%Docstring
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Creates an expression context relating to the layout's current state. The context includes
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scopes for global, project, layout and layout context properties.
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%End
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void setCustomProperty( const QString &key, const QVariant &value );
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%Docstring
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Set a custom property for the layout.
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:param key: property key. If a property with the same key already exists it will be overwritten.
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:param value: property value
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.. seealso:: :py:func:`customProperty`
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.. seealso:: :py:func:`removeCustomProperty`
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.. seealso:: :py:func:`customProperties`
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%End
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QVariant customProperty( const QString &key, const QVariant &defaultValue = QVariant() ) const;
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%Docstring
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Read a custom property from the layout.
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:param key: property key
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:param defaultValue: default value to return if property with matching key does not exist
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:return: value of matching property
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.. seealso:: :py:func:`setCustomProperty`
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.. seealso:: :py:func:`removeCustomProperty`
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.. seealso:: :py:func:`customProperties`
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%End
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void removeCustomProperty( const QString &key );
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%Docstring
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Remove a custom property from the layout.
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:param key: property key
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.. seealso:: :py:func:`setCustomProperty`
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.. seealso:: :py:func:`customProperty`
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.. seealso:: :py:func:`customProperties`
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%End
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QStringList customProperties() const;
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%Docstring
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Returns list of keys stored in custom properties for the layout.
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.. seealso:: :py:func:`setCustomProperty`
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.. seealso:: :py:func:`customProperty`
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.. seealso:: :py:func:`removeCustomProperty`
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%End
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QgsLayoutItemMap *referenceMap() const;
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%Docstring
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Returns the map item which will be used to generate corresponding world files when the
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layout is exported. If no map was explicitly set via setReferenceMap(), the largest
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map in the layout will be returned (or None if there are no maps in the layout).
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.. seealso:: :py:func:`setReferenceMap`
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%End
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void setReferenceMap( QgsLayoutItemMap *map );
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%Docstring
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Sets the ``map`` item which will be used to generate corresponding world files when the
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layout is exported.
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.. seealso:: :py:func:`referenceMap`
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%End
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QgsLayoutPageCollection *pageCollection();
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%Docstring
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Returns a pointer to the layout's page collection, which stores and manages
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page items in the layout.
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%End
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QRectF layoutBounds( bool ignorePages = false, double margin = 0.0 ) const;
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%Docstring
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Calculates the bounds of all non-gui items in the layout. Ignores snap lines, mouse handles
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and other cosmetic items.
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:param ignorePages: set to true to ignore page items
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:param margin: optional marginal (in percent, e.g., 0.05 = 5% ) to add around items
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:return: layout bounds, in layout units.
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.. seealso:: :py:func:`pageItemBounds`
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%End
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QRectF pageItemBounds( int page, bool visibleOnly = false ) const;
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%Docstring
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Returns the bounding box of the items contained on a specified ``page``.
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A page number of 0 represents the first page in the layout.
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Set ``visibleOnly`` to true to only include visible items.
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The returned bounds are in layout units.
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.. seealso:: :py:func:`layoutBounds`
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%End
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void addLayoutItem( QgsLayoutItem *item /Transfer/ );
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%Docstring
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Adds an ``item`` to the layout. This should be called instead of the base class addItem()
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method. Ownership of the item is transferred to the layout.
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%End
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void removeLayoutItem( QgsLayoutItem *item );
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%Docstring
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Removes an ``item`` from the layout. This should be called instead of the base class removeItem()
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method.
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The item will also be deleted.
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%End
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void addMultiFrame( QgsLayoutMultiFrame *multiFrame /Transfer/ );
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%Docstring
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Adds a ``multiFrame`` to the layout. The object is owned by the layout until removeMultiFrame() is called.
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.. seealso:: :py:func:`removeMultiFrame`
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.. seealso:: :py:func:`multiFrames`
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%End
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void removeMultiFrame( QgsLayoutMultiFrame *multiFrame );
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%Docstring
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Removes a ``multiFrame`` from the layout (but does not delete it).
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.. seealso:: :py:func:`addMultiFrame`
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.. seealso:: :py:func:`multiFrames`
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%End
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QList< QgsLayoutMultiFrame * > multiFrames() const;
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%Docstring
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Returns a list of multi frames contained in the layout.
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.. seealso:: :py:func:`addMultiFrame`
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.. seealso:: :py:func:`removeMultiFrame`
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%End
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bool saveAsTemplate( const QString &path, const QgsReadWriteContext &context ) const;
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%Docstring
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Saves the layout as a template at the given file ``path``.
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Returns true if save was successful.
