QGIS/python/gui/symbology-ng/qgsrulebasedrendererv2widget.sip

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class QgsRuleBasedRendererV2Model : QAbstractItemModel
{
%TypeHeaderCode
#include <qgsrulebasedrendererv2widget.h>
%End
public:
QgsRuleBasedRendererV2Model( QgsRuleBasedRendererV2* r );
virtual Qt::ItemFlags flags( const QModelIndex &index ) const;
virtual QVariant data( const QModelIndex &index, int role = Qt::DisplayRole ) const;
virtual QVariant headerData( int section, Qt::Orientation orientation,
int role = Qt::DisplayRole ) const;
virtual int rowCount( const QModelIndex &parent = QModelIndex() ) const;
virtual int columnCount( const QModelIndex & = QModelIndex() ) const;
//! provide model index for parent's child item
virtual QModelIndex index( int row, int column, const QModelIndex &parent = QModelIndex() ) const;
//! provide parent model index
virtual QModelIndex parent( const QModelIndex &index ) const;
// editing support
virtual bool setData( const QModelIndex & index, const QVariant & value, int role = Qt::EditRole );
// drag'n'drop support
Qt::DropActions supportedDropActions() const;
QStringList mimeTypes() const;
QMimeData *mimeData( const QModelIndexList &indexes ) const;
bool dropMimeData( const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent );
bool removeRows( int row, int count, const QModelIndex & parent = QModelIndex() );
// new methods
QgsRuleBasedRendererV2::Rule* ruleForIndex( const QModelIndex& index ) const;
void insertRule( const QModelIndex& parent, int before, QgsRuleBasedRendererV2::Rule* newrule );
void updateRule( const QModelIndex& parent, int row );
// update rule and all its descendants
void updateRule( const QModelIndex& index );
void removeRule( const QModelIndex& index );
void willAddRules( const QModelIndex& parent, int count ); // call beginInsertRows
void finishedAddingRules(); // call endInsertRows
//! @note not available in python bindungs
// void setFeatureCounts( QMap<QgsRuleBasedRendererV2::Rule*, QgsRuleBasedRendererV2Count> theCountMap );
void clearFeatureCounts();
};
class QgsRuleBasedRendererV2Widget : QgsRendererV2Widget
{
%TypeHeaderCode
#include <qgsrulebasedrendererv2widget.h>
%End
public:
static QgsRendererV2Widget* create( QgsVectorLayer* layer, QgsStyleV2* style, QgsFeatureRendererV2* renderer ) /Factory/;
QgsRuleBasedRendererV2Widget( QgsVectorLayer* layer, QgsStyleV2* style, QgsFeatureRendererV2* renderer );
~QgsRuleBasedRendererV2Widget();
virtual QgsFeatureRendererV2* renderer();
public slots:
void addRule();
void editRule();
void editRule( const QModelIndex& index );
void removeRule();
void countFeatures();
void clearFeatureCounts();
void refineRuleScales();
void refineRuleCategories();
void refineRuleRanges();
void setRenderingOrder();
void currentRuleChanged( const QModelIndex& current = QModelIndex(), const QModelIndex& previous = QModelIndex() );
void saveSectionWidth( int section, int oldSize, int newSize );
void restoreSectionWidths();
protected:
void refineRule( int type );
void refineRuleCategoriesGui( const QModelIndexList& index );
void refineRuleRangesGui( const QModelIndexList& index );
void refineRuleScalesGui( const QModelIndexList& index );
QgsRuleBasedRendererV2::Rule* currentRule();
QList<QgsSymbolV2*> selectedSymbols();
QList<QgsRuleBasedRendererV2::Rule*> selectedRules();
void refreshSymbolView();
void keyPressEvent( QKeyEvent* event );
};
///////
class QgsRendererRulePropsDialog : QDialog
{
%TypeHeaderCode
#include <qgsrulebasedrendererv2widget.h>
%End
public:
QgsRendererRulePropsDialog( QgsRuleBasedRendererV2::Rule* rule, QgsVectorLayer* layer, QgsStyleV2* style, QWidget* parent /TransferThis/ = 0 );
~QgsRendererRulePropsDialog();
QgsRuleBasedRendererV2::Rule* rule();
public slots:
void testFilter();
void buildExpression();
void accept();
};