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.. seealso:: :py:func:`loadFromTemplate`
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%End
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QList< QgsLayoutItem * > loadFromTemplate( const QDomDocument &document, const QgsReadWriteContext &context, bool clearExisting = true, bool *ok /Out/ = 0 );
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%Docstring
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Load a layout template ``document``.
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By default this method will clear all items from the existing layout and real all layout
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settings from the template. Setting ``clearExisting`` to false will only add new items
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from the template, without overwriting the existing items or layout settings.
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If ``ok`` is specified, it will be set to true if the load was successful.
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Returns a list of loaded items.
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%End
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virtual QDomElement writeXml( QDomDocument &document, const QgsReadWriteContext &context ) const;
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%Docstring
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Returns the layout's state encapsulated in a DOM element.
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.. seealso:: :py:func:`readXml`
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%End
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virtual bool readXml( const QDomElement &layoutElement, const QDomDocument &document, const QgsReadWriteContext &context );
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%Docstring
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|
Sets the collection's state from a DOM element. ``layoutElement`` is the DOM node corresponding to the layout.
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|
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.. seealso:: :py:func:`writeXml`
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%End
|
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QList< QgsLayoutItem * > addItemsFromXml( const QDomElement &parentElement, const QDomDocument &document,
|
|
const QgsReadWriteContext &context,
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|
QPointF *position = 0, bool pasteInPlace = false );
|
|
%Docstring
|
|
Add items from an XML representation to the layout. Used for project file reading and pasting items from clipboard.
|
|
|
|
The ``position`` argument is optional, and if it is not specified the items will be restored to their
|
|
original position from the XML serialization. If specified, the items will be positioned such that the top-left
|
|
bounds of all added items is located at this ``position``.
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|
|
|
The ``pasteInPlace`` argument determines whether the serialized position should be respected, but remapped to the
|
|
origin of the page corresponding to the page at ``position``.
|
|
|
|
A list of the newly added items is returned.
|
|
%End
|
|
|
|
QgsLayoutUndoStack *undoStack();
|
|
%Docstring
|
|
Returns a pointer to the layout's undo stack, which manages undo/redo states for the layout
|
|
and it's associated objects.
|
|
%End
|
|
|
|
|
|
virtual QgsAbstractLayoutUndoCommand *createCommand( const QString &text, int id = 0, QUndoCommand *parent = 0 ) /Factory/;
|
|
|
|
|
|
QgsLayoutItemGroup *groupItems( const QList<QgsLayoutItem *> &items );
|
|
%Docstring
|
|
Creates a new group from a list of layout ``items`` and adds the group to the layout.
|
|
If grouping was not possible, a None will be returned.
|
|
|
|
.. seealso:: :py:func:`ungroupItems`
|
|
%End
|
|
|
|
QList<QgsLayoutItem *> ungroupItems( QgsLayoutItemGroup *group );
|
|
%Docstring
|
|
Ungroups items by removing them from an item ``group`` and removing the group from the
|
|
layout. Child items will remain in the layout and will not be deleted.
|
|
|
|
Returns a list of the items removed from the group, or an empty list if ungrouping
|
|
was not successful.
|
|
|
|
.. seealso:: :py:func:`groupItems`
|
|
%End
|
|
|
|
public slots:
|
|
|
|
void refresh();
|
|
%Docstring
|
|
Forces the layout, and all items contained within it, to refresh. For instance, this causes maps to redraw
|
|
and rebuild cached images, html items to reload their source url, and attribute tables
|
|
to refresh their contents. Calling this also triggers a recalculation of all data defined
|
|
attributes within the layout.
|
|
|
|
.. seealso:: :py:func:`refreshed`
|
|
%End
|
|
|
|
void updateBounds();
|
|
%Docstring
|
|
Updates the scene bounds of the layout.
|
|
%End
|
|
|
|
signals:
|
|
|
|
void changed();
|
|
%Docstring
|
|
Is emitted when properties of the layout change. This signal is only
|
|
emitted for settings directly managed by the layout, and is not emitted
|
|
when child items change.
|
|
%End
|
|
|
|
void variablesChanged();
|
|
%Docstring
|
|
Emitted whenever the expression variables stored in the layout have been changed.
|
|
%End
|
|
|
|
void selectedItemChanged( QgsLayoutItem *selected );
|
|
%Docstring
|
|
Emitted whenever the selected item changes.
|
|
If None, no item is selected.
|
|
%End
|
|
|
|
void refreshed();
|
|
%Docstring
|
|
Is emitted when the layout has been refreshed and items should also be refreshed
|
|
and updated.
|
|
%End
|
|
|
|
};
|
|
|
|
/************************************************************************
|
|
* This file has been generated automatically from *
|
|
* *
|
|
* src/core/layout/qgslayout.h *
|
|
* *
|
|
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
|
|
************************************************************************/
|